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ดูเวอร์ชั่นเต็ม : Subterrain v0.6i เอาตัวรอดผีชีวะ ภาพสวยไฟล์เล็กสนุกโคตะระ[36.11MB] [O2U,Mega]



voodabass
16th December 2014, 16:58
ลงง่ายๆไม่มีอะไรมาก



Subterrain v0.6i



http://image.ohozaa.com/i/f81/80sOKK.jpg




http://image.ohozaa.com/i/7eb/mB5wQH.jpg





https://www.youtube.com/watch?v=-JqeLH3Eswg


เป็นเกมส์แนวเอาตัวรอดมุมมองบุคคลที่ 3 (มุมบน) ลักษณะเกมส์เอาตัวรอดจากผีซอมบี้+RPG+การคราฟของ
เกมส์อาจเล็กแต่เล่นไม่ง่ายอย่างที่คิด ภาพสวยไม่สมกับขนาดเกมส์เลยจริงๆ 555++



Changelog

Version 0.6i:
Fixed : Invisible zombie of death bringer bug. :D
Fixed : Levelmap bug where it was not saving half of the level data properly.
Fixed : Walk animation for Zombies was not looping properly.
Fixed : Resource of plenty bug. :D Now you can't enjoy the freebiee.. Sorry!
Fixed : Crafting and Research window not closing properly upon attacked.
Fixed : Some inaccessible places in levels.
Changed : Big Fat gains speed boost for its attack motions.
Changed : Adjusted medical supply spawn chance.
Added : Highlight and opening sprite updates for medical area.
Version 0.6h:
New : Back stab critical attack using knife = Max dmg x 2.
Fixed : A blue lit door that contains nothing.
Fixed : Wrong item description for first aid kit.
Changed : No more confirmation for using switch.
Changed : Drink and Food consumption brings back % of the current thirst and hunger needs.
Changed : Both Zombie and Player melee attack check has been eased.
Changed : Player's basic movement speed. (could be too fast for current zombies..)
Changed : Light objects starts to loses its brightness a lot more sooner.
Changed : Same items from container will automatically go to tactical inventory first.
Version 0.6f
Fixed : Sometimes when you go to one level and re-enter everything has been reset.
Fixed : Container error that causes shock gun item to appear in the bin but not accessible.
Fixed : One level with navigation mesh not been generated correctly.
Fixed : SpittingWalker AI not responding to the player.
Changed : Shock gun stun time increased to 4 seconds.
Version 0.6c
New : FX effects - Infection , Bleeding , Fracture
New : Broken non functional doors
New : Above head condition warnings
Changed : Enemy AI will now attempt to follow player and break into the room if player closes door before it can pass through
Version 0.6a
Big update towards alpha version of the game.
New : Bio research system
New : Blue print shop system
New : Crafting system using 3D printer
New : 2 new enemy types
New : Main character can now swap cloths and wears
New : 3 new sci-fi weapons
New : Mars world map
New : Enemy drop items
New : Credit currency
New : Tube transport system
New : Temperature system
New : Bleeding , Fracture , Infection system
New : More items to counter conditions
New : More than 30+ new levels
New : Scripted event system
New : Underground wind tunnel system for players to take new routes on
New : Basic journal system
New : Weapons socket mod upgrade system
New : Melee weapons durability system
Changed : Basic enemy type renewal
Changed : Main character renewal
Changed : Removed rest system
Changed : General UI overhull
Version 0.5b
This version changes from random metro map into more designed approach.
Also began switching into final background theme of the game. In to the Mars baby!
Changed : Changed from random metro map into designed map. Still keeping random elements within the levels and which levels are being generated.
Changed : Metro map -> Mars map
Changed : AI base into more modular so the game can be ready to include more varied enemies.
Changed : Unit interaction and damage data interaction internally all together to allow more varied damage types
Version 0.5a
Fixed : Some funitures intersecting with other
Fixed : Sometimes weapon does not get equiped properly double clicked on them in the inventory
Fixed : Metro map UI not generating the name in the proper places causing the game to be not progressable
Fixed : Some invisible triggers in the metro station casting shadow
Changed : Player starts with basic match and blanket items in the tactical inventory slot
Version 0.5
This version introduces basic random element generation for the levels hence needed to change AI pathing method from static one to dynamic ones.
Fixed : Player is now staying inside navigation area
Fixed : Door icon not displaying correctly.
Fixed : Player surrounding light not resetting its range
Added : Dragging and right click to move items now will sort the list into non empty items first
Version 0.4a
In this version , You can play up to metro station level.
Added : Metro arriving sound
Fixed : Player's chat rotation was resetting to strange angle after level transition
Fixed : Turned off light setting was not preserved during level transition
Fixed : Reseting cursor condition sprites upon returning to main menu

Improved : Basic control UI
Improved : Inventory UI layout to contain long item names
Version 0.4
In this version , You can play up to metro station level.
- Fixed
* Fixed : Various UI bugs
* Fixed : Various issues related to saving and loading game

- Added :
* New levels : prison , metro station
* New playing tips menu explaining game mechanics and controls
* New weapon : rusty metal pipe
* New light : match sticks!
* Confirmation pop up for level transition
- Changed :
* New method for saving and loading game allowing objects to disappear from level or spawn and saved
* All inventorys are now in scroll type
* Resting sprite changed to sitting pose and blanket over the body
* Resting is now activated by using a blank like sleep ware item
Version 0.3e
- Fixed
* Fixed : Sometimes going back and forth main menu caused weapons not being reset (so you may have gun with knife. ouch!)
* Fixed : Cursor icons not hiding fast enough when returning to menu
* Fixed : Garbage can and bag not detected as container
* Fixed : Rat move animation wasn't playing
- Added :
* Normal Rat that doesn't spawn from rat hole
Version 0.3d
- Fixed
* Critical bug fixed : save game not saving the inventory properly and messing up it afterwards on returning to main menu
* Losing flash light and equipped weapons during level transition
Version 0.3c
- Fixed :
* Fixed app not returning to desktop after pressing quit button
Version 0.3b
- Fixed :
* Light leak on various screen resolutions
* Mouse position clamped inside screen
- Added :
* Capture screen shot using F11 key. Saved under game install folder
Version 0.3a
- Fixed :
* Various bug fixes from 0.2 version
- Added :
* More polished main menu UI
* Sleeping sprite for player
Version 0.2h
- Added :
* New title scene menu UI
* Fade in out for all level loading transitions
* First version of crafting system + UI
- Changed :
* Vision check to the rat spawn hole
* Rat hole vision check will spawn all available rats
* Rat hole now regen rats
Version 0.2g
- Added :
* Initial version of second area
* Transition between areas
* Rat monster. Spawns from rat hole
Version 0.2f
- Added :
* Added sound : door unlock
* Art work : Additional library assets
* Cursor icon for crafting and power switch event
* Door unlock sound
- Changed :
* Moved sound listener closet to the camera so left right panning is bit more softer
Version 0.2e
- Fixed :
* Event door not operatable manually by player
* Secondary cursor condition image not hiding when it needs to
- Added :
* Door led has color code for opening , locked
* Event door led will turn on if triggered
* Door open / close sound
* Pistol reloading sound
* Refreshed level with additional art assets
- Changed :
* Opening inventory or container is not possible during object dragging
Version 0.2d
- Fixed :
* Fixed bug - Cursor not resetting when in inventory or container mode
* Fixed bug - Door overriding all interactive cursor setting
- Added :
* All damages are now have min and max damage range
* Aim shot system. Mouse over the enemy to aim. Attack at max aim time will cause massive damage
* Switch event that you can interact. Added door switch event to open door / close remotely
Version 0.2c
- Fixed :
* Fixed bug where system mouse cursor were showing in title menu scene
* Fixed issue with dragging object and sometimes it is letting it go too easily
* Fixed bug where melee attack sound kept playing after stamina has been drained
- Added :
* Biased camera movement affected by the mouse position
Version 0.2
- First version for release note text file.
- Changed :
* Changed quick slot to tactical slot. It is now an inventory of its own. Assigning to the tactical inventory will free up the normal inventory slot
* Drag drop into existing item will swap the items around if it needs to swap around
* Instead of displaying time as Year , Month , Time , display just passed days and current time
- Added :
* Added separate flash light inventory
* Added keycard slot inventory. Using key cards by double clicking on it will add to the key card lists. Frees up the inventory slot
* Right click (smart click) of items in container or inventory will automatically move them around.
* Added sound effects ( Zombie damages , idle , attack , Player foot step , damage , knife attack etc..)



One2Up (http://gca.sh/Subterrain)

Mege (http://gca.sh/Subterrain-Mega)





Password:voodabass

voodabass
16th December 2014, 22:23
คนโหลดเพียบแต่ ไม่ดันเลยตกซะและ ขออนุญาตดันนะครับพึ่งโพส

boss02
16th December 2014, 22:42
น่าสนุก :victory

oayumio
17th December 2014, 10:19
น่าเล่นดีไฟล์เล็กด้วย

MasterArt
18th December 2014, 17:29
หาใน google ไม่มีเลยครับ ไปเอามาจากไหนเอ่ย :cool: