x64 | File Size: 519 MB | Thea For SketchUp v2.2.954.1860
Description:
Thea for SketchUp is a combination of powerful rendering engines of Thea with the simplicity of SketchUp. Having biased, unbiased and interactive render modes including GPU support at your fingertips, inside SketchUp view, is a joyful experience. The plugin lets you enrich your models with highly detailed three dimensional content, breaking old limitations related to handled model complexity.

Back Face Material Support:
Different materials can be applied to the front and back face of a surface allowing the creation of unique effects like fabric, leaves and more.

Interactive Render Overlay:
Thea for SketchUp allows you to run interactive rendering either inside Thea window or directly inside the SketchUp view, a feature that we call interactive render overlay. Additionally, with the use of interactive region rendering, you can select and render a region of the SketchUp view, providing ultra-fast feedback for complex scenery. It is a valuable tool in the workflow as it gives you an immediate visualization of modifications to the geometry, environment, depth of field, reflections, light distribution, material properties and external Thea models.

Advanced Material Editor:
The advanced Thea material editor has been fully integrated in SketchUp, bringing all the advanced and unique features of Thea materials. The user interface has been redesigned from scratch following SketchUp's simplicity and ease of use.

Adjust Exposure:
The Adjust Exposure button takes away the manual process of finding the correct exposure of the rendered image with one click. On top of that, three new exposure presets have been added for different scene types (interior, interior with sunlight, exterior).

Proxy Creation from FBX:
In Thea for SketchUp it is possible to import FBX, OBJ, DAE and 3DS files and convert them to Proxy Models. While importing a file the user is able to adjust the proxy materials.

Online Repository:
The Online Repository [link] can now be accessed directly from the Thea content browser. To download an online material, double-click the thumbnail. After the download is complete, the material can be applied with the Bucket tool. Since downloaded materials are saved locally, there is no need to re-download them.

Stereoscopic Rendering:
Stereoscopic image output exports two 360-degree images for both eyes, letting you see the model in 3D using simple red-cyan glasses or VR headset.

Fog & Cloud Presets:
With Thea for SketchUp you can adjust the Global Medium of your scene, via the settings at the Environment tab. The Fog preset allows you to control the fog density, the bottom and top positions, and create unique photorealistic renderings.

Additionally, there is also a Cloud material preset for adding volumetric effects on defined solid groups or components.

Features:

Custom Scene Update:
-The Custom Scene Update buttons allow the user to control the update of materials, geometry, lights, and proxies every time the scene starts rendering. This makes it possible to turn off geometry updates when you only want to edit materials or lighting.

Section Cuts:
-Section cuts are now supported in SketchUp 2014 (and newer versions). Section cuts allow you to cut through buildings and rooms maintaining the same interior lighting as if the external walls were still in place.

Light Editing Tool:
-Thea for SketchUp has its own point lights. The Light editing tool not only allows precise light positioning, but it can also give live feedback while rendering interactively in the main window.

Advanced Shadow Catcher:
-Integrate your models into a scene with a background image, introducing realistic shadows produced by IBL, Sun and Thea Point Lights. It can also produce real reflections on the ground-plane.

Photoshop PSB/PSD output:
-Thea for SketchUp supports Photoshop PSB/PSD files (8, 16 and 32bit). This makes it possible to save multi-layer images in large formats.

Resume Rendering:
-Any rendered image can be saved as an .img.thea file. This file can be reloaded inside Thea Rendering Window at any time allowing the user to resume a rendering.

More Features:
-Spectral Renderer
-Batch Render Tool
-Point Lights (Omni, Spot, IES)
-Access many ready-to-use high quality materials.

System Requirements:
-OS:Windows 7/8/10 64-bit,
-CPU:Intel SSE3 CPU (or compatible),
-GPU:for Presto GPU Nvidia CUDA Graphics Card (Compute Capability 2.x/3.x/5.x/6.x/7.0/7.5) with latest graphics driver or AMD Graphics Card (Hawaii, Tahiti, Pitcairn, Capeverde, Bonaire) with latest OpenCL and graphics drivers,
-Combability:SketchUp 2015,2016,2017,2018 and 2019 (Make or Pro)Whats New:
Thea For SketchUp v2.2.954.1860 Release Notes:

SketchUp 2019 specific:
-Fixed basic scene animation
-Fix for not working group/component Mask
-Fix for not working material selection from a list
-MAC - Fix for missing geometry smoothing
-MAC - Fix for issues with Batch Rendering when a scene transition was not turned off in a second Batch Render run resulting in wrong camera position
-Materials from SketchUp material library can be selected now from the list in Thea editor even in localized versions

General:
-Fixed Presto crash with Synthesis layering when a layer fails to convert
-Fixed area emitter cashing for Presto GPU when there are emitters in the same object on the same "level" in hierarchy
-Crash fix for CPU engines when there are present front+back area emitters and the Sun
-Potential crash fix for Presto OpenCL port when no OpenCL platform is installed
-Fix for inconsistency between CPU engines and Presto, when in a basic material there is reflectance setup with black color
-Fixed basic scene Animation rendering crash when a camera is parallel
-There is a potential fix for not getting rendered image from Presto when memory on Nvidia GPU was low
-Fixed layout resting to default when Tools or Settings panel has been emptied
-Thea Browser: Material import - when a different texture projection then UV is used, then Thea material texture size is set to 1.0x1.0m to prevent stretching the non-UV mapping in rendering
-When saving imgae/model a spinning wheel is shown now until the saving is finished
-License Wizard has been replaced by License Setup Dialog introducing new Lease and Educational license types. Existing Node-locked licenses work as usual - no need to change anything.
-Plugin license PDF updated with the new User License Agreement including terms for the new license types

Material Editor:
-Procedural color selection allows entering manual color values
-Texture Selector has no issue with dragging a bitmap (RV931 regression bug), but still allows a direct change of bitmap texture
-Texture Preview is updated when a procedural type is changed in a layered texture
-Texture Selector small preview is updated when a procedural color is modified
-Ensured that SketchUp Textures are saved correctly with localized file names





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