Title: PeriAreion
Genre: Indie, Simulation, Strategy
Developer: TBA Games
Publisher: TBA Games
Release Date: 19 Feb, 2015
Steam: http://store.steampowered.com/app/349540/
Release Name: PeriAreion 5.0-TiNYiSO
Game Version: Update 5.0
Game Releaser: Cracked By TiNYiSO
Size: 897 MB
About This Game

Explore a new and unforgiving frontier. Lead an international team in establishing humankind’s first foothold on another planet. Extract raw materials from the Martian surface to refine and use. Survive dust storms, accidents, and hypoxia. Achieve complete self-sustainability, or die trying.
PeriAreion, an astronomical term for the closest approach to Mars, aims to blend real-time strategy gameplay with a little simulation and science.



















MINIMUM:
OS:Windows 7
MEMORY:8 GB RAM
DIRECTX:Version 11
STORAGE:3 GB available space



File Recovery Record 3~5%
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Patch 5.0.0 Notes

24 December – cameronb73
We just finished uploading the Mac and PC builds of PeriAreion 5.0.0. Here’s an idea of the improvements we have made:

Here’s whats new:
New 3D art! Modules, colonists, terrain: everything just looks better.
In-game popup video tutorials that are hopefully both quicker and more enlightening than the separate tutorial level/walls of text in the original game.
Usability. Complete overhaul of user interface.
Replaced the old “drag and drop” system of getting colonists to perform tasks inside modules. Now, nearly all activity happens outside in the game world rather than in confusing menus with lots of tabs. Just click on a module to see the tasks your colonist can perform within it.
Less micromanaging. Colonists will now perform certain tasks continuously until they run out of resources or are ordered to stop.
Refill air without leaving your EVA suit! Colonists can now pop by the lander to top up their air.
Dual Rovers. You can now unlock a second rover from the research tree.
Teamwork added accidentally! Due to a bug, Colonists can now work together to mine a resource node. This functionality was 100% unintentional but since we always wanted it that way so we left it in.
New navmesh and better pathfinding for colonists.
New portraits for all colonists. Tilde still looks like a man, though.
New colonist model and new animations, including a more dramatic death animation.
New voices for the Chinese, Australian, German and Jamaican colonists thanks to some amazing volunteers. Also, new credits thanking said volunteers.
Completely new HUD– now 94% less confusing than original HUD!
A new resource, “Parts”. A general term for components your colonists can manufacture using in-situ resources. Used to repair broken bits on modules and equipment. The Geology module now has the main task “Manufacture Parts” rather than the ability to repair other modules (which never made much sense). Repair is now an additional option in the module task menu for each respective module.
New improved models and textures for all modules. No more “handpainted by a small child on an ipad” aesthetic.
Terrain textures on all maps have all been repainted and normal mapped to make the terrain appear more realistic than before.
ICONOGRAPHY FOR EVERYTHING! Colonist abilities, resources, research tree, maps… you name it, we’ve made an icon for it!
New map screens, now accessible through a compass at the top of the screen.
Rebalanced research tree upgrades.
The rover no longer moves on its own or stalks people. We think.
Known issues:
PeriAreipedia Gameplay Articles are still being finished/dropped in so some are locked at the moment. All the science articles are in.
The info box at the bottom left hand of the screen sometimes stays up when it should not be up. Mousing over any HUD button or environment object should fix that.
Mars has 1/3 the gravity of Earth, although the Rover has less than that. Ramping over hills will cause it to glide.
Colonists will stand for a second before bending down to interact with a POI. We’re working on refining animations and adding some nicer visuals to all colonist actions.
Missing SFX on some of the UI/environment objects, audio pass is on the list of to-dos
We’re reworking the cutscenes and still adding some animations to make landing, receiving payloads/colonists from Earth, and winning/losing more exciting and less anticlimactic.
When Ling dies her name still shows up as “Pang” on the memorial
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