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ดูเวอร์ชั่นเต็ม : (PC/Windows) CONTAGION : build3696 (Steam Early Access) - (LuMa) [2013|1.8GB|SHARED|ONE2UP|ULM]



Zenion
29th December 2013, 04:50
http://upic.me/i/ch/clogo.png



Contagion: เป็นเกมแนว CO-OP, ซอมบี้, เอาชีวิตรอด, สยองขวัญ, FPS ที่าแรงที่สุดอีกเกม โดยเป็นเกมที่พัฒนาโดยใช้ Source Engine ซึ่งรูปแบบการเล่นในเกมนี้ ลักษณะจะคล้าย Dayz แต่ก็จะไม่เหมือนซะทีเดียว โดยจะต้องรวบรวมกระสุนโต้ตอบและร่วมมือกันในทีมเพื่อเอาชีวิตรอดจากซอมบี้ ผู้เล่นต้องเสี่ยงกับการติดเชื้อจากซอมบี้ ที่จะทำให้คนในทีมกลายร่างเป็นซอมบี้และออกล่าเหยื่อเพื่อเติมพลัง ซึ่งเราสามารถเล่นได้ทั้ง offline และ online กับเพื่อนได้อีก 8 คนในโหมดผู้เล่นหลายคน(เกมนี้ไม่มีโหมด Single-player ให้เล่นนะครับ) และัจุดเด่นที่สุดของเกมนี้คือ เราสามารถเลือกเล่นได้ทั้ง "ซอมบี้" และ "มนุษย์" มีการสุ่มกระจายไอเท็มอาวุธและกระสุนให้เก็บ ซอมบี้ฉลาดคาดเดาได้ยากและสปอน(spawn) ได้แบบถูกที่ถูกสถานการณ์ มีจุดมุ่งหมายและการฝ่าฟันที่จะทำให้เราไม่เบื่อเวลากลับมาเล่น map เดิมอีกรอบ (คล้ายกับL4D) และเกมส์ซัพพอร์ต STEAMWORK เต็มรูปแบบครับ :) :cool: [เครดิตข้อมูล: mnc-th.blogspot :thank]


Publisher: Monochrome LLC
Developer: Monochrome LLC
Genre: Action, Early Access, Indie
Language: English


https://www.youtube.com/watch?v=l1fhmH4WXHQ


https://www.youtube.com/watch?v=UFlR2UGqAJs

About the Game:
-----------------------------------
Eugene, Marcus, and other Survivors return in the spiritual successor of the popular Half-Life 2 Modification Zombie Panic: Source!
Contagion is a cooperative survival horror FPS built on the latest Source Engine where players are forced to watch their ammo and aim carefully otherwise be overrun by the zombie hordes. Players will face traditional zombies as well as former teammates who have been turned themselves and where friend becomes foe fueling the carnage to come.

http://upic.me/i/6o/2vyj3.jpg

http://upic.me/i/6o/7nc44.jpg

Key Features:
-----------------------------------
* Play alone offline or online with a friend(s) and other players.
* You begin your story as a survivor but how long until your taste buds hunger for flesh?
* Randomly generated weapon, ammo, and item placement.
* Unpredictable and intelligent zombie spawning system that adjusts to the players actions.
* A pathing and objective system that has you returning to the same map repeatedly with a fresh feel to it.
* Full Steamworks support.

System Requirements:
http://upic.me/i/y7/systemrequirements.png

Homepage - http://www.contagion-game.com/



http://upic.me/t/yt/jb3j1.jpg (http://upic.me/show/48855669) http://upic.me/t/eu/5gea2.jpg (http://upic.me/show/48855670) http://upic.me/t/6o/2vyj3.jpg (http://upic.me/show/48855671) http://upic.me/t/6o/7nc44.jpg (http://upic.me/show/48855672) http://upic.me/t/ma/1gbi5.jpg (http://upic.me/show/48855673) http://upic.me/t/bv/tg1c6.jpg (http://upic.me/show/48855674) http://upic.me/t/ej/pupq7.jpg (http://upic.me/show/48855675) http://upic.me/t/k6/j7k98.jpg (http://upic.me/show/48855676) http://upic.me/t/mw/ytlo9.jpg (http://upic.me/show/48855677) http://upic.me/t/hw/mbs10.jpg (http://upic.me/show/48855678)

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CONTAGION - Update History:
======================================================================

SVN BUILD 3696
- Adjusted and optimised hitbox detection code for stability on higher ping also optimised for automatic weapons!
- Fixed spawn system for survivors and zombies on Extraction and Hunted.
- Adjusted stamina system, stamina takes time to recharge once it hits 0.
- Adjusted packet compression on VOIP to speed up higher bitrate.
- Added christmas update for world textures and maps!
- Added first version of new melee detection code, heavy WIP but actual hitbox detection for weapons.
- Optimised networking code for weapons, improving hitbox detection further.
- Fixed muzzleflash delay and muzzleflash light "hang"
- Added Missing Persons and Wanted posters from the Kickstarter.

SVN BUILD 3600
- Fixed VOIP being distorted and increased quality of VOIP from 11200bps to 15200bps!
- Another fix to stop hopefully stop survivors spawning with zombie models.
- Fixed broken "cat" eyes on Lawrence survivor model.
- Fixed GPS not updating for survivors who join some servers.
- Made new door, grapple, climb and kill icons scale by resolution.

SVN BUILD 3591
- Significant texture optimisation for weapons, survivors, and zombies
- Zombie friendly fire has been disabled
- Optimised zombie and survivor hand textures
- Infection change increased to 25%
- Zombie sprint stamina/ps halved
- Remove the "Forced to be Zombie" with the exception of specific circumstances per game-mode while Survivor/Zombie status is saved for those trying to reconnect
- More props, replacement props, and optimization for older props
- Removed the ability to see other users health and inventory whilst in "Hunted"
- Grapple from the front has been removed
- Added hud icon that displays when the ability meets requirements
- Kill-cam code adjusted to work from behind zombies properly
- Stealth melee hud icon added when the ability meets requirements
- Zombie "climb here" hud icon added for obstacles you can climb
- Added "open door" hud icon for survivors to avoid confusion in regards to which doors are active or not
- Adjusted distance at which doors can be opened.
- Fixed zombie pathing being viewed and adjusted GPS network code to be local-client-only
- Zombie looping sound + trigger system added improving atmosphere and performance
- Fixed zombie landing animation playing when moving whiched caused sliding
- Server settings for creating your own server
- More video options, including proper advanced options to tweak for best performance
- Removed zombie player speed adjustment on being hit
- Increased zombie player damage
- Added Zombie Vision "Escape" pathing for objectives to help navigate (WIP)
- Added Zombie Vision "Extraction" pathing (GPS) to help navigate
- "Bullet-break" sound system added
- Improved sounds on automatic weapons
- Zombie sound fixes for new system
- More zombies on hunted, both maps
- Sped up zombie player attack animations and removed unused frames
- Fixed broken smoke particle effect
- Engine stability and fixes for client
- Improved explosive particle FX
- Fixed 1911 textures
- Fixed tips text memory leak on game close
- Zombie gender sound detection
- Removed zombie player unrealistic sprint strafing
- Upped default flashlight brightness
- Added spawn delay as survivor to stop zombies spawning so close at the start of new round
- Added player & ai survivor highlight when using zombie vision
- Added glow to doors and barricade whilst in zombie vision
- Added "Update" dialog to Main Menu to inform users during an update
- VS2005 shader engine compile
- Added Microphone icon over player's heads to show who is using voice chat
- Improved sound engine for distance related sounds

SVN BUILD 3383
- Huge optimisations to zombie AI vision code.
- Fixed missing icon on scoreboard for late players.
- Fixed t-pose zombies from spawn init code on survivors.
- Added Revolver.
- Revolver sounds and code to output correct sounds.
- Revolver world model added.
- First person muzzle flash particle fixes.
- Muzzle flash light added to firstperson, hijacking flashlight code.
- Muzzle flash particles fixes for other players.
- Added muzzle flash dynamic light for other players, added command to enable/disable it.
- Edited engine hunk sizes to allow more lightmap data in suburbs for new house.
- Added new house in suburbs. (Gore house)
- Added more detail to suburbs around more empty locations.
- Adjusted entity handle indexing to allow more static props in the world.
- Added new shader adjustments for revolver reflection rendering.
- Added bik-texture rendering.
- Revolver weapon selection and scoreboard icons.
- AK74u sound changes.
- Added more physics props to the maps.
- Added clientside physics prop pushing code to all players.
- Added physics following to allow pushing server-side physics objects like the swings.
- Ambient sound system fixes for maps with sound entities breaking the system.
- Various navmesh fixes for park + roanokepd.
- Adjusted melee attack animations to match with sounds.
- Static prop optimisations for non-opaque props.
- Dynamic props in suburbs made to static now that the limit has been adjusted to gain performance.
- Ambient sound system changes and adjustments for RoanokePD.
- Added Mute Players button to ingame menu.
- Fixed RPD loading dock door zombies still coming through after it closes.
- Zombies no longer get stuck walking into walls.
- Zombie AI adjustments and optimisations for "idle".
- Zombies now sometimes stand still when there is no threat, not always walking around.
- Thanksgiving prop updates, halloween props removed.

SVN BUILD 3152
- Optimised rendering code
- Recompiled Shader code with newer C++.
- Optimised post processing shader commands code.
- Fixed RPD navmesh in lots of places.
- Removed collisions from railings that get zombies stuck.
- Optimised RPD.
- Added new detail and fixes to RPD scripts and navigation.
- Updated aurora estates map and navmesh.
- New RPD guard station prop updates.
- New RPD weapons locker props and texture fixes.
- More ambient sound additions and overall mix to RPD.
- New shader optimisations.
- Adjusted gibbing system.
- Added Machete kill-cam animation and player anims.
- Added details to over under.

SVN BUILD 3042
- Added Machete and new animations.
- Clipping added in RPD to prevent zombie 'hiding'.
- RPD navmesh fixes for stairs in the map.
- Skylight windows added to houses in suburbs.
- Optimised sound occlusion for Zombie AI.
- Optimised sound bank-file loading for memory.
- Fixed memory leak on game exit not unloaded memory allocated by large bank files.
- Remved occlusion and obstruction from ambient sounds, now using pre-calculated occlusion.
- Obstruction and occlusion added to player weapons and moving ambient sounds.
- Optimised zombie positional update code for sounds.
- Changed gib code to allow 9MM weapons to gib the head.

SVN BUILD 3037
- Fixed signing check for game DLL's.
- Fixed DLL read-in from doing multiple steam tests.
- Fixed message reporting for VAC servers not allowing secure clients.
- Ensured -insecure is not default when loaded from steam.
- Dedicated servers can now secure with VAC.
- Added mapcycle.txt and mp_roundlimit for server to change map after round limit reached.
- Adjusted Rent A Server button to direct to proper surver purchasing page.
- Additional security system added against two known exploits.
- Another console command locked as cheat to stop abuse.
- Fixed additional .bsp writing on dedicated servers. Stops modified map files.

SVN BUILD 2996
- Removed unused console commands that could be used for abuse.
- Fixed zombie player health (set back to 175 same as AI).
- Bugfixes related to kill points not being awarded for some clients.

SVN BUILD 2990
- New helicopter sounds
- New overall sound and reverb adjustements.
- Adjusted zombie hearing (bullet impacts over gunfire fixed)
- Overall nav-mesh edit for RPD.
- RPD Script changes and fixes.
- Bug fixes and adjustments for weapon code.
- Adjusted default zombie ratio for Escape.
- Adjusted grenade sound distance.
- Nicole new hair fix.
- Gameservers logo now has sound.
- Adjusted clipping on aurora estates.
- RPD barricade and lighting adjustments.
- RPD optimisation adjustment for mirrors.
- New park props, floodlight etc.
- New halloween props and adjustments to the maps.

SVN BUILD 2952
- Adjusted teleporting to other players when stuck, changed to last known area to prevent abuse.
- Removed objective items being able to break barricades.
- Fixed boltcutters string cast crash on RPD for missing player names.
- Fixed error in RPD script related to output message in an objective function.

SVN BUILD 2948
- Fixed crash issue on RPD with boltcutters.
- Fixed command that caused servers to crash.
- Fixed objectives coming from zombie players.
- Fixed crash related to allocation of memory on server loading.
- Fixed CRC checking of specific files.
- Disabled soundsystem editor from being enabled without cheats.
- Fixed invisible wall problem in RPD? Door should now be unlocked etc, needs testings.

SVN BUILD 2906
- Added Ryan
- Added Lawrence
- Added Ryan and lawrence hands.
- Added new characters to character select.
- Fixed female animations when climbing and changing weapon.
- NEW RPD script based objective system.
- New fire entity system with linked sounds.
- New RPD settings and weapons.
- Huge changes to suburbs, new lighting, house chances, spawns, locations + fixes.
- Lighting fixes for cyprus park, clipped tents and areas fixes for navigation. Lighting ajustments.
- Wildlife system implimented and linked to all maps.
- Fixed one hit headshots on survivors as a zombie.
- Fixed one hit headhots on zombies using the phone.
- Adjusted shotguns non-headshot damage.
- Adjusted hunted entire gamemode spawn weapons
- Adjusted weapons on park and aurora estates.
- New compile for Hunted version of aurora estates, window and prop fade fixes.
- Zombie AI adjustements for hearing and responding to sound.
- Zombie AI adjustements for NOT seeing survivors hidden in the dark when not making sound.
- Fixed kabar animations.
- New button system for RPD and new objective text system.
- Adjusted decal limit in maps.
- Map registry system for tracking players data in levels.
- Removed joining as a survivor after 5 minuites of the round starting.
- Adjusted sounds and sound system to work with all maps.
- Fixed sounds in RPD.
- Added kickstarter icons for kickstarter backers.
- Added plight weapon (not spawned in maps yet).
- Added new ringtones for specific backers on kickstarter (new ZPS ones)
- Added credits + credits music. Can be controlled with arrow keys.
- Menu and local player data adjustments.
- New props for park and RPD.
- Entire new kitchen prop set for RPD.
- AK skin adjustments.
- Nav mesh fixes for all maps.
- Encrypted all weapon and script files to ensure no tampering on servers.
- Enjusted delay on phone pinging in hunted.
- Added more commands to VScripting for use with RPD new system.
- Added working monitors to RPD.
- Adjusted grenade code.
- Added refraction on tent blockers. (with LODS).
- Weapon handling sounds for AK.
- Added gameservers intro logo.
- Added new survivor models.
- Added back RPD helicopter finale.
- Added pilot to chopper.
- Adjusted number of zombies in CH_AuroraEstates
- Fixed issues with ryans arm texture.

SVN BUILD 2702
- Adjusted how zombies hear sounds that are above or below.
- Changed default weapons in hunted.
- Adjusted melee weapon impact sounds to respond to zombie hits properly.
- Added working door sounds to code. Sounds are WIP.
- Added new door sound system to handle sounds.

SVN BUILD 2698
- Allowed player spawns to be enabled/disabled for survivor only spawns.

SVN BUILD 2695
- Added file consistency checking for the changelog to allow for invalid version checks in the beta.
- Made it so zombies will break doors if you open it into them.
- Zombies will attempt to attack if you shoot them when they are smacking a door.
- Zombies will change attack target when being shot if they don't see their target.
- Zombies will not update the last known position of an enemy if they shoot a random gun.

SVN BUILD 2694
- Added melee weapon sounds (NOT IN SYNC YET)
- Adjusted nailgun detection code for client/server. Still wip.
- Adjusted number of barricades in a house from 32 to 16 max per house.
- Dying or disconnecting from a server makes you drop weapons / ammo.
- Disabling carrying ammo from the previous round to the next on all gamemodes.
- Removed dust effects when dropping ammo and weapons.
- Added new weapon materials and physics sounds for bat, knife etc.
- New extinguisher fixes to looping sounds.

SVN BUILD 2656
- Added and fixed extinguisher sounds and animations.
- Adjusted hitbox system to the new priority based-hitboxes on zombies.
- Adjusted melee weapon code and handling of impact events and sounds.
- Added missing sounds to code and new debugging tools.

SVN BUILD 2653
- Melee weapon sounds placeholder entry points.
- Adjusted weapon scripts and balence.
- New map fixes for problems in RPD.
- New park fixes for map and nav mesh.
- Fixed weapon switching during kill-cams.
- Added sound instance for impact on the world vs enemy for all weapons.
- New sounds and music fixes.
- New events and additional sounds.

SVN BUILD 2633
- Music system fix, added to Extraction first.
- Adjusted weapon and ammo pickup code.
- Fixed GPS mouse scrolling limits for extraction.
- Navmesh fixes for RPD and Aurora Estates (Extraction)
- Character selection animation wip updates.
- RPD zombie count adjustments.
- Park changes fixes and new props.
- Fix for RPD doors.
- Changes to RPD objectives and fixes.

SVN BUILD 2620
- Fixed being able to pickup weapons and ammo through the wall.
- Adjusted pickup code to make it more accurate for selecting ammo and weapons.
- GPS scroll in and out with MOUSE1 and RELOAD keys working.
- Adjusted GPS background temporary to match with the map.
- Fixed music system to work with all gamemodes.
- Fixed music transitions between tracks.
- Music added and linked properly to server/client and extraction mode.

SVN BUILD 2618
- Implimented testing copy of music system with placeholder. Still very WIP.
- Adjusted IK on animations as a test.
- Cleaned up networking code for players.
- Adjustments and fixes to RPD.
- Fixed the areaportal leaks in RPD.
- Small changes to park and small fixes.
- Music system linked to extraction as a test. Doesn't always play.

SVN BUILD 2612
- Hints changed and adjusted.
- Park adjustments for some little minor fixes.
- Weapon handling adjustment on some weapons.
- Adjusted ammo on extraction.
- Adjusted survivor tracking AI as to limit the teleporting.

SVN BUILD 2605
- Adjusted spawn generation code.
- Adjusted soundsystem.
- Changed how the president handles spawn delays for zombies to try fix the no zombies spawning bug.
- Fixes for extraction on aurora estates.
- Nav mesh fixes for extraction.

SVN BUILD 2603
- Adjusted weapon pickup code to fix picking up weapons you're not looking at.
- Adjusted hintsystem to account for round delay.
- Adjusted hintsystem to allow global and map-based hints.
- Made it so you can pickup ammo from a weapon on the floor if you have a weapon that shares type.
- Cleaned adjusted and optimised player code.
- Adjusted RPD nav mesh.
- Changed how zombies recieve damage, now revert to ragdoll more ofter, especially from melee.
- Removed barricade ammo auto-selecting nailgun.

SVN BUILD 2601
- Added new contagion hint system. Visuals of the system are heavy WIP. Still more hints to come.
- New GPS map texture for extraction.
- RoanokePD: Fixed Finale B Objective coordinates.
- RoanokePD: Placed barricades in various places (No more confused players using keys on blocked doors)
- RoanokePD: Opened up the door again in back room (Guard station 4)
- AuroraEstates: Tweaked GPS overview
- AuroraEstates: Fixed window barricade (yellow house)
- AuroraEstates: Removed barricade from stairs (Patriot House)
- CyprusPark: Added Vaccine machine
- CyprusPark: Fixed ai zombie blind spot on navmesh
- New high quality flashlight texture.
- Hintsystem sound.
- New gazebo model and vaccine machine props.
- Playgroup prop material fix.
- Hint system changes and more hints.
- Hint system save/loading hint data file.
- Added enable/disable hint system in Options > Multiplayer.
- Remove noculling from nicole's texture skin.

SVN BUILD 2569
- Zombie ai changes and weapon adjust changes.
- Removed viewpunch problem in server.

SVN BUILD 2568
- New version of Aurora Estates for both CX and CH.
- New props for Park and RPD.
- Adjusted zombie AI for detecting when stuck (zombies walking into walls)
- Adjusted zombie behaviour in relation to seeing players when wandering around.
- Adjusted Roar code for zombies not ignoring roaring player zombies.
- Adjusted weapon handling of ak74 and ar15.
- Added viewmodel and animations for the pocket light.

SVN BUILD 2561
- Adjusted FOV slider to show value and max out at 120.
- Added Ak74 new animations and weapon back to code.
- Fixed menu selecting the correct ringtone.
- Adjusted audio direction in attempt to fix 5 and 7.1 surround sound.
- Adjusted weapons and ammo on extraction.
- Adjusted zombie gibbing settings.
- Added weapon view snapping code for rapid fire weapons (ak and ar only).
- Adjusted weapon handling code slightly.
- Fixed cockroaches being able to open doors.

SVN BUILD 2554
- Fixed ringtones ingame
- Removed Ak74 until new animations.
- Other fixes in maps.
- Adjusted melee damage fixes.

SVN BUILD 2542
- Park fixes and updates.
- RPD fixes and updates.
- New props for maps added.
- Adjusted pocket light attachment position fix.
- Adjusted damage settings for weapons in hunted and friendly fire.
- Adjusted damage handling system, moved to overall damage setting code.

SVN BUILD 2537
- Adjusted nav mesh on RPD.
- Adjusted zombie spawn multiplier for RPD based on player count.
- Added Ak74 textures base model and bast materials.
- Added Ak74 to code and scripts.

SVN BUILD 2523
- Fixed zombie blending camera from being shakey and broken.
- Adjusted text reading values.
- Added back voice command menu with slight adjustments and limits.
- Added link to client connect and disconnect for gamemode code to make use of.

SVN BUILD 2517
- Adjusted zombie spawns for exaction lower number of players.
- Added over and under shotgun icon to scoreboard.
- Fixed certian spawn issues.
- Added pocketlight physical model and game link code.
- Adjusted extracion balance further.

SVN BUILD 2514
- Fixed spawning behind the baseball net in park.
- Added missing medical tent materials.
- Add outline select glow to new sledgehammer.
- Latest version of park.

SVN BUILD 2513
- Remove sprinting while crouched animation.
- Fixed Options > Multiplayer.
- Phone ringtone and background options added to multiplayer.
- Removed names showing up in the bottom corner in hunted.
- Fixed gamemode settings for capitalized map names.
- Fixed proper map names in the scoreboard.
- Added health to the scoreboard (placeholder)
- Added voice icon of who's speaking to the scoreboard.
- Added Sledgehammer melee weapon with new killcam.
- Added head damage to sledgehammer killcam.
- Added pocket light item and code.
- Melee damage adjustment based on location of impact. (Hitting arms is less damage, head is more)
- Added check for leg gibbing to only happen on solid ground.
- Adjusted max height in which grappling can be done.

SVN BUILD 2499
- Added new survivor animations, less static for now.
- Added voice speaking icon to scoreboard.
- Added temp health indicator to scoreboard.
- Removed broken attenuated zombie hitting sound that could be heard everywhere.
- Added updated and fixed RoanokePD and objectives.
- Added updated and fixed Aurora Estates (Ex)
- Updated navmesh for RoanokePD.
- Updated navmesh for Aurora Estates (Ex)
- Added developer, playtester and kickstarter icons to scoreboard.
- Updated reward system code for handling steam ID's for people.
- Updated survivor pathing.
- Fixed survivors "sliding" across the floor after being told to stop.
- Barricades now change colour based on wether you have ammo or there is something or someone blocking.
- Fixed gamemode detection for maps, now checks for upper and lowercase map names, fixed for server usage.
- Added melee weapons to the scoreboard, need proper icons for each weapon though...
- Lots of small changes to balance.

SVN BUILD 2487
- Fixed baseball bats and kabar weapon glows on world model txtures.
- Added FOV adjustement slider to video options.
- Added Mirrors back to the game.
- Added Enable/Disable mirrors to the video options.
- Fixed survivors nav pathing.
- Adjusted zombie attack distance for non-player targets.
- Adjusted zombie AI in relation to losing a target.
- Latest Roanoke PD with fixes objectives and other fixes.
- Weapon spawns code fixes.
- Extraction difficulty adjusted better per player, constant zombies adjusted.
- Extraction difficulty adjusted per house completed.
- Console commands added to adjust extraction difficulty.


SVN BUILD 2461
- Adjusted navigation code on Hunted. Possible crash fix.
- Fixed shiny common zombie textures.

SVN BUILD 2460
- Fixed zombie navigation more on extraction.
- Fixed zombie climing in windows and doors not to get stuck.
- Fixed AI when crouching to not break locomotion code.
- Fixed sound issues in various places.
- Adjusted zombie AI attacking system.

SVN BUILD 2448
- Added command "sensitivity_ironsight_scope" for adjusting mouse sensitivity in scoped mode.
- Zombie players can't hit zombie AI, fixes accidently hitting zombies or them getting in the way.
- Create entire working navmesh for suburbs, update for hunted and extraction..
- Adjusted survivor AI responding to another survivor climbing over a fence.
- Added security for issues resulting in death of survivors or them getting stuck.
- Added fix for random zombies dying in the street, result of broken zombie culling.
- Adjusted zombie senses in horde mode.
- Adjusted zombie player spawns on RPD.
- Navmesh repairs.

SVN BUILD 2441 ----------------------------------------------------------
- Fixed navmesh issues on suburbs.
- Adjusted spawn system for zombies in RPD.
- Adjusted spawn system for everyone in Park map.
- Adjusted zombie spawns on suburbs.

SVN BUILD 2438 ----------------------------------------------------------
- Fixed old nav mesh issue.
- Adjusted difficulty.
- Fixed tracking AI.
- Fixed zombies getting stuck trying to get to extracted survivors.
- Fixed survivors getting stuck outside the map, added protection for events.
- Other minor code changes for gameplay fixes.
- Added zombie culling system for removing trapped or lonely zombies.


SVN BUILD 2430 ----------------------------------------------------------
- Fixed animation issue.
- Fixed lack of player for weapon crash bug.

SVN BUILD 2427 ----------------------------------------------------------
- Added Kabar weapon.
- Added Baseball bat weapon.
- Added Metal Baseball bat weapon.
- Zombie player better damage adjustments + console variables to test.
- Difficulty zombie spawning adjustements.
- Ammo count difficulty adjustments.
- New weapon added to the code.
- Survivor voice icon when talking added.
- Added new zombie animations to fix some errors.
- Fixed problems with zombie player gibbing.
- Added more zombie gibbing to the modular zombie characters.
- Fixed missing models for unused arrow items.
- Fixed door shove animation loop.
- Fixed survivor AI having no pupils.
- Added protection for looping animation of death for crawlers.
- Disabled insta kills on crawling infected.
- Disabled damage on insta killed zombies.
- Added back ambient sounds for ALL maps!!!!
- Added new footstep and foilage sounds.
- Fixed non-attenuated zombie melee sounds.
- Added weapon selection icons for new weapons.
- Added new objective based gamemode level, Roanoke PD.
- Fixed missing weapon in Tony's arms in character selection.
- Fixed crouching stamina boost.
- Fixed certian hitbox damage priority situations.
- Fixed fade distance on ammo and grenades.
- Added missing texture zombie texture for aurora estates.


INFO:
http://upic.me/i/0p/sshot-5.png


:dance:dance:dance:dance:dance:dance:dance:dance:dance:pleasantry

http://img195.imageshack.us/img195/5383/downloadgyu.gif
CONTAGION build:3696 (Steam Early Access) - (LuMa) | 1.8 GB

Part1 (http://www.one2up.com/view_content.php?content_ID=661285) | Part2 (http://www.one2up.com/view_content.php?content_ID=661286)
หรือ
Part1 (http://www.uploadmass.com/?30d790e415) | Part2 (http://www.uploadmass.com/?6d683426e6)
หรือ
Part1 (https://shared.com/m8nc0h8gtv?s=l) | Part2 (https://shared.com/r0y52z6yig?s=l)


*หมายเหตุ*
1. ลิ้งค์ upload-thai, ลิ้งค์ uploadmass และลิ้งค์ one2up สามารถสลับ Part ดาวน์โหลดแทนกันได้ครับ แต่เวลาแตกไฟล์จะต้องตั้งชื่อไฟล์ให้ตรงกันและต้องเรียงลำดับ Part ให้ถูกต้อง
2. ถ้าแตกไฟล์ Part ไหนเสียสามารถซ่อมแซมได้ เพราะผมใส่ Rar Recovery Records เอาไว้ 10% :preved
3. สำหรับท่านที่ดาวน์โหลดไฟล์จากเว็บ one2up ให้ทำการเปลี่ยนชื่อไฟล์โดยเรียงตามลำดับให้ตรงกับที่ระบุไว้ เช่น aaa.part01.rar, aaa.part02.rar, aaa.part03.rar, aaa.part04.rar, ... หรือ bbb.part01.rar, bbb.part02.rar, bbb.part03.rar, bbb.part04.rar ... (ทั้งนี้เพื่อป้องกันความสับสน แนะนำให้ทำการเปลี่ยนชื่อก่อนทำการดาวน์โหลดครับ :declare)
4. ในการจะตั้งชื่อไฟล์จากเว็บ one2up จะต้องเรียงลำดับการตั้งชื่อ part ให้ถูกต้อง ไม่เช่นนั้นจะแตกไฟล์ไม่ได้ ตัวอย่างเช่น ดาวน์โหลดไฟล์ part3.rar มา แต่ตั้งชื่อเป็นไฟล์ part10.rar แบบนี้จะไม่สามารถแตกไฟล์ได้ครับ :sweat (>>>>**Click**วิธีการเช็คว่าไฟล์ที่ดาวน์โหลดมาเป็น Part ที่เท่าไหร่ (http://upic.me/i/n9/one2up2.jpg)<<<<)
5. ถ้าเป็นไปได้ช่วยกลับมาคอมเม้นซักหน่อย จะขอบคุณมากครับ ;)


http://upic.me/i/s3/password.jpg

รหัสแตกไฟล์: UpLOadED_Zenion@JokergameTH



แก้ปัญหาใส่รหัสแตกไฟล์ไม่ได้ >>>Click<<< (http://www.jokergameth.com/board/showthread.php?t=204462&p=2323996&viewfull=1#post2323996)

THE MIZ
29th December 2013, 08:45
เล่น Offline ได้ไหมครับ

zdestinyz
29th December 2013, 20:15
Multi ได้ไหมอะ ??

payak
29th December 2013, 20:18
เล่นกับ เพื่อนได้ไหมครับ ? แบบ ออนไลน์ ?

Zenion
29th December 2013, 22:36
เกมนี้สามารถเล่นแบบ Offline ได้ สามารถ LAN และ Multi ได้ แต่จะเล่นแบบ Online หรือเล่นแบบ Single-player ไม่ได้ครับ

[R]uBik
30th December 2013, 00:19
Engine Error ครับ ! แก้ไงครับ ??

[R]uBik
30th December 2013, 13:49
ช่วยทีค๊าบบบ !! อยากเล่นมากครับ !

boosterst3
30th December 2013, 14:08
เข้าเกมได้แต่สร้างห้องเล่นคนเดียวทำไงงอะงง 5555 สอนหน่อยดิค้าบ

samanosuka4
31st December 2013, 14:30
ช่วยสอน วิธี การลงได้ไหมครับ ผมงง กับ ไฟล์ Crack+Steam อะ งงมากมาย:eek:

sampyou
31st December 2013, 18:50
ลงยังไงครับ งงมากเลย

maruchik0
31st December 2013, 20:47
ใช่ๆๆลงยังไงผมเข้าได้แล้วก็เด้งออกมาบอกว่า สตีมยังไม่ได้เปิด แต่มันเปิดอยู่หรือต้องไปลงไว้ที่ โฟรโดร เกมสตีมหรือยังไง?

INDY.Hc|PeZ*
1st January 2014, 07:18
ใช่ๆๆลงยังไงผมเข้าได้แล้วก็เด้งออกมาบอกว่า สตีมยังไม่ได้เปิด แต่มันเปิดอยู่หรือต้องไปลงไว้ที่ โฟรโดร เกมสตีมหรือยังไง?
หาโหลดของ3DMครับ หมดปัญหา ^^