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ดูเวอร์ชั่นเต็ม : Fallout 4 Update v1.7 incl DLC-CODEX [MULTI]



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12th September 2016, 02:45
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Fallout 4 Update v1.7 incl DLC-CODEX | Size: 8.04 GB

Genre: RPG
Developer: Bethesda Game Studios
Publisher: Bethesda Softworks
Release Name: Fallout.4.Update.v1.7.incl.DLC-CODEX
Size: 8.04 GB
Links: STEAM | NFO


Update v1.7:

NEW FEATURES

Support for upcoming DLC, Nuka-World
New store art type for Workshop settlements
Ability to delete Add Ons without doing a full uninstall (PS4)

FIXES

General optimization and stability improvements
Jun and Marcy Long are no longer essential after completing "Sanctuary"
Vendors can offer large shipments of Ceramic, Copper, Rubber, Steel and Wood
Improvements to accuracy and control with picking up and placing objects (not Workshop mode)
Grenades and molotov cocktails can now be used with the Junk Mortar (Contraptions)
Fixed issue with companions unequipping clothing when fast traveling with player
Fixed an issue with player animations not loading properly after reloading a saved game
Fixed issue where certain dog armors would not equip properly on Dogmeat
Fixed an issue where objects from Add Ons would not scrap correctly or would not be stored properly
Fixed infinite load that would occasionally occur while logging off while downloading a mod
Fixed a crash related to investing in a store while trading
Fixed issue where "Quartermastery" would send player to erroneous locations
Fixed performance issues related to dropping certain weapons
Fixed issue where melee weapon would not properly after dying and reloading the save
Fixed a rare issue where Sturges and Mama Murphy would stop moving
Fixed snapping issue with Surgery Center in Workshop mode

MODS FIXES

Increased the number of Mods that can be paged through Mods browsing menu
Fixed issue where Mods images would stop displayed while scrolling through Mods menu
Disable All Mods now works properly when offline
NPCs that are changed in a Mod will update changes like hairstyles properly
Fixed animation error related to NPCs changed in Mods who have died, and reloading the save without the Mod activated
Fixed issue where sneaking would turn player invisible while running with Mods
Master files no longer automatically sort above plugins in Load Order menu
Localization strings moved to Interface archive
Minor UI improvements to Mods menu and Mods Detail menus

Vault-Tec Workshop Update:

FIXES

Vault Exterior Door no longer has a missing texture if Wasteland Workshop is not installed
NPCs will no longer incorrectly sit at the Vault Security Desk
Vault-Tec Water Pump and starting generator now auto repair when entering workshop mode
Player can no longer assign companions or Overseer Barstow using the population management system to prevent this from breaking them
Vault-Tec population management system will no longer say jobs are available when is no one valid for job assignment available
Vault Experiments can be scrapped in workshop mode
Fixed issue with Overseer Barstow's audio cutting out after Clem's interview
Interviewing the second settler candidate will not reset after the dialogue option take a break

Update v1.6:

NEW FEATURES

ExitSave - Exiting to the Main Menu will create an ExitSave. During next play session, the ExitSave will delete itself after you load it. The Existsave works in all difficulty levels including Survival.
New Add On specific icons in Workshop mode
More than 300 new player names added to Codsworth's vocabulary
Support for upcoming Add Ons

FIXES

General stability and performance improvements
Fixed a crash related to targeting an enemy weapon while in VATS
Fixed an issue where a Companion would become stuck walking and unable to run
Fixed issue in "Mankind Redefined" to prevent the player from getting stuck in elevators while in Mass Fusion Building
In "Boston After Dark" quest now completes properly when waiting for Old Man Stockton
Fixed occasional issue where player would become permanently invisible
Dead settlers can no longer be commanded or assigned to supply lines
Fixed issue where deleting saved games would cause other saves to disappear
Fixed occasional issues with activating mods that did not come from Bethesda.net
Minor bug fixes and optimizations to Mods load order and browsing


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