voodabass
7th March 2014, 18:57
Dead State:The First Seven Days v0.8.1.4218 Beta 2014 [Beta] [O2U][FD]671 MB
http://image.ohozaa.com/i/3f6/2Zjo4Q.jpg
http://image.ohozaa.com/i/5d5/VdE40j.png
http://icons.iconarchive.com/icons/visualpharm/icons8-metro-style/64/Image-Edition-Tools-Screenshot-icon.png
http://image.ohozaa.com/i/59c/l6fEAv.jpg
http://www.singburi.go.th/images/Icons1/Video.PNG
http://www.youtube.com/watch?v=rMl-_9J1gtg
ดาวน์โหลด 671MB
http://www.one2up.com/images/logo_03.gif
Part1 (http://adf.ly/ryGZF) Part2 (http://adf.ly/ryGRo)
http://torrentfreak.com/images/firedrive.jpg (http://adf.ly/ry7iu)
Log 8.1.4218
75+ new locations
30+ new allies
500+ new dialogues
30+ days of new content (no time limit)
Crisis events
New enemy types & factions
Vehicle travel
Skill perks
Ally traits
Thrown weapons
Data system (basic)
Dog allies and enemies
Special weapons
Neutral encounters
Tutorial elements
Pause menu
New save & load screens
New goals
Allies tracker on Goals screen
Fence attacks
New jobs
Shelter upgrades
And a whole lot more cool stuff!
Dont skip off gleefully to launch the game just yet, though - read on to learn more about what you should expect when you fire up the Beta.
About the Beta
First, we want to remind everyone that the Beta is not the full game. While the Beta includes tons of new content and features, there are also content and features still missing, and most of those that are in the Beta still need balancing and optimization. There are also still going to be a host of bugs and technical issues that were still actively fixing behind the scenes. Similar to other prominent recent betas on Steam (Wasteland 2, Pillars of Eternity, Divinity), Dead States Beta doesnt include all the final story, dialogues, or levels, but its sure got enough to keep you busy for quite some time! The idea behind the open beta is to expose as much content to you as we possibly can and get your feedback on both design and technical issues before we move on to the final release.
Speaking of your feedback - we need it! The community is full of passionate, motivated, and clever people and we humbly ask you to use your powers to help us improve Dead State. On the design side, we especially need feedback about combat, supplies, loot, and dialogue. On the technical side, we especially need to know about crashes, soft locks, exploits, and any progress-blocking bugs. Of course, all other game feedback is welcome too :)
To provide bug reports and feedback, please use the subforum located here: Early Access Beta. Dont mind the old posts - we had a very small number of people helping us do internal testing of the beta, and weve converted the forum we used to communicate with them into the full Beta bug-reporting/feedback forum. You can also use our Bug Reporting and Feedback board on Steam to report issues if youd prefer. Please make sure to read the Known Issues thread[www.irontowerstudio.com] first and review other peoples posts before reporting your issue; that makes it easier for the devs and mods to keep track of everything!
Better Community = Better Game
We cant wait to hear your thoughts on the Beta, both positive and negative - just please keep your feedback polite, constructive, and on-topic. Providing constructive criticism and behaving respectfully towards others is awesome and appreciated. On the other hand, attacks and arguments detract from the effectiveness of the beta feedback process and ultimately harm the whole Dead State community. If we all keep in mind that the goal of the beta is to make Dead State the best game it can possibly be, then thats exactly what will happen!
Known Issues and Missing Features & Content
Remember how I said there were a few bits missing and some kinks still being worked out? Right here, Ill tell you about some of the biguns were aware of. For the longer version of the Known Issues list, go here[www.irontowerstudio.com].
AI:
AI is still pretty basic right now. Were already working on vast improvements to the AI system that youll see in the first patch. Eventually, enemies will exhibit more advanced tactics and behaviors that vary among different enemy types.
Dialogue and Scripting:
Dialogue and scripting are one of our highest priorities and are constantly being added to and improved.
- There are still a few missing dialogues for specific characters, and more dialogue may very well be added in polish stage.
- A number of world events are not scripted yet so if it seems like something more should be happening in a scene, chances are youre right ;)
- Scripting is also missing or minimal in numerous ally encounters, so sometimes dialogue may not match up with what actually happens when you meet a new ally out in the world.
- There are a few neutral encounters already in the game, but more are planned for the future.
Pathfinding:
- There are still a few weird behaviors being exhibited during pathfinding, such as jittering, sliding, occupying the same space, and meandering. Theres also some lag that comes up occasionally while pathfinding. Pathfinding optimization will happen closer to final release.
- Theres currently an issue where allies do not follow the active character up or down stairs. This is a very high priority issue for us to fix in an upcoming patch.
Combat:
Weapons, armor, medical items, combat skills, special attacks, and combat encounters are still being balanced and tweaked. Roof behavior is still not ideal and we have plans to make sure the roof stays invisible when any ally is inside of it, among other things.
Crashes and Locks:
Crashes and locks are one of our absolute highest priorities, so rest assured that were working on solutions for these even as you read these words. Right now, these are the known crashes that occur in the game:
- Changing resolution while on a level may crash the game when returning to the area map. This is an issue with the map GUI and were working on a solution.
- Occasionally a crash occurs when returning to the shelter. This may be related to something in the code looking for an ally that isnt there. Were looking into it.
- There is a rare crash that occurs when players begin to load into a location from the area map and then click somewhere else on the map before the location loads up.
- Rarely, the game soft locks after an ally panics - the player characters turn starts and s/he has zero AP and the game is stuck on the players turn.
- A crash occurs when a character with no weapons equipped attempts to stand up from knockdown.
- A crash occurs when player wakes up their PC after its entered sleep mode with the game open.
Save/Load:
The biggest issue with saves right now is that some save files are getting corrupted after players explore a large quantity of locations. This is a critical priority for us, so hang in there! Again, please save your game in multiple files to lower the risk of losing your game progress until we get this fixed.
Levels:
While many levels are fully playable, there are also a few levels at various stages of completion. Some levels may be missing loot, enemies, or even props, and there are certainly plenty that still require additional scripting too.
Perks:
- Leadership commands are not all functional yet. "Go!" and "Aim for the Head" are the only two available for the time being.
http://2.bp.blogspot.com/_vp-a1UW_h6s/SYyKOEIbAeI/AAAAAAAAAUM/GgYYxTqMTKE/s1600/Password.png
--> voodabass
วิธีติดตั้ง
-แตกไฟล์ไว้ไดร์ที่ต้องการลงเกมส์
-กดSetup.bat
-กดEnter รอติดตั้งจนเสร็จ
-เมื่อเสร็จกดEnterอีกครั้ง
-เข้าเกมส์
Dead State Trainer 8.1.4218
Options :
Inf.Health
Inf.AP
Mega Morale
Skill Points
Stat Points
Edit Item Amount
Items Editor
ดาวน์โหลด (http://adf.ly/ry8GF)
คำเตือน:AIศัตรูที่เป็นมนุษย์จะได้รับผลบุญอมตะและเดินไม่อั่นกับเราด้วย
ปล.เกมส์นี้ไม่ใช่ตัวสมบูรณ์ที่สุด กำลังพัฒนาอยู่ อาจพบบัคหรือข้อผิดพลาดได้
อุดหนุนเกมส์ได้ที่ Steam (http://store.steampowered.com/app/239840)
http://image.ohozaa.com/i/3f6/2Zjo4Q.jpg
http://image.ohozaa.com/i/5d5/VdE40j.png
http://icons.iconarchive.com/icons/visualpharm/icons8-metro-style/64/Image-Edition-Tools-Screenshot-icon.png
http://image.ohozaa.com/i/59c/l6fEAv.jpg
http://www.singburi.go.th/images/Icons1/Video.PNG
http://www.youtube.com/watch?v=rMl-_9J1gtg
ดาวน์โหลด 671MB
http://www.one2up.com/images/logo_03.gif
Part1 (http://adf.ly/ryGZF) Part2 (http://adf.ly/ryGRo)
http://torrentfreak.com/images/firedrive.jpg (http://adf.ly/ry7iu)
Log 8.1.4218
75+ new locations
30+ new allies
500+ new dialogues
30+ days of new content (no time limit)
Crisis events
New enemy types & factions
Vehicle travel
Skill perks
Ally traits
Thrown weapons
Data system (basic)
Dog allies and enemies
Special weapons
Neutral encounters
Tutorial elements
Pause menu
New save & load screens
New goals
Allies tracker on Goals screen
Fence attacks
New jobs
Shelter upgrades
And a whole lot more cool stuff!
Dont skip off gleefully to launch the game just yet, though - read on to learn more about what you should expect when you fire up the Beta.
About the Beta
First, we want to remind everyone that the Beta is not the full game. While the Beta includes tons of new content and features, there are also content and features still missing, and most of those that are in the Beta still need balancing and optimization. There are also still going to be a host of bugs and technical issues that were still actively fixing behind the scenes. Similar to other prominent recent betas on Steam (Wasteland 2, Pillars of Eternity, Divinity), Dead States Beta doesnt include all the final story, dialogues, or levels, but its sure got enough to keep you busy for quite some time! The idea behind the open beta is to expose as much content to you as we possibly can and get your feedback on both design and technical issues before we move on to the final release.
Speaking of your feedback - we need it! The community is full of passionate, motivated, and clever people and we humbly ask you to use your powers to help us improve Dead State. On the design side, we especially need feedback about combat, supplies, loot, and dialogue. On the technical side, we especially need to know about crashes, soft locks, exploits, and any progress-blocking bugs. Of course, all other game feedback is welcome too :)
To provide bug reports and feedback, please use the subforum located here: Early Access Beta. Dont mind the old posts - we had a very small number of people helping us do internal testing of the beta, and weve converted the forum we used to communicate with them into the full Beta bug-reporting/feedback forum. You can also use our Bug Reporting and Feedback board on Steam to report issues if youd prefer. Please make sure to read the Known Issues thread[www.irontowerstudio.com] first and review other peoples posts before reporting your issue; that makes it easier for the devs and mods to keep track of everything!
Better Community = Better Game
We cant wait to hear your thoughts on the Beta, both positive and negative - just please keep your feedback polite, constructive, and on-topic. Providing constructive criticism and behaving respectfully towards others is awesome and appreciated. On the other hand, attacks and arguments detract from the effectiveness of the beta feedback process and ultimately harm the whole Dead State community. If we all keep in mind that the goal of the beta is to make Dead State the best game it can possibly be, then thats exactly what will happen!
Known Issues and Missing Features & Content
Remember how I said there were a few bits missing and some kinks still being worked out? Right here, Ill tell you about some of the biguns were aware of. For the longer version of the Known Issues list, go here[www.irontowerstudio.com].
AI:
AI is still pretty basic right now. Were already working on vast improvements to the AI system that youll see in the first patch. Eventually, enemies will exhibit more advanced tactics and behaviors that vary among different enemy types.
Dialogue and Scripting:
Dialogue and scripting are one of our highest priorities and are constantly being added to and improved.
- There are still a few missing dialogues for specific characters, and more dialogue may very well be added in polish stage.
- A number of world events are not scripted yet so if it seems like something more should be happening in a scene, chances are youre right ;)
- Scripting is also missing or minimal in numerous ally encounters, so sometimes dialogue may not match up with what actually happens when you meet a new ally out in the world.
- There are a few neutral encounters already in the game, but more are planned for the future.
Pathfinding:
- There are still a few weird behaviors being exhibited during pathfinding, such as jittering, sliding, occupying the same space, and meandering. Theres also some lag that comes up occasionally while pathfinding. Pathfinding optimization will happen closer to final release.
- Theres currently an issue where allies do not follow the active character up or down stairs. This is a very high priority issue for us to fix in an upcoming patch.
Combat:
Weapons, armor, medical items, combat skills, special attacks, and combat encounters are still being balanced and tweaked. Roof behavior is still not ideal and we have plans to make sure the roof stays invisible when any ally is inside of it, among other things.
Crashes and Locks:
Crashes and locks are one of our absolute highest priorities, so rest assured that were working on solutions for these even as you read these words. Right now, these are the known crashes that occur in the game:
- Changing resolution while on a level may crash the game when returning to the area map. This is an issue with the map GUI and were working on a solution.
- Occasionally a crash occurs when returning to the shelter. This may be related to something in the code looking for an ally that isnt there. Were looking into it.
- There is a rare crash that occurs when players begin to load into a location from the area map and then click somewhere else on the map before the location loads up.
- Rarely, the game soft locks after an ally panics - the player characters turn starts and s/he has zero AP and the game is stuck on the players turn.
- A crash occurs when a character with no weapons equipped attempts to stand up from knockdown.
- A crash occurs when player wakes up their PC after its entered sleep mode with the game open.
Save/Load:
The biggest issue with saves right now is that some save files are getting corrupted after players explore a large quantity of locations. This is a critical priority for us, so hang in there! Again, please save your game in multiple files to lower the risk of losing your game progress until we get this fixed.
Levels:
While many levels are fully playable, there are also a few levels at various stages of completion. Some levels may be missing loot, enemies, or even props, and there are certainly plenty that still require additional scripting too.
Perks:
- Leadership commands are not all functional yet. "Go!" and "Aim for the Head" are the only two available for the time being.
http://2.bp.blogspot.com/_vp-a1UW_h6s/SYyKOEIbAeI/AAAAAAAAAUM/GgYYxTqMTKE/s1600/Password.png
--> voodabass
วิธีติดตั้ง
-แตกไฟล์ไว้ไดร์ที่ต้องการลงเกมส์
-กดSetup.bat
-กดEnter รอติดตั้งจนเสร็จ
-เมื่อเสร็จกดEnterอีกครั้ง
-เข้าเกมส์
Dead State Trainer 8.1.4218
Options :
Inf.Health
Inf.AP
Mega Morale
Skill Points
Stat Points
Edit Item Amount
Items Editor
ดาวน์โหลด (http://adf.ly/ry8GF)
คำเตือน:AIศัตรูที่เป็นมนุษย์จะได้รับผลบุญอมตะและเดินไม่อั่นกับเราด้วย
ปล.เกมส์นี้ไม่ใช่ตัวสมบูรณ์ที่สุด กำลังพัฒนาอยู่ อาจพบบัคหรือข้อผิดพลาดได้
อุดหนุนเกมส์ได้ที่ Steam (http://store.steampowered.com/app/239840)