อัพเดทเพิ่ม STARBOUND BETA (Steam Early Access) [แพท winter update!] [เวอร์ชั่นอัพเดท; 29/ม.ค./2015]
โค้ด:
STARBOUND Update History:
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Huge winter update!:
***Universe and Worlds***
- Sectors have been removed, so all stars are part of the same map
- Star and planet types correspond to difficulty levels, giving players access to progressively more extreme environments as they advance through the game
- Added oceanic world types including tropical and arctic oceans, toxic and magma planets
- Added rare Barren and Asteroid worlds with no monsters for large scale building
- New biomes
- New surface and underground mini biomes
- Many changes to surface and underground terrain generation
- Improvements to background parallaxes and sky coloration
***Ships and Navigation***
- Player ships now include an AI avatar specific to each race that gives access to the players techs, missions, 3D printer, and a variety of ship-related commands
- Each races ship has its own unique set of upgrades, giving players much more room to expand as they progress
- Fuel costs for travel have been reworked. Moving between planets within a system is now free, while jumps to other systems require fuel in proportion to the distance traveled.
- Coal no longer powers spaceships! Instead, they can use either radioactive ores or the new Liquid Erchius Fuel that now appears in Moon biomes
- Many improvements to the Cockpit interface, which now indicates more detailed planet information including weather and environmental hazards
***Outpost***
- The universe now has a civilized hub containing shops, quests, and other services. This is where players will find quests, missions, and ship upgrades which allow them to advance through the game
- Includes a Sign Store based on the popular custom signs mod, where players can design and print their own signage for use in game
***Missions***
- At key points in the progression, players will unlock special Missions
- Missions take place in unique instanced dungeons containing special monsters, bosses, and rewards not available anywhere else
- Some missions can be quite difficult, so youll want to prepare carefully - or bring friends!
***Novakids***
- New playable race!
- Unique progression of craftable guns
- Unique progression of armor sets
- Unique progression of ship upgrades
***Tech***
- Techs are now split into head, body, legs and suit slots, so you can equip up to four at once!
- Head techs provide various activated effects triggered using the tech hotkeys
- Body techs provide lateral movement abilities triggered by double tapping direction keys
- Leg techs provide vertical movement abilities triggered with the jump key
- Suit techs provide passive protection from specific environmental hazards
- New tech unlocking system makes a variety of techs visible each time the player upgrades their ship. The player can then use Blank Tech Cards to unlock and equip these techs
- Many new techs
***Mining***
- Matter Manipulator can now be upgraded over the course of the game to increase its mining power, area of effect, and allow it to collect liquids as well as blocks
- Pickaxes and drills are more powerful, but have lowered durability and cannot be repaired, making them a consumable alternative to the Matter Manipulator
- Smashable rocks found rarely underground contain richer deposits of certain ores
***Combat***
- Energy regeneration has been changed. Rather than continuously regenerating energy at a slow rate, energy rapidly regenerates when not being used
- Using energy that exceeds your maximum pool will disable energy usage for a few seconds until your energy has fully recharged
- New weapon type staves!
- Use a staff by holding the fire button to charge it, aiming, then releasing the button to unleash a powerful effect
- Unlike guns, staves manifest their projectiles directly at your targeting cursor for precision combat
- A variety of staves can be crafted at the new Manipulator Table
- Beginning at Tier 5, armors are divided into three different progression paths with different stat balances
- Separator armors have high armor and low energy for melee weapon users
- Accelerator armors have a balance of armor and energy for ranged weapon users
- Manipulator armors have low armor and high energy for staff users
- Many new unique biome weapons
- More bows (and crossbows) for higher level hunting
- Many new thrown weapons of various tiers
- Defense Turrets have been massively improved and can be equipped with a variety of weapons for different effects
***Monsters***
- New monster type: large flying monsters
- New monster type: large aquatic monsters
- Many improvements to monster AI
- Birds less of a menace
***Survival Mechanics***
- Temperature has been replaced by a system of specific planetary hazards, which the player will need to unlock new technology to resist
- Hunger has been removed for now, replaced by an expansion of the cooking system with a variety of buffs (see below)
- New difficulty option to drop ores and other valuable materials on death
***Farming and Cooking***
- New crops
- Hundreds of new cooking recipes
- Cooked foods now provide a wide variety of buffs, with more elaborate recipes giving stronger effects
***Bug Catching***
- Bugs unique to each planet type now spawn across the universe
- Use the bug net to collect and display them!
***Wiring***
- Most lights in game can now be wired
- More interactable switches
- More sensors, switches, and logic gates
- Fixed lots of usability bugs with wiring
***Other Content***
- Many new status effects
- Many new costumes
- Many new biome furniture/object sets
- Many new block types
- Many (over 150) new underground microdungeons
- Many new toys and novelty items
***Performance Enhancements***
- Tile rendering
- Liquid processing
- Many other optimizations
***Miscellaneous Improvements***
- Specialty hotbar slots and keys for Matter Manipulator, Wire Tool and Paint Tool
- New font
- Keybinding GUI
- Character deletion option
***Modding Features***
- Items are now scriptable
- Status effects are now scriptable
- New Script Console functionality gives a client-side scripted canvas to build your own GUIs, games, or whatever you can imagine
- Many new Lua API bindings
***Server Features***
- Access to tile protection system, preventing modification of specific dungeon IDs
- Ability to set spawn point for a world
- Several other new admin commands
- rcon support