VUE and PlantFactory R3 build 3002553 (x64) | 6.8 Gb
E-on software, a leading global developer of software for the creation, animation, rendering, and integration of natural 3D environments in the computer graphics, VFX, architecture, and gaming industries, announced the immediate availability of the Summer 2019 Release (otherwise known as R3) of its VUE and PlantFactory software.

e-on software's summer quarterly release adds support for VRay Next, a new Orthographic Camera, 15 botanically accurate vegetation species, more than 300 new content assets, and over 60 additional feature, performance and user experience enhancements

VUE and PlantFactory R3 build 3002553 - Release date: August 08, 2019

VUE

- [NEW] [Plugin] Added compatibility with V-Ray Next
- [NEW] Added Progress Bar for export
- [NEW] Always running color algorithm now on baked texture for export
- [NEW] [Plugin] Added a "Convert" button in the Convert Tool and avoided conversion when using the close button.
- [NEW] [Plugin] Much faster reading and writing of large scenes in Maya (especially in ascii format).
- [NEW] [Plugin] Ability to convert old scene gamma (same choices as in VUE Standalone) when loading a new VUE scene file from the menu.
- Corrected C4D export of flower node for the various meshing modes.
- Dropped support for the Terragen (*.ter) heightmap format because of a dysfunctional module
- Remember the value of 'Export sky' when exporting scene.
- Added a warning when the selected format does not allow you to export EcoSystem instances.
- Prevented skies from being exported when you export an object
- Single object position is not baked anymore into exported geometry as OBJ
- When reloading an imported object from its file, it avoids asking the same question for every material.
- Fixed inconsistent messages regarding re-loadable imported objects (question asked randomly + impossible to answer no).
- Improved the reloading of imported objects when there are instances (avoids losing all references).
- Fixed a potential corruption of the scene when replacing/reloading a master object.
- Displays additional information about objects locked from export (when exporting a scene).
- Fixed broken seams in generic UV export
- [Plugin] Fixed a bug in the Convert Tool: global EcoSystems that were completely selected for conversion were not converted, and still deleted. It worked only when selecting their children.
- [Plugin] Fixed a potential crash when converting a VUE object to a native 3DS Max object.
- [Plugin] Removed confusing OK/Cancel buttons in xStream Object Properties (replaced by Close).
- [Plugin] Improved progress bar displayed during the loading of VUE scenes.
- [Plugin] Fixed a regression: relaunching xStream with the default scene after having deleted the Config folder produced an error about a missing default atmosphere file.
- [Plugin] Fixed potential crash when leaving c4d R20 on mac after using vdb from VUE plugin

- [NEW] Allows the use of the RenderNode Network option with Path Tracer renderer.
- [NEW] Improved robustness of GPU anti-aliasing.
- [NEW] Added orthogonal projection in CameraOptions.
- Improved subsurface scattering match with the ray-tracer.
- Fixed empty multi-pass object masks in some rare cases
- Fixed the rendering of imported VDB clouds through HyperVue/RenderCow network.
- Fixed a potential crash when saving G-Buffer while generation of Alpha is off.
- Fixed path of G-buffer files sometimes wrong (lost extension) on Mac OS.

- [NEW] When saving a material, sped up the computation of the preview for meta-cloud materials.
- [NEW] Optimized PlantFactory plant computation (5%)
- [NEW] Optimized Graph Edition (3x)
- [NEW] Hidden node previews in the function editor are not recomputed anymore (wasting CPU time)
- [NEW] Moved the compilation of nodes in the thread function to reduce latency
- [NEW] Reduced the latency in the function editor when editing parameters (mainly useful for complex graphs).
- Avoided useless restart of the scene preview after "de-minimizing" VUE (= restoring the same size as before minimizing it)

- [NEW] Made IceRings and Rainbow effects work in photometric mode.
- Fixed a possible crash when adding a new location to heliodon map
- Fixed a bug with cloud layers that change looks when changing time in timeline.
- Fixed flickering of material in clouds and MetaClouds when origin of material is big and when size/altitude changes during the animation
- Improved reactivity of function editor with material preview and fixed a potential crash
- Moved pivot and center of imported clouds so that the displayed position is the center of the VDB cloud

- [NEW] Ability to subdivide cube & pyramid primitives before displacing (like planes already are), to avoid a much lower visual quality when compared to 'curved' primitives like spheres, cones, cylinders and tori.
- [NEW] Improved the rendering of cubes when both displacement and normal mapping is activated.

- Fixed billboard animation of PlantFactory plants used in ecosystems as baked mesh.
- Improved the estimation of the final instance count (used to trigger a popup message).
- Fixed the static EcoSystem population on Hyperblob objects.
- Fixed a potential crash in optimized material copy, introduced in R2 to speed up the render scene preview.
- Improved message when creating a TPF specimen in an animated scene (the default quality is "Animated Mesh" in this case).
- Fixed a potential crash in dynamic EcoSystem population involving several layers.
- Fixed instance stacking when populating along a spline.
- Fixed potentially invisible instances when dynamic population is used with population along splines.

- [NEW] Improved MetaNode edition
- [NEW] Improved connection edition
- [NEW] Improved graph layout when loading old functions
- Fixed connection dragging
- Fixed a crash at the end of this scenario: create a heightfield, open the terrain editor, click "reset function" (graph panel), load a picture as heightmap using the button in the left toolbar, edit the resulting function, delete the Blender node.
- Fixed edition of fractal node noise parameter

- [NEW] Added functions to get/set multi-pass and G-Buffer output path.
- [NEW] Added function to override the output folder for all channels.
- True and "false" (note the lowercase, previously defined to respectively 1 and 0 as integer) does not exist anymore. Uses Python standard Booleans "True" and "False" instead (or defines them manually when needed with "true = True" and "false = False").
- Global Python function "HideAllButLayer()" default value is now -1.
- Fixed broken Python function AddTerrainFromMap.
- Python function AddTerrainFromMap now generates Heightfield Terrain without Zero Edge enabled (Zero Edge forces border terrain altitude to 0).

- Function Graph Editor: Fixed potential crash when deleting/cutting nodes which includes outputs of the graph.
- Fixed memory leaks and possible crashes related to image handling
- Fixed rare crashes when closing FE
- Fixed random crashes when there are imported objects in the scene (after maximizing the main view and other cases...)
- Fixed several crashes within the scene preview and even when just changing the material
- [ScenePreview] fixed crashes when leaving the mesh options dialog or using the mesh decimation dialog
- rowser/robustness Fixed crashes in Content Browsers when a file exists but is not or no longer readable (e.g. corrupted)
- Fixed a possible crash after a series of copy/paste/undo operations on Boolean objects
- Fixed potential crashes in GIF module, if the file is not recognized.
- Fixed crash when closing browser and previews are not displayed
- rowser/robustness Fixed crashes in Content Browsers when adding a folder whose first file is invalid
- mages Fixed a crash when reading some invalid HDR files + possible issues when reading invalid BMP and PCX files
- [Rocks] Fixed border case where building a rock can freeze VUE
- Fixed a potential crash in the timeline, when selecting an individual bone.

- [NEW] Handles opacity map
- [NEW] Handles image parameter
- Fixed reading scenes with previously unsupported parameters
- Fixed numb widgets after clicking on map preview in material editor
- Restored 4096 output size texture computing with a warning

- Fixed a bug with HeightField Terrain where Invert Heightmap didn't invert user paintings.
- Worked around rare crashes with 3D-displaced terrains when brushing led to geometrical artifacts
- Does not ask to replace (displaced) sea surface by infinite terrain

- [NEW] Uses visible handles for tangent manipulation in the filter editor.
- [NEW] Enabled the K shortcut to break tangents in the filter editor.
- [NEW] Double clicks in filter editor makes a new point where you have clicked.
- [NEW] Native HiDPI drawing of the filter editor.
- [NEW] Allows you to remove a filter point by double clicking on it.
- [NEW] Vastly improved the reading speed of compressed files.
- [NEW] When saving a material file, a dialog now displays the progression of the rendered preview, and it can be stopped by pressing the escape key.
- [NEW] Replaced the 4 icon buttons (6 in hosted plugins) to load items in EcoSystems by a single "Add Item" button and a popup menu. The popup menu can also be accessed by right clicking in the population list.
- [NEW] The auto-exposure computed in the scene preview is now applied in the OpenGL views (with the shader 4 mode)
- [NEW] Exposure and post-process settings are now applied while rendering with the path tracer (but not for interactive rendering)
- [NEW] Added a filter to hide old SolidGrowth plant when browsing for plant.
- [NEW] Improved the automatic naming of plants by taking the species filename into account.
- [NEW] Improved graph layout when loading old functions
- [NEW] Improved reactivity when first opening a browser
- [NEW] Improved quality of OpenGL preview of atmosphere
- [NEW] rowser Created a button to hide downloadable content
- [NEW] rowser More buttons now support ALT shortcut to switch to native browser
- Fixed the reloading of materials saved before VUE 8 which could lose their displacement effect.
- Fixed the reloading of EcoSystems with plants located by the user (which were not loaded).
- Fixed the reloading of files (scene, object, material, EcoPainter brush...) with external dependencies (images, plants...): VUE now automatically finds the files beside those that were indicated by the user during the loading session (and asks if they can be loaded).
- Fixed orphan texture and duplicate texture from appearing in timeline
- Fixed bad motion in filter editor when moving a non-selected point while having a multi selection.
- Improved loading error feedback
- Fixed the subdivision +/- in the plant editor for TPF plants with manual subdivision mode.
- Avoid making empty meshes for preview of TPF plants when quality settings are low. The first non-empty mesh when raising quality is used.
- Fixed the display of hypertextures scale in the Object Aspect window (it is now the same as the scale shown in the material line).
- Avoided the display of a black picture when resizing the material preview in the function editor.
- The name of objects with subdivided geometry (procedural terrains, objects with displacement...) being prepared before a render is now visible in the status/progress bar
- Fixed a bug in the material editor: after adding a new layer, the icons of the newly added line were not aligned with the parent line.
- Fixed problems with the control for the render stack size: the value is now correctly clamped to 100MB (preventing a zero size); values without spaces before units are accepted; TB unit can be used.
- Fixed several correspondence problems between the OpenGL skybox and the actual render.
- Fixed a bug with the OpenGL display of terrains: it wasn't always updated after changing the material mapping mode.
- Fixed wrongly positioned control in the Mixed Material editor (Transition Altitude)
- Disabled the addition of Plants and Rocks in Particles (eco)systems (same behavior as in R2).
- Fixed crash on closing terrain editor tab
- [MAC] Fixed OpenGL scale ugly look
- Fixed issues when using "Specific camera" (view port attached to a given non-main camera) as well as random occurrences of broken display when loading/creating a scene
- Added many fixes when closing viewports, maximizing, adding a tab, etc.
- Fixed drag'n'drop of an image from OS browser into VUE on Mac + fixed missing OpenGL refresh after dropping replaces an image
- Fixed possible bad OpenGL display when starting up or opening a new scene where the active viewport is hidden or closed.
- Fixed incorporation glitches, especially missing pictures under specific circumstances after reloading a scene
- Fixed issues regarding the previews of IES profiles: black previews in VUE browser and wrong size of preview in native browser.
- Small fix in G-Buffer Options: pre-select the correct file format (.rla or .rpf) when opening the native browser.
- Spline Editor: fixed a tool tip in French version (was Japanese).
- Made all sliders movable in ColorMapEditor, for opacity and color
- Added MessageCheck when loading an atmosphere to keep the sun position of the scene instead of using the atmosphere settings
- Synchronized MessageCheck for SunPosition with MessageCheck for Camera Settings when loading new atmospheres or creating new scenes.
- Prevented path-tracer and NPR to be activated at the same time.
- Fixed wrongly positioned control in the Mixed Material editor (Transition Altitude)
- Fixed orphan texture and duplicated texture from appearing in timeline.
- Improved maximize views (execution and menus)
- Fixed glitch on horizontal separator
- Fixed editing for names in the world browser that weren't popping up in the right place (4K screens)
- Improved zoom icons for clarity on browser
- [Function Editor/Fractal Options] Fixed dialog, too narrow (OK button not visible)
- Improved preview of images in browser
- rowser Fixed a potential crash when leaving browser.
- rowser Fixed a potential crash when closing Application just after closing a browser.
- Fixed wind preview on blade.
- Fixed viewport configuration not saved on default scene and when setting default scene
- Fixed interaction issue with lens flare lines

- [NEW] A commercial license can now read a scene created in the Trial version on the same machine.
- [NEW] Improved Thumbnail generator library stability
- Default animation file extension is now PNG (single frames).
- Default compression level for JPG is now 97%.
- Set default video codec in FFMPEG module to H264 (only for new installation).
- Fixed a crash in Native Browser Preview
- CrashSender: Avoids opening the CrashSender when the crash data is not available (Mac) + fixed UI issues & updated tech support & privacy policy URLs
- Fixed potential mismatch in the reading of incorporated images in very large (> 2 GB) files.
- Materials loaded from a same .mat file are correctly collapsed into a unique material afterwards.
- Improved progress bar for scenes created before R2.
- Improved robustness of thumbnail computation (Windows native browser) and added optional logs.
- Thumbnail generator dll now handles all e-on product formats.
- Fixed a potential crash while regenerating thumbnail cache on old collections
- Displays .fsbak thumbnails in Windows native browser.
- Thumbnail generator library now handles all e-on product formats.
- Fixed the image search using additional texture map folders (i.e. folders defined from the Preferences panel).

PlantFactory

- [NEW] Exporting as billboards now also creates normal maps
- [NEW] Added Progress Bar during export
- [NEW] Always running color algorithm on baked texture for export
- Corrected C4D export of flower node for the various meshing modes.
- Fixed meshing of flower node in quad mode (duplicated vertices at export)
- Added a warning when exporting as a quad plant that contains imported mesh that contains triangles.
- Fixed displacement baking being baked in mesh as well as being exported as maps (now it's one or the other)
- Fixed multi-layer material baking
- Fixed double sided material baking
- Fixed transparency export in C4D
- Fixed some mesh continuity issues, when importing mesh in a plant graph, and exporting the result.
- Added a warning when importing a mesh that contains triangles when the meshing mode is set to quads.
- Fixed normal map channel export
- Fixed broken seams in generic UV export

- [NEW] Optimized PlantFactory plant computation (5%)
- [NEW] Optimized Graph Edition (3x)
- Fixed a source of slowness in the computation of growth node animation.

- [NEW] It is now possible to position children orthogonally to the surface of the parent
- [NEW] Added two more sliders for adding random positioning and orientation of children objects added via whorl
- Fixed a potential issue with incorrect section definition
- Fixed a possible bug where the normals of a twisted geometry were not correctly computed
- Corrected the polygon count in auto LOD mode for detailed leaves.

- [NEW] Improved MetaNode edition
- [NEW] Improved connection edition
- [NEW] Improved graph layout when loading old functions
- Fixed connection dragging
- Fixed edition of fractal node noise parameter

- Fixed texture anti-aliasing on top cap
- Fixed multi-layer material rendering of branch primitive

- Fixed crash when deleting all seasons and re-opening dialog
- Function Graph Editor: Fixed potential crash when deleting/cutting nodes which includes outputs of the graph.
- Fixed memory leaks and possible crashes related to image handling
- Fixed rare crashes when closing the Function Graph
- Fixed a potential crash while editing plant parameters
- Fixed a potential crash when opening filter editor
- Fixed a potential crash while deleting primitive in preview
- Fixed AutoGrowth with detailed leaves crash
- Fixed potential crashes in GIF module, if the file is not recognized.

- [NEW] Handles opacity map
- [NEW] Handles image parameter
- Fixed reading scenes with previously unsupported parameters
- Fixed numb widgets after clicking on map preview in material editor
- Restored 4096 output size texture computing with a warning.

- [NEW] Uses visible handles for tangent manipulation in the filter editor.
- [NEW] Enabled the K shortcut to break tangents in the filter editor.
- [NEW] Double clicks in filter editor creates a new point where you have clicked.
- [NEW] Ability to remove a filter point by double clicking on it.
- [NEW] Vastly improved the reading speed of compressed files.
- [NEW] When saving a material file, a dialog now displays the progression of the rendered preview, and it can be stopped by pressing the escape key.
- [NEW] Split graph and preview menu for clarification
- Fixed bad motion in filter editor when moving a non-selected point while having a multi selection.
- Improved loading error feedback
- Fixed atmosphere editor that could not be opened again using the cog icon in the wind tab.
- Bigger min size for the filter editor
- Rearranged text positioning in dialogs, deactivated interactions with the sun positions and deactivated the painting cursor while the path tracer was active
- Reordered child parameter groups.
- Fixed a crash when deleting all season and re-opening dialog
- Fixed display of filter editor grid values (they were in normalized coordinates)
- Fixed selected point moving after clicking in the filter editor view, after having edited a value.
- Moved imported skin parameter near meshing parameters.
- Added a warning when switching the meshing mode, when it's incompatible with an imported skin.
- Doesn't show empty browser on skin import but does show the import dialog options if needed.
- Corrected a bug in blade wind animation (random animation of blades when the "Ambient motion of blades" was disabled)
- Browser: fixed potential crash when closing Application just after closing a browser.

- [NEW] A commercial license can now read a scene created in the Trial version on the same machine.
- [NEW] Improved thumbnail generator library stability
- Default compression level for JPG is now 97%.
- CrashSender: Avoids opening the CrashSender when the crash data is not available (Mac) + fixed UI issues & updated tech support & privacy policy URLs
- Fixed potential mismatch in the reading of incorporated images in very large (> 2 GB) files.
- Materials loaded from a same .mat file are correctly collapsed into a unique material afterwards.
- Improved progress bar for scenes created before R2.
- Improved robustness of thumbnails computation (Windows native browser) and added optional logs.
- Thumbnail generator dll now handles all e-on products formats.
- Fixed a potential crash while regenerating thumbnails cache on old collections.
- Thumbnail generator library now handles all e-on products formats.

Plant Catalog Collection update
This summer release also offers a new batch of 15 HD and LD - botanically accurate - vegetation species, including:
- Broadleaf trees: Citrus x aurantium, Citrus x limon, Focus carica, Jacaranda mimosifolia
- Bushes: Callistemon laevis, Callistemon rigidus, Callistemon viminalis 'Little John', Hibiscus rosa-sinensis, Malvaviscus penduliflorus
- Palms: Phoenix canariensis, Washingtonia robusta
- Perennials: Juncus rigidus
- Succulents: Beaucarnea recurvata, Dracaena draco, Euphorbia candelabrum

New collection items
e-on software will be progressively giving away its owned content collection formerly sold on Cornucopia3D to users of its new software solutions. The company owns more than 2,000 3D assets, that are currently being updated and quality controlled. These assets will be made available in batches with every new quarterly release. The R3 release therefore includes a first batch of more than 300 3D assets comprised of atmospheres, materials, vehicles, animals, sample scenes, etc.





About Vue and PlantFactory e-on software has revamped its product line-up, making its digital nature tools, Vue and PlantFactory, available as rental-only product bundles rather than individual purchases.

New features in the software include support for PBR shading, Allegorithmic's Substance material format, and the UDIM UV layout system; plus some interesting changes to the way Vue generates and exports clouds.

The firm has also rolled out a new corporate logo and a new sales website. The changes are the biggest to e-on software's product line-up and online presence since a cyber-attack took its old website offline last year.

E-on software is the leading developer of solutions for the creation, animation, rendering and integration of natural 3D environments (VUE, PlantFactory, CloudFactory Ozone and Carbon Scatter). E-on software products are used worldwide by the film, television, architecture, game, science, educational and entertainment industries.

In 2015, e-on software was acquired by Bentley Systems and now operates as an internal venture subsidiary.

Product: VUE and PlantFactory
Version: R3 build 3002553 *
Supported Architectures: x64
Website Home Page :
โค้ด:
https://info.e-onsoftware.com/
Language: english
System Requirements: PC *
Supported Operating Systems: **
Size: 6.8 Gb

- VueX 1.3 R3 Build 3002553
- VueExtra
- PlantFactoryX 1.3 R3 Build 3002553
- PlantCatalog 2019 Q3

VUE is a 64-bit application, designed for 64-bit versions of Windows 7, Windows 8, Windows 10 and Intel Mac OS X 10.10+ platforms. Like all 3D packages, it is highly demanding in terms of computer power. Although the application is totally multi-threaded to ensure the smoothest possible response, you must realize that there is a lot going on when you work in VUE.

Recommended System Specs
- Windows 64 bit (Windows 7, Windows 8 or Windows 10)
- Multi-core CPU (Intel QuadCore, Core I7, or Mac Pro), AVX compliant,
- 8GB+ of RAM,
- 4GB+ of free Hard Disk space (on the drive hosting the OS),
- We recommend a graphics card containing at least 4 GB of VRAM with a 3D Mark score of 10,000 or better.
Compatible Hots:
- Autodesk MAYA 2015-2019
- Autodesk 3ds Max 2015-2020
- Maxon Cinema 4D R15-R20
- Newtek Lightwave 11.6-2019

PlantFactory is a 64 bits application, designed for 64 bit versions of Windows 7, Windows 8 and Windows 10 and Intel Mac OS X 10.10+ platforms. A video board that can run Shader model 4 is required. For better performance, a minimum of 2GB of video RAM is recommended (Video RAM should not be confused with system RAM. Video RAM resides solely on your video board).

Performance of the software is directly related to the power of the system running it. PlantFactory is optimized to make the best of all the processors/cores on your system. The power of your video board directly impacts the frame-rate of the plant preview.

Recommended System Specs

- Windows 64 bit (Windows 7, Windows 8 or Windows 10)
- We recommend a graphics card containing at least 4 GB of VRAM with a 3D Mark score of 10,000 or better
- Multi-core CPU (Intel QuadCore, Core I7, or Mac Pro), AVX compliant
- 8+GB of free RAM
- 4GB of free Hard Disk space.

Download link:
โค้ด:
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