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    [1-PART] [PC GAME] The Forest Public Alpha v0.50 Cracked-3DM [910.7 MB] [MEGA]







    Title: The Forest
    Genre: Action, Adventure, Indie, Simulation, Early Access
    Developer: Endnight Games Ltd
    Publisher: Endnight Games Ltd
    Release Date: 30 May, 2014
    Steam: http://store.steampowered.com/app/242760/
    Release Name: The Forest Public Alpha v0.50 Cracked-3DM
    Game Version: Update Alpha 0.50
    Game Releaser: Cracked By 3DM

    As the lone survivor of a passenger jet crash, you find yourself in a mysterious forest battling to stay alive against a society of cannibalistic mutants.

    Build, explore, survive in this terrifying first person survival horror simulator.

    Key alpha features

    Enter a living, breathing world, where every tree and plant can be chopped down. Below ground explore a vast network of caves and underground lakes.
    • Chop down trees to build a camp, or start a fire to keep warm. Scavenge food to keep yourself from starving.
    • Build a small shelter or a large ocean side fortress. Lay traps and defences to keep a safe perimeter.
    • Explore and build during the day. Defend your base at night. Craft weapons and tools. Bunker down during the evening or bring the fight directly to the enemy.
    • Defend yourself against a clan of genetic mutant enemies that have beliefs, families, morals and that appear almost human.
    • Use stealth to evade enemies, or engage them directly with crude weapons built from sticks and stones.

    Development roadmap

    The Forest has been in development for a while, but now we need your feedback to make it even better. Our vision for this game is a terrifying open world full of gameplay options and player freedom. We’ve come a long way but still have a lot of features and improvements to make.

    Here’s a small sampling of what we hope to add to the game during alpha:
    • Many more animals – fish, snakes, frogs and bird types. We want to really bring the world to life with the variety of fauna.
    • More trapping and hunting options.
    • Expanded A.I. – We’re trying some really cool stuff for our AI, and plan to keep it evolving and improving over the alpha.
    • More areas to explore – over time new areas will be added and unlocked and our cave system will continue to develop downwards.
    • More buildable items – More options in what you can construct and what’s available to use.
    • More crafting options, more items combinable and more exciting things to create.
    • New creatures – as we unlock more and more of the world and caves over the course of the alpha we’ll also be introducing many new terrifying creatures along with a few surprises.
    • Visual improvements – we want to keep pushing what’s possible, making the world look, feel and run better.
    • Many UI tweaks and polish.
    • Additional game modes, including a no-enemies cheat mode for players who want a calmer experience.
    • Multiplayer – we find the idea of co-op play in this world really exciting and hope to implement a form of co-op into the experience.
    • Full oculus rift compatibility for the most immersive experience possible. * Note, this will not be available in first version of alpha*



















    MINIMUM:
    OS:Windows 7
    PROCESSOR:Intel Dual-Core 2.4 GHz
    MEMORY:4 GB RAM
    GRAPHICS:NVIDIA GeForce 8800GT
    DIRECTX:Version 9.0
    STORAGE:5 GB available space
    SOUND CARDirectX®-compatible
    ADDITIONAL NOTES:32bit windows users need to ensure they have at least 4gb of ram usable on their system.

    RECOMMENDED:
    OS:Windows 7
    PROCESSOR:Quad Core Processor
    MEMORY:4 GB RAM
    GRAPHICS:NVIDIA GeForce GTX 560
    DIRECTX:Version 9.0
    STORAGE:5 GB available space
    SOUND CARDirectX®-compatible



    V0.50 – Balance and bug fixing

    15 November – Dishmink
    Hey Everyone,
    For this patch we’ve focused on bug fixing and some balance tweaks. It’s a small patch as most of the team is working on the bigger December 14 story update
    For hard mode we’ve made animals less common, leader mutants and pales tougher, and drastically reduced chance of knock down from heavy weapon swings. Fire damage has been lowered considerably and more so on the big mutated creatures which should make them more challenging to defeat in this mode.
    We’ve also fixed a bunch of bugs, made the explosive holder work the same as the other holders in the game, added some limits to some inventory items for balance, fixed some save/load issues, made animals run from players more consistently and lots more listed below:
    As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub
    V0.50 Changelog:
    -Fixed climb rope action bugging out if grabbing a rope while in another rope’s top trigger vicinity
    -Fixed getting damage from small rock fake drop
    -(Multiplayer) fixed small rock duplication
    -(Multiplayer) Fixed not getting any prompt when trying to join a game from the Steam friend list when the game is already running (in title or MP scene)
    -Fixed performance issue if players wore red paint around large distorted mutants
    -Added inventory gamepad navigation to new find cache photos and flintlock parts
    -(Building) Explosive holder now allows the new interaction scheme, switch with which item to add with the “Rotate” button
    -Fixed whoosh sfx playing several times in a row repeatedly before even finishing when batching items to or from crafting mat by holding right click
    -Fixed hold right click batching in inventory wrongly triggering in some cases, like after emptying waterskin
    -Added a slight thirst threshold before it is possible to drink from waterskin or pot in inventory to prevent spamming the polluted water damage
    -Fixed some structures not getting cut from nav mesh correctly on loading a saved game
    -Batteries inventory tooltip now displays amount
    -Cassette player fake drops no longer floats mid air
    -It is no longer possible to use air cannister while not carrying a rebreathing
    -(Multiplayer) Fixed stone caches loaded exploded from a save not properly working for clients
    -(Balance) Aloe, Chicory, Coneflower, Marigold are now limited to 10 each in inventory
    -(Balance) Meds, crafted meds, energy mixes are now limited to 5 each in inventory
    -(Balance) Hard AI setting: fire damage ratio 50% of normal
    -(Balance) Hard AI setting: creepy fire damage 35% of normal
    -(Building) Fixed grab chair icon turning on then off before being in range of use
    -(Multiplayer) Fixed “cold & wet” tutorial not getting cleaned up after dying and respawning
    -(Multiplayer) Fixed mutant babies not dealing damage correctly to clients
    -Players now smoothly move into position when climbing onto a rope
    -Fixed some bag inventory icons set to wrong icon
    -Fixed player camera sometimes becoming offset after being knocked into water by an explosion
    -Fixed axes sometimes appearing to hit enemies after weapon has already swung through screen
    -Fixed texture stretching on top of shipping crates
    -Fixed some incorrect survival book recipes
    -Creepy mutants now try to avoid following players down narrow passages inside caves
    -(Multiplayer) Fixed (again)other players being visible during red death screen
    -(Multiplayer) Fixed host not revivable after opening the pause menu
    -Tortoises now have same drop as turtles
    -Fixed a couple icon not refreshing issues with racks
    -Fixed eating spoilt oysters not having the spoilt meat poison effect
    -(Multiplayer) Fetching items backpack now restores content of water holder and other item bonus such as the incendiary upgrade
    -Fixed a case of “Fire1” action icon not showing in inventory tooltip for hybrid equipment/edible items (like waterskin or meats)
    -Shipping manifest can now be seen in survival book notes (page 3)
    -(Multiplayer) Fixed boat loading unmoored from dock when launching game with a client in lobby
    -(Multiplayer) Fixed client not getting fat man entry in bestiary when hit
    -(Multiplayer) Improved emergency/last moment shutting down of server & client connection, should help with cases of player staying connected in game after application closed without going through the menu or not being able to restart server immediately
    -Fixed story item pickups respawning when game was saved/loaded
    -(Balance) Hard survival setting: player fire damage x2 from normal
    -(Balance) Hard animal setting: land animal spawn amount 66% of normal
    -(Balance) Hard animal setting: fish spawn amount 66% of normal
    -Fixed bug with ocean sometimes rendering extra reflection layers on custom quality setting
    -(Balance) Each killed fish now has a 2 in game days respawn delay
    -(Balance) Hard animal setting: fish respawn delay is 5 in game days
    -(Balance) Increased health of pale skinnies and cannibal leaders in hard mode
    -(Balance) Reduced chance of enemies being knocked down from heavy attacks in hard mode
    -Animals now run away from player more consistently
    -Fixed game settings for difficulty no longer changing after going back to title screen once
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