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ดูเวอร์ชั่นเต็ม : Solid Angle 3ds Max to Arnold 4.2.1.4



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13th November 2020, 13:46
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Solid Angle 3ds Max to Arnold 4.2.1.4 | 908.3 mb
The Arnoldrenderer development team is pleased to announce the availability of Arnold (or MAXtoA) 4.2.1.4 for Autodesk 3ds Max. This hotfix release, fixing a critical bug when opening a scene with the Layer toolbar open (maxtoa#901).

4.2.1.4 - Date: 11 Nov 2020
Bug Fixes
maxtoa#901 Max crashes loading a scene with Layer toolbar enabled
Arnold for 3ds Max is an unbiased, physically based, ray tracing 3D rendering engine. It is the default complex rendering engine that comes along with 3ds Max, and it is one of the most used engines in major productions like Gravity, Elysium, Pacific Rim, Alice in Wonderland, and many others. It excels itself in achieving reliable, good looking, realistic results rather quickly, which can give the user time to spend improving the actual scene, rather than tweaking its settings.
In this tutorial which is a part of " Comprehensive introduction to Arnold for 3ds Max" course , we learn how to approach interior lighting in Arnold for 3ds Max.






Solid Angle SL is the technology company behind the Arnold rendering software, with offices in Madrid and London and customers throughout the world including Framestore, DreamWorks, ILM, Sony Pictures Imageworks, MPC, The Mill, Mikros Image and Rising Sun Pictures. Arnold was designed from the ground up to efficiently raytrace the complex geometric datasets required for feature-length CGI animation and big budget visual effects, while at the same time simplifying the pipeline, reducing the number of passes, minimizing storage requirements and greatly enhancing interactivity for lighting artists.
Product: Solid Angle 3ds Max to Arnold
Version: 4.2.1.4
Supported Architectures: x64
Website Home Page : www.arnoldrenderer.com
Language: english
System Requirements: PC *
Size: 908.3 mb


- Compatible with 3ds Max 2019-2021
- Windows 7 or later, with the Visual Studio 2019 redistributable
- CPUs need to support the SSE4.1 instruction set
- GPU rendering requires an NVIDIA GPU of the Turing, Volta, Pascal, or Maxwell architecture. We recommend using the 451.77 drivers or higher.
- Optix denoiser requires an NVidia GPU with CUDA™ Compute Capability 5.0 and above.

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