[Patch Notes] v0.2.1: Bug Fixes & Improved Performance
5 January TeamCHKN
Happy New Year, everyone. Thanks for all your feedback on the Adventure Update! Weve got a new patch for you today full of optimizations, improvements, and bug fixes.
If you were having trouble with framerate (lag), loading times, or crashing specifically, this patch should help quite a bit.
NOTE: Folks on 32-bit operating systems who were getting invalid platform errors will now skip the error but will likely crash during loading. Were still working on this! We hope to bring back 32-bit support soon. Until then, the previous version is available to play (v0.1.15)! Right-click on CHKN in your library, select Properties, go to the Betas tab, and select previous in the dropdown menu to download that version.
Here are the full patch notes
IMPROVEMENTS:
Added terrain streaming to lower memory usage and increase frames per second
The Render Distance setting is now automatically selected based off of system memory. (You can set it higher manually if its not to your liking once you load the game. Just be sure youre over minimum specs, otherwise you risk crashing!)
Launcher settings (Graphics Quality and Resolution) will now take priority over in-game settings
Improved Stay command to make a creature stays put in an area until commanded to do something else
Improved AI so creature will not move away as the player approaches to feed or pet it
Added a Cancel command to the whistle, which will stop creatures from performing the current action
Creatures that become untamed will no longer become aggressive immediately
Buckets now display interaction text based off of crosshairs target
Creature legs now animate backwards when walking backwards (no more moonwalking)
Death messages added
Default creature names added
Optimizations to item network syncing
Water and terrain culling added to increase performance
The tutorial starter creature can no longer be untamed or damaged while in the tutorial temple
Hoe tool degrades less quickly
BUG FIXES:
Time spent on black screen during initial load significantly reduced
Fix to creature necks not animating correctly
Fix to creatures climbing trees
Fix to creatures walking through fences
Fix to invisible water trigger in temple
Fix to allow riding even if a creature is commanded to use a treadmill
Fix to bugs with multiple creatures using a treadmill that causes it to glitch out
Allow beams to be seen on all LOD levels
Fix to missing onboarding with the campfire
Fixed negative colliders on mirrored lifeblocks
Orb limit in creative mode is now unlimited as intended
Disallowed save game names with invalid characters
Fixes to save game corrupting bug with structures
Fixes to structures not displaying the right visuals on load
Fixes to structures not orientating correctly on load
Fixes to the stucco roof collider fracturing neighboring blocks
Fixes to not being able to pick up items with auto-pickup setting off
Changes to release unused memory when a chunk unloads
Fixes creature movement to slow down when approaching their target and slide less
Fix to workshops returning too many logs when canceling queue
Mill and treadmill animation/sounds now stop correctly when unloading
Sap no longer gives maple seeds
Cactus no longer edible
Temporarily removed the ability to open games to multiplayer since its incomplete (Coming back in the next version when its finished and working!)
Thanks!
Team CHKN