Armor Company
M4A3E2(76) "Jumbo" Sherman - 750 MP
M4 Sherman Calliope T34 Rocket Launcher - 700 MP
M26 Pershing Ace - 1450 MP OR T26E1 Super Pershing - 1900 MP
BRITISH COMMONWEALTH
Royal Artillery - Royal Air Force - Royal Engineers
HQ Truck
Lieutenant - 150 MP/15 Fuel
Sappers - 315 MP Reinforce Cost: 15
Infantry Section - 435 MP Reinforce Cost: 28
.55 Cal Boys AT Rifle Team - 250 MP Reinforce Cost: 32
Vickers Heavy Machine Gun Team - 300 MP/25 Muni Reinforce Cost: 30
2-Inch (51mm) Ordnance SBML Mortar- 240 MP/15 Muni Reinforce Cost: 30
Bren Carrier - 340 MP/10 Fuel OR Bren Carrier "Wasp" with Flamethrower - 400 MP/15 Fuel
Bren Carrier Repair Vehicle - 250 MP/10 Fuel (Engineers Only)
M5 Stuart "Recce" Light Recon Tank - 300 MP/15 Fuel OR Daimler Scout Car Mk III "Dingo" - 320 MP/10 Fuel
Field Support Truck - 250 MP/35 Fuel
Captain - 200 MP/30 Fuel
7-Man Vickers Squad (Called-in by Captain) - 475 MP Reinforce Cost: 30
Commandos with Stens - 450 MP Reinforce Cost: 38 OR Royal Engineer Sappers - 390 MP (Engineers Only) Reinforce Cost: 22
PIAT Anti-Tank Squad - 320 MP Reinforce Cost: 31
17-Pounder AT Gun - 440 MP Reinforce Cost: 11
Daimler Mk I Armored Car (40mm) - 300 MP/20 Fuel
Light Tank Stuart III (M3A1) - 320 MP/30 Fuel (Engineers Only)
Light Tank Mk VII (A17) Tetrarch (RAF Only) OR Light Tank Mk VII (A17) Tetrarch (CS) (76mm) - 360 MP/25 Fuel (RAF Only)
C15TA Ambulance Truck - 220 MP/15 Fuel
Kangaroo Carrier - 300 MP/25 Fuel OR C15TA Armored Truck - 260 MP
Staghound Armored Car - 340 MP/30 Fuel (Artillery Only)
4.2-Inch (107mm) Ordnance ML Mortar Team - 440 MP/50 Muni (Artillery Only) Reinforce Cost: 29
75mm Artillery Autocar - 300 MP/35 Fuel (Artillery Only)
M3-T48 Gun Motor Carriage (57mm AT) - 250 MP/20 Fuel (Engineers Only)
Armor Truck - 200 MP/50 Fuel
Cromwell Command Tank - 300 MP/70 Fuel
Cruiser Tank Mk VIII (A27M) Cromwell Mk IV - 390 MP/40 Fuel OR Cruiser Tank Sherman V (M4A4) - 350 MP/40 Fuel
Cruiser Tank Mk VI (A15) Crusader Mk III, AA Mk II - 400 MP/40 Fuel
Cruiser Tank Mk VIII (A27M) Cromwell Mk VI (95mm Howitzer) - 400 MP/60 Fuel (Artillery) and (RAF Only)
M10 I/C Achilles Tank Destroyer - 430 MP/65 Fuel
Cruiser Tank Sherman VC Firefly - 550 MP/80 Fuel
Tank Commander - 340 MP
Cruiser Tank Comet I (A34) - 650 MP/100 Fuel (Engineers Only)
Infantry Tank Mk IV (A22) Churchill Mk IV (57mm 6 Pdr) - 480 MP/50 Fuel (Engineers Only)
Infantry Tank Mk IV (A22) Churchill Mk VI (75mm & HE Rounds) - 500 MP/60 Fuel (Engineers Only)
Infantry Tank Mk IV (A22) Churchill Mk V (95mm Howitzer) - 400 MP/50 Fuel (Engineers Only)
Special
3-Inch Mortar Emplacement - 380 MP/25 Muni (330 MP/20 Muni after Engineers Upgrade)
Vickers MG Emplacement - 300 MP/15 Muni (260 MP/10 Muni after Engineers Upgrade)
40mm Bofors Mk I L/60 AA Gun - 300 MP/15 Fuel
40mm Bofors Mk I L/60 AA Emplacement - 380 MP/15 Fuel (330 MP/10 Fuel after Engineers Upgrade)
17-Pounder AT Gun Emplacement - 360 MP/ 25 Fuel (320 MP/20 Fuel after Engineers Upgrade)
6-Pounder Anti Tank Gun - 270 MP (From Officer's HQ Glider) Reinforce Cost: 7
Secured Resourcing (Available From Any Command Truck) - 250 MP/25 Fuel
Remove Speed Governors (Available From Any Command Truck) - 150 MP/10 Fuel
Panzer IV Ausf. E (Sd.Kfz.161) - 460 MP/50 Fuel (Terror Only)
Panzer IV Ausf. F2 - 460 MP/60 Fuel (Terror Only)
Panzer IV Ausf. D - 400 MP/40 Fuel (Blitzkrieg Only; 350 MP/30 Fuel after Blitzkrieg Upgrade)
Panzer IV Ausf. H - 550 MP/80 Fuel (Blitzkrieg Only; 450 MP/55 Fuel after Blitzkrieg Upgrade)
Panzer IV Ausf. J (Slow Turret) - 410 MP/45 Fuel (Blitzkrieg Only)
StuG IV - 400 MP/40 Fuel OR Sturmgeschuetz (StuG) III (Sd.Kfz. 142/1) - 350 MP/40 Fuel (Terror and Blitzkrieg Only)
Marder I - 360 MP/40 Fuel (Defensive Only)
Jagdpanzer IV/48 (Sd.Kfz. 162) - 500 MP/60 Fuel (Defensive Only)
Jagdpanzer IV/70(A) (Sd.Kfz. 162/1) - 580 MP/80 Fuel (Defensive Only)
Flakpanzer IV "Moebelwagen" (Sd.Kfz. 161/3) - 450 MP/45 Fuel (Defensive Only)
Sd.Kfz. 138/1 "Grille" Ausf. M (Defensive Only) - 600 MP/70 Fuel/50 Muni OR Sturmpanzer IV "Stupa" (Sd.Kfz. 166) - 600 MP/100 Fuel/50 Muni (Defensive Only)
Ostwind Flakpanzer - 500 MP/55 Fuel (Blitzkrieg Only; 400 MP/45 Fuel after Upgrade)
StuH 42 - 480 MP/ 60 Fuel (Blitzkrieg Only)
Tank Commander - 340 MP (Defensive Only)
Instandsetzungpioniere / Repair Engineers - 75 Muni
Heavy Panzer Factory - 400 MP/60 Fuel
Pz.Kpfw. V Ausf. G Panther (Sd.Kfz. 171) - 890 MP/155 Fuel (Terror Only)
Pz.Kpfw. V Ausf. A Panther (Sd.Kfz. 171) - 770 MP/140 Fuel (Blitzkrieg Only)
Pz.Kpfw. VI Ausf. E Tiger (Sd.Kfz. 181) - 950 MP/165 Fuel (Terror Only)
Pz.Kpfw. VI Ausf. E Tiger "Late Version" (Sd.Kfz. 181) - 975 MP/170 Fuel (Blitzkrieg Only)
Pz.Kpfw. VI Ausf. B "Koenigstiger" (Sd.Kfz. 182) (With Top MG42) - 1400 MP/210 Fuel (Terror Only) OR Pz.Kpfw. VI Ausf. B "Koenigstiger" (Sd.Kfz. 182) (No Top MG42) - 1200 MP/200 Fuel (Terror Only)
Tank Commander - 340 MP (Blitzkrieg and Terror Only)
Upgraded Production - 75 Fuel
Instandsetzungpioniere / Repair Engineers - 75 Muni
Special
MG42 Emplacement - 330 MP/15 Muni
Bunker - 550 MP (450 MP after Defensive Upgrade)
Goliath - 50 MP/50 Muni (Buildable from Bunker) (50 MP/37 Muni after Terror Upgrade)
Medics - 200 MP (Buildable from Medic Bunker)
Blitzkrieg Call-Ins
Stormtroopers - 450 MP (400 MP from Stormtrooper Halftrack) Reinforce Cost: 37
Demolition Stormtroopers - 250 MP Reinforce Cost: 42
Suppression Stormtroopers - 500 MP Reinforce Cost: 42
Command Stormtroopers - 400 MP (Only Buildable from Stormtrooper Halftrack) Reinforce Cost: 42
Random Call-In that gives either StuG IV "Late Version" + Grenadiers with LMG42 OR Panzer IV Ausf. J + Volksgrenadiers with MG34 OR StuG III + Volksgrenadiers with 4 MP40s - 850 MP OR Panzer IV Ausf. J + Stormtroopers with Panzershreck + 3 StG 44s
Tiger Ace (with Vet 2 Tank Commander) - 1550 MP
Panzer Elite
Scorched Earth Tactics - Luftwaffe Tactics - Tank Hunter Tactics
Headquarters
Panzergrenadiers - 360 MP Reinforce Cost: 30
Kettenkrad - 160 MP
VW Type 128 Schwimmwagen - 250 MP
37mm PaK 36 L/46.5 AT Gun - 210 MP Reinforce Cost: 21
Opel Blitz with 20mm Flak 38 - 330 MP/15 Fuel
Kampfgruppe Kompanie - 150 MP/10 Fuel
Assault Pioneers - 390 MP Reinforce Cost: 32
Assault Grenadier Heavy Infantry - 415 MP Reinforce Cost: 36
MG42 HMG Team - 350 MP/30 Muni Reinforce Cost: 29
Tank Buster Heavy Infantry - 360 MP Reinforce Cost: 45
Hauptsturmfuehrer - 400 MP Reinforce Cost: 48
Heavy Waffen-SS Squad - 550 MP (Call-In by Hauptsturmfuhrer) Reinforce Cost: 32
Tank Commander - 340 MP
Sniper - 350 MP (Scorched Earth) and (Luftwaffe Only)
120mm s.GrW 42 Heavy Mortar Team - 450 MP/70 Muni (Scorched Earth Only) Reinforce Cost: 29
Kampfgruppe Kompanie Upgrade - 20 Fuel (Scorched Earth Only)
Panzer IV Ausf. E - 460 MP/50 Fuel OR Panzer IV Ausf. F1 - 500 MP/55 Fuel (Tank Hunter Only)
Panzer IV Ausf. F2 - 460 MP/50 Fuel (Scorched Earth and Luftwaffe Only)
Panzer IV Ausf. H - 580 MP/80 Fuel (Tank Hunter Only) OR Panzer IV Ausf. J (Slow Turret) - 550 MP/60 Fuel (Tank Hunter Only)
Flammpanzer 38(t) Flammenhetzer (Sd.Kfz 138/2) - 400 MP/60 Fuel (Scorched Earth Only)
Beobachtungspanzer IV - 550 MP/70 Fuel (Scorched Earth Only)
Wespe 105mm SP Artillery - 500 MP/45 Fuel (Scorched Earth Only)
Wirbelwind Flak Panzer - 500 MP/55 Fuel (Luftwaffe Only)
Pz.Kpfw. V Ausf D. Panther - 680 MP/110 Fuel (Luftwaffe Only)
Bergetiger Repair and Recovery Vehicle - 450 MP/50 Fuel
Upgraded Production - 75 Fuel
Instandsetzungpioniere / Repair Engineers - 75 Muni
Panzer-Jager Kommand - 350 MP/50 Fuel
Panzerjaeger 39H(f) Marder I (Sd.Kfz. 135) - 360 MP/40 Fuel OR Marder III - 360 MP/40 Fuel (320 MP/35 Fuel after TH Upgrade)
Hetzer - 450 MP/50 Fuel (400 MP/40 Fuel after TH Upgrade) OR Jagdpanzer IV/48 - 500 MP/60 Fuel (450 MP/50 Fuel after TH Upgrade)
Jagdpanzer IV/70(V) - 600 MP/85 Fuel (Tank Hunter Only; 540 MP/70 Fuel after Upgrade)
Jagdpanther - 1000 MP/180 Fuel (Tank Hunter Only; 900 MP/160 Fuel after Upgrade)
Sd.Kfz. 164 Nashorn - 560 MP/75 Fuel (Scorched Earth and Tank Hunter Only) (500 MP/60 Fuel after Tank Hunter Upgrade)
Upgraded Production - 75 Fuel
Instandsetzungpioniere / Repair Engineers - 75 Muni
Jagdpanzer VI Jagdtiger - 2000 MP (Tank Hunter Call-in Only)
OTHER INFO
Veterancy is stacked, so for example, if a unit's fire rate is 1, and it gets +5% at vet 1, it is now 1.05. If it gets +5% again at vet 2, it is now 1.1025.
Tank Commander Veterancy
Vet 1
Tank Commander has a very small health regeneration by default, this gets an extra +0.022
+15% accuracy
-10% received accuracy
+10% penetration
Vet 2
Tank Commander gets changed from "Infantry" target type to "Infantry_Rifleman_Elite". This makes him harder to kill
+25% accuracy
-20% received accuracy
+20% penetration
Vet 3
Tank Commander gets +20% max health
+35% accuracy
-30% received accuracy
+30% penetration
M8 Greyhound Veterancy
Vet 1
+25% Speed
Vet 2
+50% Weapon Penetration
Vet 3
+25% Weapon Damage
M16 Quad .50 Cal Halftrack Veterancy
Vet 1
+25% Speed
Vet 2
+25% Accuracy
Vet 3
+25% Damage
Stuart "Recce" Veterancy
Vet 1
+25% Speed
Vet 2
+25% Accuracy
Vet 3
+25% Damage
At each level, the Recce also gets some sort of "critical" reduction. I'm not sure what this means but I think it means critical hits like damaged engine or immobilized happen less. I also know that a vet 3 recce can survive a panzershreck hit, while a vet 0 recce dies in a single hit. So this must also affect that.
Sniper Veterancy Vet 1
+5% Accuracy
-5% Received Accuracy
-5% Received Suppression
+10% Weapon Fire Rate Vet 2
+5% Accuracy
-5% Received Accuracy
-5% Received Suppression
+10% Weapon Fire Rate Vet 3
+5% Accuracy
-6% Received Accuracy
-6% Received Suppression
+10% Weapon Fire Rate
+5% Max Health
"Sprint" ability changed to "Super Sprint" ability Vet 4
+5% Accuracy
-6% Received Accuracy
-6% Received Suppression
+10% Weapon Fire Rate
+.011 Health Regeneration
+7% Max Health Vet 5
+5% Accuracy
-6% Received Accuracy
-6% Received Suppression
+10% Weapon Fire Rate
+7% Max Health
+.011 Health Regeneration
Target type changed from "Infantry" to "Heroic"
In general, most infantry units in the game have the exact same veterancy bonuses as the sniper (vet for US/CW/PE/WH sniper is the same) EXCEPT that they don't get a faster fire rate. All else is the same. Even the anti-tank squads have this, so even at vet 5, a bazooka team cannot penetrate more armor.
- Units that can throw grenades or explosives also get increased range for them at vet 2 usually.
- Volksgrenadiers get increased panzerfaust range at vet 3, and a sprint that breaks suppression at vet 4.
- Artillery gets the same bonuses at each vet level as normal infantry, except at each level they also get -10% scatter, so their shells are more accurate. For example, a vet 4 priest is extremely accurate and its shells will almost always land exactly where they are aimed at.
Veterancy also stacks the percentages, so if a freshly built squad at vet 0 has an accuracy of .5, then at vet 5 their accuracy is .638. If at vet 0, a unit has received accuracy of 1, then at vet 5 it will be .687.