อัพเดทเพิ่มตัวเกมส์ UPDATE 3 (December 10, 2013) ให้แล้วครับ 
โค้ด:
STARBOUND Update History:
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UPDATE 3:
- HUGE balance patch, every item, creature, armor and weapon rebalanced. Leveling system entirely rewritten
- Although the balance is early the new leveling system, the system is much better than the old one and we can now improve balance over time.
- Added early implementation of creature taming (more features coming soon)
- Added new mining items
-Added new weapons
- Added new throwable items
- Added grappling hook
- Added new boss and new sector of the galaxy
- Added a stance system to weaponry, not currently used but will allow us to add secondary attacks to weaponry very soon.
- Tons of new sounds
- Guns more common in tier 3
- Underground detached/rare biomes more common
- Underground random encounters more common
- Underground chests more common
- Ore rebalance (probably way way too much ore at the moment, will be fixed later, enjoy it)
- Baby monsters
- New monster palettes
- Added pixel compressor for high cost banking (idea from Ncrpts)
- Disable using the beamaxe to light caves underground
- Added new hats
- some monsters now graze on grass (can look ugly, needs finishing)
- Small bipeds now socialise with eachother
- All the monsters behave smarter and are less likely to get stuck
- You can no longer attack through blocks
- Fix the game on XP (hopefully)
- Tons more fixes and smaller additions
Update 2:
- Massively reducing the pixel cost (sometimes eliminating it entirely) on early weapons/armor.
- You can build a refinery in later tiers to turn ores of all kinds into pixels
- Monsters now have a small chance to drop meat when killed with normal weapons
- You can no longer teleport to another players ship from underground
- Bandages are now craftable with 4 plant fibres, no longer require fabric
- Fix human starter chest showing apex starter items
- Monsters now have a 70% chance to drop meat when killed with a hunting weapon, up from 50%
- Make guards youve summoned refer to you as their boss
- Make the refinery appear earlier in the game
- Reduced fuel costs a bit to go to other planets
- Tweaked wording of starter quests to encourage exploring of more planets
- Added hunting knife weapon that also makes monsters drop meat
- Added new legendary weapon
- Pixel loss on death reduced to 20% for testing, might change further
- [16:27] <Mortvert> Tiy_, Also, could you make silver more visible, please? Done!
- Added new armor that provides a good amount of warmth early on in the game at the sacrifice of armor levels
- Tweaked the UFO boss to make him smash blocks
- Also make him a little bit easier by changing him to level 9 from level 10
- Revamping the warmth bar to make it more obvious (suggestion by thedbp on reddit)
- Increase mining speed a little
- Add numbers above the hotbar slots
- Craftable climbing ropes!
- Make sure hunger bar is always shown when eating food
- Make hunger bar display when the alt key is held down
- Added a dumb, quick way to advance through some of the tier 4-10 content (armors, weapons), just for fun.
Complete tiers of content are coming really soon. Id like to get 1/2 tiers of content done per week.
- Fixed a bug where minibosses over level 11 were not dropping the rare items they were supposed to be dropping.
They now drop guns. (Thank you to <ippia> for finding this)
- Ufos should hopefully not fly off anymore, they were actually flying off to attack birds!
- Tons of bug fixes
More coming really soon!
Update 1:
- bug fixes
- Fixed crash of the game
- Fixed a problem with the FPS