The primary method of programming games and applications in Construct is through 'event sheets', which are similar to source files used in programming languages. Each event sheet has a list of events, which contain conditional statements or triggers. Once these are met, actions or functions can be carried out.[6] Event logic such as OR and AND, as well as sub-events (representing scope) allow for sophisticated systems to be programmed without learning a comparatively more difficult programming language.[7] Groups can be used to enable and disable multiple events at once, and to organize event


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