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  1. #1
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    Cool (PC/Windows) STONEHEARTH: ALPHA (Steam Early Access) - Minecraft MMORPG [2014|81MB|SHARED|ONE2UP|ULM]




    Stonehearth: ç Kickstarter çù繡عҡʹѡѲö ¡͵駢ͧ˹ Tom Tony ҡ Cannon Brothers ¾Ѳ Evolution Championship Series ҡ͹ 觷ҧѲҺ͡ Fighting ҹ ѹ MMORPG Sanbox ͹ԧ к Real Time Strategy ¡ѹҧ ͧͧк蹨麷繹ѡúͧ¤ͧ лͧǺҹʹ鹨ҡѹµҧ й͡ҡسѧͧ͡, ѵشԺҧ ͹ҧ觵ҧ ա ѹѧö蹤 ͨẺ Co-op Online 蹡ѹ ек PvP ա [ôԵ: playinter.com ]

    Publisher: Radiant Entertainment
    Developer: Radiant Entertainment
    Genre: Adventure, Indie, Strategy, Simulation, Early Access
    Language: English





    About the Game:
    -----------------------------------

    Stonehearth is a game about exploration and survival in an epic fantasy setting. Your job is to help a small group of settlers survive and carve out a place for themselves in a hostile land. Youll need to establish a food supply, build shelter, defend your people, and find a way to grow and expand, facing challenges at every step. Starting from procedurally generated terrain with dynamic AI encounters, Stonehearth combines city sim and good old combat with infinite building possibilities. Its built to be moddable at every level, from your city, to the people and creatures inhabiting the world, and will ship with the tools and documentation for you to add your own customizations to the game, and share them with friends.











    Key Features:
    -----------------------------------

    * Build and Grow Your City - The heart of the game is city building and management. When you're just starting out, you'll need to juggle tasks like obtaining a sustainable food supply, building shelter, and defending your fledgling settlement from raiders. Once you've achieved a foothold in the world, it will be up to you to write the destiny for your people. Youre going to have the flexibility to choose your own path in this game. Do you want to build a great conquering empire? A vibrant trade city? A spiritual monastery? We really want you to feel like this is your settlement, and give you the tools that make it look and operate exactly as you wish.
    * Level Up Your Settlers - All the settlers in your towns have jobs. A job is like a class in a role playing game. Each job has a specific role like hauling materials, building, crafting, and fighting. As your little guys work at a job they will gain experience and levels. Some jobs, when they meet certain pre-requisites, can upgrade into entirely new jobs with new capabilities. Usually to assign someone a new job you'll also need to craft a tool for them. The Mason can craft blocks, statues, and tools from stone, but to do it he'll need a mallet and chisel crafted by the carpenter. Our goal is to have a tech tree that's both very wide and very deep, so there will be plenty of different kinds of things to do in the game, but also a lot of depth to explore if you want to concentrate on any one area.
    * Epic Boss Fights! - As your town becomes more wealthy and prosperous, you risk attracting the attention of one of the world's Titans, epic boss monsters looking to protect their turf, or just to plunder your riches. Each boss will have a unique lore and set of abilities used to lay waste to your city.
    * Player Driven Legacy Through Modding - We LOVE mods and want to make it as easy as possible to author and share mods.

    System Requirements:


    Homepage - http://stonehearth.net/
    :
    ------------------------------------------------------------------------------------------------------------- 
    STONEHEARTH - Update History:
    ------------------------------------------------------------------------------------------------------------- 
    
    v0.12.0r463:
     Fixed shepherds not shearing sheep.
     Fixed shepherds gliding when collecting animals.
     Fixed bug that prevented harvesting tasks from being cancelled.
     Correctly show the required resources when designing custom buildings. Previously, it would routinely ignore added windows, doors, and fixtures.
     Fixed engine error in 'set_contributes_to_score'.
     Fixed disappearing rows when trying to close the party windows with the 'ESC' key.
    
    
    v0.12.0r460:
    New Content
     Rabbits, poyos, and sheep oh my! The shepherd can now raise multiple types of animals. Well fed animals also now have babies and poyos will lay eggs that can either hatch into chicks or be used in recipes. Remember to create animal feed from the Cook so that your animals have something to eat!
     Oak tree saplings can now be farmed, harvested, and planted in the world.
     Added and updated a number of cook and carpenter recipes including corn bread, poyo pot pie, roast poyo, fried eggs, and omelettes.
     13 new music tracks have been added!
    Bug Fixes
     Teardown ladders after scaffolding to give hearthlings a chance to get off the roof before becoming stranded.
     Fixed bug computing 2nd story floor dependencies which could result in a structure becoming unbuildable.
     Improved scaffolding logic for complex buildings.
     Fixed assertion errors when building and tearing down ladders.
     Fixed bug placing doors and windows in invalid locations.
     Fixed frozen hearthlings when picking up ghosted items.
     Fixed save/load bugs with the inventory system.
     Fixed bug that caused hangable items to fall down.
     Fixed bug preventing hanging items on cliffs.
     Fixed a rare crash starting a new game.
     Fixed bug that prevented water bodies from merging resulting in permanent blue squares and high CPU usage.
     Water no longer renders as black when the rear plane is not facing the sun.
     Fixed an engine error when a hearthling task terminates at the same time as a lua thread.
     Fixed the collision region for the Picket Fence Gate and Cobblestone Fence Gate.
     Fixed the promotion sound effect which was somtimes too loud.
     Fixed bug that kept popping up the storage UI when no storage was selected.
     Crafter maintain function now works as advertised.
     Fixed bug reordering crafting queue.
     Fixed UI error when a character sheet is open for a hearthling that dies.
     Fixed UI error Attributes must be numbers, strings or booleans
     Fixed disappearing UI when clicking the x button on the daily report.
     The close button now works on the save window.
     Fixed bug that caused the Zzzz animation to terminate early for sleeping pets.
     Fixed crash loading game due to a race condition with ladders.
     Fixed bug that caused hearthlings to be stuck in beds and chairs on load.
     Fixed crash on start when Stonehearth is installed in a virtual hard drive / virtual folder.
     Fixed bug causing crash on load when a ladder has already been destroyed.
     Fixed engine error when cancelling and removing a structure.
     Fixed bug casing hearthlings to dance randomly when trying to eat.
     Fixed food and food container categories for a bunch of items.
     Fixed bug that was leaking pathfinders and reducing performance.
     Fixed engine errors during load caused by race conditions.
     Fixed bug trying to update scaffolding that had been removed.
     Fixed several bugs that caused the UI to disappear.
     Fixed UI error when reordering items in the crafting window.
     Navigation buttons for the Chromium embedded browser have been disabled. Previously, hitting backspace could bring you to the previous menu.
     Fixed bug that displayed deployed items separately from undeployed items in the inventory window.
     Fixed an ai bug that restocked an item when trying to move it.
     Fixed bug initializing items that did not define a mob in their json.
     Fixed collision region for large boulders.
     Fixed bug that was orphaning items in backpacks when entities were destroyed.
     Fixed bug that was orphaning timers on suspended threads.
     Fixed loading race condition with the health observer.
     Fixed engine error trying to craft level 6 recipes.
     Fixed engine error for one frame animations that are used for posing.
     Fixed input fields that were triggering numeric hotkeys.
     Fixed engine error that could occur when changing storage filters.
     Fixed morale penalty when the shepherd harvests animals.
     Fixed frozen hearthlings bug when destroying an occupied bed or chair.
     Recreate ghost and iconic entity forms when they are destroyed with the debug console.
     Fixed bug when destroying items inside backpacks.
     Improved grow walls command to handle more cases with 1 block wide cuts in the floor.
     Fixed engine error with pastures when saving/loading the game.
     Fixed a race condition on load with the waterfall renderer.
     Fixed crash to desktop when recovering from an assertion with no error message.
     Fixed duplicating items when a promotion is cancelled.
     Made all crafter workbenches restockable (under Tools).
     Fixed a bug when reserving space while restocking.
     Fixed save/load bug with raiding scenarios.
     Fixed bug that prevented old talismans from being used to promote.
     Fixed a number of race conditions on load that resulted in engine errors or odd behavior.
     Fixed item_has_been_looted error when trying to restock destroyed items.
     Fixed try_spawn error when raiders are killed trying to leave the area.
     Fixed engine error when trying to pick up an item from a deleted stockpile.
     Fixed save/load bugs with postures when saving during panicking, eating, etc.
     Fixed units stuttering when engaging in combat.
     Fixed UI error on the promotion window.
     Fixed ladders being placed in the wrong orientation against rotated objects.
     Fixed firepit seats being placed in odd locations when the terrain is not level.
     Added missing value/buy/sell data for a number of construction and decorative items.
     Fixed hearthlings repeatedly picking up and and putting down items that had been looted.
     Fixed another item_has_been_looted error when trying to restock destroyed items.
     Fixed missing loot icons on load.
     Loot operation now uses a loot instead of a harvest cursor.
     Fixed error invalid normal in normal_to_rotation() when trying to place items.
     Fixed resource leak that was preventing threads and datastores from getting cleaned up.
     Fix a huge resource/performance leak with pastures, typically when they are fenced in.
    Other Changes
     Large AI performance gains with the new CPP AI.
     Large pathfinding performance gains with the new subspace pathfinder.
     Improved performance of the AI task scheduler.
     Improved performance when placing lots of items and ladders.
     Improved performance when looting.
     Improved performance when harvesting trees, plants, and boulders.
     Improved AI performance when building structures.
     Reduced memory usage of the game.
     Storage filters can be defaulted to None under the Settings->Gameplay menu.
     The storage UI now remembers which tab was last open, so checking contents and filters on multiple storage entities should be much easier now!
     Ore veins can now be found closer to your starting location. Previously, we removed them from the vision radius when settling.
     Malnourished animals cannot be harvested for meat.
     Rotting food now has visual and sound effects.
     Buff durations now show up in the UI. Shift-click a buff to dismiss.
     Shops now have limited quantities of items for sale (instead of 99).
     Pets now have character sheets.
     Reset pet hunger when first acquired.
     The number of wood logs harvested from trees has been reduced.
     Wood stacks now contain 100 units instead of 120.
     Added sound effects when buying and selling from shops.
     Increased experience point rewards for cooking items.
     Improved the tool for drawing multi-story floors.
     Footman base armor has been reduced so that the padded vest is actually an upgrade.
     Reproduction rates of animals has been reduced.
     Cooks no longer build structures.
     Masons can now build Stone Chests which hold up to 64 items.
     Blacksmiths can now build vaults which hold up to 256 items.
     Game Speed 3 can now be enabled in Settings->Gameplay->Experimental.
     When facing items, hearthlings now face perpendicular to the items closest block. Previously, they faced the center of the item which could place them at an angle for items larger than 1×1.
     Added slider to Settings->Gameplay to control the maximum number of citizens in a town. If you are experiencing idle hearthling issues, try lowering this limit.
     Reduced the maximum density of animals in a shepherds pasture.
     Added flavor text for the arch backed chair, leather bound chest, brightbell and frostsnap window boxes, wooden doors, and mason and blacksmith signs.
     The game no longer spams duplicate errors to the error window causing the error count to rise indefinitely.
     Alt + z hides the UI.
     Print Screen key takes a screen shot.
     Item dropper debug tool now has autocomplete support.
     More console debug commands added. Type help in the console to see the full list.
     Shift clicking an entity now brings up a context menu of actions (when debugtools is installed).
     Better error handling of json errors for modding.
    
    v0.11.0.r453:
    Bug fixes
     Fixed issue preventing cooked food from being eaten.
     Fixed issue where carpenter maintain was broken for crates.
     Jerky can now be placed in storage.
     Don't relax near hostile firepits.
     Prohibit ladder combat.
     Only user placed ladders can be removed from the top (fixed again).
     Fixed bug that prevented items from being placed in mining zones.
    Other Changes
     Value of stone has been reduced from 2 gold to 1 gold.
     Frequency of the Rabbit Clan Statue has been reduced.
    
    
    v0.11.0.r450:
     Fixed bug that caused poor performance when building tall structures.
     Fixed crash placing freestanding walls when a column location could not be found.
     Support connecting two buildings with a freestanding wall.
     Only user placed ladders can be removed from the top. This helps to prevent hearthlings from stranding themselves on the roof.
     Changed storage filters to account for flour and wheat.
     Fixed UI error when promoting a hearthling and closing the dialog too fast.
     Prevent the 'None' checkbox on a storage filter from becoming stuck.
    
    
    v0.11.0.r447:
    Bug fixes
     Fixed bug tracking the occupied space in stockpiles which could cause hearthlings to randomly pick up and put down items.
     Fixed bug in stockpile filters when all items are acceptable.
     Fixed bug that caused undo to create holes in buildings.
     Fixed bug that caused items to not undeploy.
     Fixed bug that caused ladders to be unremovable.
     Fixed errors when actions could not be completed.
     Fixed error when trying to pick up an item off a table when the item has already been picked up.
     Fixed promotion talismans no longer glowing after load.
     Prohibit digging through the bottom of the world.
     Fixed error using instabuild and instamine when a building or mining zone was not selected.
     Wolves no longer get stuck in the ground (While trying to equip hearthling gear stolen by goblin thieves; bad wolves! Need opposable thumbs first, and smaller torsos!)
    Other Changes
     Improved pathfinding and task scheduling performance when there are lots of ladders around.
     Improved performance when there are a large number of items in stockpiles.
     Make the camera point north again when choosing a settlement location.
    
    
    v0.11.0_dev.2534:
    Bug fixes
     Fixed issues with timers and alarms that were potentially causing hearthlings to get stuck in the ground.
     Fixed disappearing hearthling when the chair or bed she's using is restocked/destroyed.
     Fixed error on load trying to restore tasks on destroyed items.
     Fixed bug trying to raise walls around overly complex floor regions.
     Fixed some ai behaviors with picking up and restocking items.
     Fixed location of windows, doors, and mounted items that colistd be off by one when a template was rotated.
     Fixed bug when trying to extinguish the firepit. This was causing your games to load frozen with no UI.
     Fixed issues placing ladders in complex regions.
     Fixed error when removing ladder that had not finished building.
     The place item window now scrolls properly.
     Objects that have been destroyed are now deselected.
     The fine wooden wall lantern is now sellable.
    Other Changes
     Added option to return to the main menu / title screen.
     Ladders can now be removed from the top.
     When placing items/templates, defalistt the orientation to face the camera if no other orientation is set.
     Added recipes for making flour and peasant bread.
    
    
    v0.11.0_dev.2521:
    Bug fixes
     Fixed bug causing hearthlings to appear stuck in the ground.
     Fixed error starting hearthling tasks when loading a game.
     Buildings with flat roofs now build.
     Fixed many scaffolding issues.
     Fixed assertion error when designing custom buildings.
     Fixed bug placing templates near cliffs.
     Fixed pausing construction on a building.
     Make sure 'Finished Editing' button is shown when drawing floor or raising walls.
     Fixed UI issues for buildings actively under construction.
     Fixed issue building ladders without a proper destination.
     Fixed error finding path to item that is being moved (mostly crates).
     Fixed bug trying to pick up items that were destroyed.
     Fixed error when hearthling tries to start task on an item that was recently moved in/out of storage.
     Fixed error in the population tracking code.
     Fixed bug causing the trader in the trade encounter to return immediately.
     Fixed bug that started the next encounter too soon.
     Fixed bug that showed dialog for entities that were dead.
     Fixed bug counting items when using the crafter maintain function.
     Fixed floating plants.
     Promotion window now live updates.
     Hearthling activities now live update again on the citizens window.
     Fixed categories for the plushie toy rabbit, wooden piggy bank, normal and wicked firepits.
    Other Changes
     Blonde and sandy hair variants are now available for female hearthlings.
     Base hearthling attributes now use a gaussian distribution (bell curve).
     Major performance gain when placing traps in areas with lots of items.
     Level 1 Farmer is now a requirement to promote to a Cook.
     Crop growth rate has been tuned to be slightly slower.
     Exit game now has a confirmation dialog.
     More text fields have been internationalized.
     Make the terrain highlight service mod friendly for adding new types of minable resources.
    
    
    v0.11.0_dev.2513:
    Bug Fixes
     Fixed crashing bugs when placing free-standing walls.
     Fixed windows not being placed on buildings.
     Fixed bug that caused hearthlings to walk to the wrong location when picking up items from stockpiles.
     Fixed bug that prevented using ladders to reach mining zones on cliffs.
     Fixed hearthlings floating in air after hanging an item on a wall.
     Fixed engine error when a hearthling cannot reach an item to pick it up.
     Fixed engine error when undeploying hanging items.
     Fixed engine error when goblins try to pick up items higher than foot level.
     Fixed assertion error when rotating items.
     Fixed hearthling activity descriptions missing on citizens window.
    Other Changes
     Allow free-standing walls to be built on top of other structures.
     Added more items for purchase with the trader.
     Goblins no longer have backpacks.
     Goblins go away if you appease them multiple times.
     Goblins leave after raiding you enough times that they become bored.
     If goblins leave before they are defeated, they will eventually return.
     Bleating sheep.
     Added more logging to detect corrupt installations.
     You can now insta-mine from the console via the im command.
    
    
    v0.11.0_dev.2477:
    Embark!
     When starting a new game, you can now see portraits and roll attributes for your hearthlings. (Mouse over the attributes to see a description.) You can also give your hearthlings new names and purchase inital starting equipment.
    Crates
     Carpenters can now craft crates to store and organize your items. Crates come in two sizes and function much like mobile stockpiles. This means you can move them to where they are needed. For example, you can load up a crate with wood and then move it near a construction site. Or, put a food crate in your dining hall!
    Backpacks for All
    All hearthlings are now equipped with a backpack that can hold up to four items. This makes them much more efficient at restocking items as well as other tasks. You can see the contents of their backpack on the character sheet.
    Preview of the Cook
     The cook profession has been enabled. There are only two recipes at the moment, but we will be adding many more later. Uncooked food now spoils after a few days, so dont overproduce it! Prepared food lasts longer but will also eventually spoil.
    Attributes
     Hearthling attributes now have more of an impact on the game. Over time, well continue to add more effects. An example of some of the effects currently in the game:
     Diligence increases crafting speed.
     Curiosity increases experience gain when crafting new items.
     Inventiveness increases chance of crafting fine items.
     Muscle increases weapon damage.
     Stamina determines duration of hearthling sleep.
     Courage determines change to flee in combat.
     Compassion affects maximum number of trapper pets and improves sheep wool production and reproduction rates.
    Performance
     Improved/fixed stuttering when you have a large number of items in the world.
     Improved lua garbage collection behavior. This should help with memory issues on slower systems.
     Increased rendering engine performance while reducing cpu usage.
    Other Changes
     You can now specify the seed used to generate the world so you can replay a map.
     The fog of war has been lifted when selecting your starting location.
     Portraits added to the unit info pane in the bottm left corner. Clicking on the portait brings up the character sheet.
     Added many tooltips to the character sheet and building designer.
     Show armor and weapon bonuses on the character sheet.
     Hearthlings can now pick up and place items on multiple levels instead of just at foot level.
     Hearthlings no longer pop up when placing large furniture.
     Hearthlings no longer build ladders when they can reach the item from ground level.
     Removing ladders now shows the undeploy icon.
     When moving items, their initial facing is preserved.
     Clicking units in the party window will now select and zoom to them.
     When buying and selling items, the reticle no longer obscures the quantity.
     Hearthlings now sleep in the center of the bed.
     Enemies no longer gain experience and level up.
     Incompatible saves can no longer be loaded.
     Game speed hotkeys have been moved to ~, 1, 2.
     The debug console hotkey is now ctrl-shift-c.
    Crash Bugs
     Fixed crash when taking screenshot for saving. If you are running old Intel video drivers or Parallels for the Mac, you will now see a blank screenshot, but should be able to save.
     Fixed crash due to lua coroutine (multi-threading) bugs.
     Fixed crash sending too much data from the server to the client.
     Fixed crash on older Intel video drivers.
    Other Bugs Fixed
     Manually extended auto-placed ladders can now be removed.
     Renaming structures no longer causes the camera to move.
     Fixed hearthlings floating on top of chairs while eating.
     Fixed issues when saving/loading the game while a hearthling is sleeping.
     Fixed hearthlings sleeping twice in a night.
     Fixed error in the scaffolding manager.
     Fixed error when placing items in buildings.
     Fixed bug trying to restore destroyed items on game load.
     Fixed save/load issues with farms.
     Fixed error with shepherd looking for more sheep.
     You can now save the game before placing the banner.
     Rotating an item while placing it now correctly rotates its collision shape.
     Crafter workbenches now have the correct collision shape.
     Fix camera zooming away when focusing on carried item.
     Fixed lots of small UI issues.
    
    v0.1.0a10.5.3:
    Performance
     Pathfinding through gates and doors has been optimized.
    Bugs Fixed
     Fix some crashes on Intel video drivers, and add more diagonostics to track down video driver issues.
     Fix errors saving game when temp directory is not writeable.
     Fix errors when loading game.
     Fix error when promoting Shepherd to another profession.
     Fix moving objects when hearthlings drop the item during the move.
     Fix error in the aggro_observer (again!).
     Fix error in the attribute_component.
     Fix error in the scaffolding_manager.
     Fix error when attempting to tear down buildings.
     Fix bug counting items for collection quests.
     Harvesting plants no longer causes workers to drop their current task.
     Plates of food will now be eaten if dropped.
     Fix categories for weapons, armor, banners, and job promotion items.
     Fix error when opening trading window.
     Fix error when overbuying items from trader.
     Fix error when reordering items in workshop.
     Health bar on character sheet now updates on damage.
     Add missing status text that indicates what hearthlings are up to.
     Fix issues when clicking 'Roll New Map' too quickly.
     Fix UI error when hitting ESC before placing the banner.
     Fix error on expired bulletin.
    Other Changes
     Camera zoom can now be controlled by keyboard + and -.
     Camera pan can now be controlled by pressing the middle mouse button and moving the mouse.
     Camera tutorial is now hidden after completing it once.
     Make the Daily Update notification sticky.
     Add missing close button to the error dialog.
     LuaJIT is causing problems and has been disabled. As a result, world generation will take a little longer.
     The enable_64_bit flag has been removed and replaced by the force_32_bit flag. You should run the 64-bit client if at all possible. The 64-bit client is faster and supports larger towns. We will optimize the memory footprint for both clients in the future.
    
    
    v0.1.0r393:
    Better Error Window
     The error window is much improved and can now be closed permanently via the Close Permanently button. Click the Close Permanently button if you never want to see any error messages in this play session again. If you DO still want to see error messages, so that you can take pictures and send them to us (much appreciated!), then just close the window the usual way, by hitting the close button in the upper right corner. Unfortunately, updating the window borked our file paths such that the close link is invisible, but were sure youre so used to hitting the button that muscle memory will help you get by. Please still go click there; your belief will make it work. (Fixing for next release.)
    Start Up Diagnostics
     Weve added a lot more diagnostics to help determine the cause of crashes on start up. Although this build may still crash on start up, the data it provides will help us fix the issue.
     Also, if you are having problems launching the game on Windows 7, make sure Service Pack 1 is installed.
    Bug Fixes
     Lua no longer consumes 100% CPU after multiple errors.
     Removing a building after starting construction no longer generates a
     scaffolding error.
     Deleting a building after placing template no longer throws errors.
     Workers will now restock items acquired from the trader.
     You can now promote even when the talisman is located at high altitude.
     Items in stockpiles at high altitude are now included in inventory/score.
     Hitting escape while planting banner no longer throws a UI error.
     Fixed errors when shepherd is chasing down sheep.
     Fixed waterfall error when water bodies are merging.
     Errors from aggro_observer are now fixed.
     Rendering errors that resulted in light shafts / god rays emanating from light sources is fixed.
    Other Changes
     Party menu now has hotkey g. Pargy? No! G for group! Clearly.
     Various tooltips fixed.
    
    
    v0.1.0r345:
     Build r345 contains all the fixes pushed last week as well as a few more tweaks to the goblins, performance, etc.
    
    
    v0.1.0r335:
    Goblin Campaign Changes
     Goblin camp spawns much later in the game
     Goblin camp is now neutral to you when it first spawns, and will be until you decline the shakedown
     There is now an option to decline the shakedown halfway through the collection period
     Wolves nerfed
     Fewer goblin brigands spawn with raids
     Reintroduce goblin thief/brigands
    Misc. Changes
     Net worth equation adjusted so that its easier to get to 20 people (cap is now 40)
     Footmen level up faster
     Goblins and undead now drop loot when killed. Use the loot command to harvest their loot
     New tool to mine individual blocks
     F5 now reloads the UI to clear javascript errors and fix stuck UIs
    Bug Fixes
     Goblin camp no longer will spawn underwater or over your buildings
     Goblins should defend themselves every now and then instead of mindlessly raiding your stockpiles
     Wolf camps no longer sometimes spawn infinitely
     Goblin Chieftain is no longer an apprentice footman
     Goblins no longer should get stuck on the roofs of houses on or tops of the loot chests
     Fix errors after performing undo on roofs and walls
     Destroy buildings now works correctly
     Fog of war now updates correctly
     The Goblin Thief encounter has returned
     Fences and gates are not beds!
     Fix visibility of ghosted items
     Fix crafter maintain function
     Improve performance when rendering of lights
     Improve performance when building large roads and floors with patterns
    
    
    v0.1.0 dev.2378:
    Water, Part 1
     Lakes now spawn in the world, and water behaves rationally as the terrain is deformed. Theres still a lot to do here: rivers, improvements to the simulation, swimming, and the ability to use water as a resource.
    Building Improvements, Part 1
     The building system has gone through a major upgrade. This is a work-in-progress. Expect bugs and unfinished features.
     You can now create multi-story buildings using the slab, grow-walls, and grow-roof tools! This is especially buggy at this stage of the Alpha, but feel free to try it out.
     The road and building designers have been merged into a new GUI.
     Hearthlings are smarter about building shapes created out of slabs.
     Many more building patterns
    Combat Improvements
     Part 2 of the Goblin Campaign: Wolf Raiders! Send your hearthings to free the wolves from their cages before their trainer can turn them on you.
     Goblin Camp boss and associated minions are now appropriately armed and buffed.
     Wandering undead now spawn at night.
    UI Improvements
     Building editor redesign. Its now much easier to place and build buildings based on templates.
     New menu GUI. Reorganized the menu options to make more sense. Some hotkeys have changed.
     In the citizen UI. Clicking a row will not focus the camera on that Hearthling.
     In the embark screen, show star ratings for vegetation, wildlife, and minerals.
    Performance Improvements
     AI: Stonehearth can now handle many more Hearthlings thinking and working at the same time.
     Mining large regions and building long roads takes much less CPU time.
     Reduced batch-counts for 3D rendering.
    Known Issues
     Altered requirement equations for new citizens, net worth, food calculations.We have identified a slow memory leak introduced in Alpha 9 which makes Stonehearth use an increasingly large amount of memory the longer you play. This will definitely be fixed before Alpha 10 ships, but is still there as of the current build.
     The water simulation is incomplete and is designed to error when running into an unimplemented geometry.
     Sometimes Hearthlings will build floor or roads before the area has been properly mined out.
     Hearthlings sometimes fall through the scaffolding when its modified out from underneath them.
     Hearthlings sometimes build a tiny ladder in the hole for the foundation of buildings which never gets destroyed.
     Returning trader encounter text does not show time correctly.
     Immigration currently limited to 20 Hearthlings. Will raise cap with performance optimizations.
    Bug Fixes
     Hearthlings used to have difficulty mining out ceilings when already underground. They will now reserve stepping stones to allow them to reach and remove ceiling blocks.
     Floating trees are fixed.
     Enemy camps no longer spawn astride cliffs.
     Altered requirement equations for new citizens, net worth, food calculations.
    
    
    v0.1.0r256:
     Autosave! Turn autosave on and off from the save/load screen. When on, the game will save every 5 minutes.
     In the build HUD, dont show zones that the player doesnt own.
     Fix display of ghost item rendering on structures
     Inanimate objects no longer write journal entries when they die
     Fix tearing down buildings after construction has started
     More region calculation optimizations
    
    
    v0.1.0r240:
     Speed up the ambient-occlusion algorithm
     Fix bug in the selection of doors, windows, and doodads in the building designer
     Make sure shop items are actually usable after they are purchased
     Significant performance increases to nav-grid calculation (used by the pathfinder). The game should not longer hiccup when building roads or mining.
     Properly restore real-time timers on load (fixes zombie worker bug)
     Fix demotion of the Shepherd
     Fixes to calculation of water-tight regions (shhhh, youre not supposed to know about water yet)
     Fix for unexplored region being misplaced on load occasionally
     Fix bug where job talismans were not properly assigned to their workshops
    
    
    v0.1.0r223:
     Increased logging infrastructure to help us better diagnose your automatic crash reports
     Flight permission on floating oak trees has been revoked
     Error boost::interprocess::bad_alloc should be eliminated, or at least very greatly reduced.
     Clicks will no longer go through the UI and hit the game world when the game is not exactly 1.777:1 aspect ratio. AKA, the ghost UI bug
     The chromium log no longer spams when starting or loading a game
     Fixed script error when growing corn
    
    
    v0.1.0r210:
     Some of you are reporting greatly reduced frame-rate issues in the Alpha 9 unstable builds. We think this may be an issue with GPU acceleration in our embedded browser. Weve pushed a new build, (210) t hat may fix the problem.
    
    
    v0.1.0r206:
     A flurry of bug fixes.
     Your soldiers will now attack and open the goblin camp chest.
     Use the new loot command (in the harvest menu) to instruct your workers to grab the loot from the camp.
    
    
    v0.1.0 dev.2310:
     Fix a crash on game startup for Intel GPUs
     Fix a crash on load.
    
    
    v0.1.0 dev.2307:
     Lots of save/load bug fixes in this one, along with more tuning of the goblin campaign.
     In particular, the goblins are far less interested in trifling settlements. Youll need to build up a decent sized town before you attract their attention.
     The goblins will wait for your town to be a little more developed before visiting you, and wont attack quite as frequently when they do attack
     Combat music now automatically plays when a hearthling sees danger
     Bug fix: on some systems the game would take several minutes to startup or load when there were many save games present
     Big fix: Goblins now grant experience
    
    
    v0.1.0 dev.2283:
    New Harvesting Commands
     Clear, to completely destroy unwanted items
     Cancel Orderm to undo previously issued harvest commands
     Loot, to steal items that belong to someone else. For now this means just the goblins
    Combat Rebalance
     Each individual goblin is now much more of a threat, but they will come at you in fewer numbers.
     Also, there are now serveral different kinds of goblins, with different stats and behaviors.
    Combat Scenarios
     The goblins now organize themselves into structured raiding camps. Youll need
     to find a way of dealing with them once they set up camp near your town.
    Shops
     Travelling merchants will visit your town every now and then. You can sell
     your excess inventory for gold, and use that gold to buy from all merchants.
    
    
    v0.1.0 dev.2193:
     A fix for the out-of-memory error many of you were seeing, along with other smaller fixes.
    
    
    v0.1.0 dev.2176:
     This release includes more logging support that will help us diagnose issues with the 64-bit client, and a fix for weapons and armor not being used by your footmen.
    
    
    v0.1.0 dev.2148:
     This build may solve ATI Crash Fixes, or there may be other bugs lurking under the ones weve fixed.
    
    
    v0.1.0 dev.2133:
    Fix Save Overwrite Bug
     The bug which would sometimes cause a save to be deleted when you try to overwrite it has been squashed. Hooray!!
    
    
    v0.1.0r205:
    The Blacksmith
     The blacksmith crafts weapons and armor for your footmen.
     To get a blacksmith, have your Mason craft a Blacksmiths Hammer
     Mine ore from mountains, then have the Blacksmith smelt it into ingots
    Mining, Phase 2
     Ore will now drop from stone voxels
     Lots of bug fixes and performance enhancements
    Party System
     The party system allows you some degree of control of your hearthlings movements.
     Access the party management screen using the red banner icon on the main toolbar
     Parties can be of any size and contain any mix of jobs
    New Rules for Immigration
     You will now receive a daily update with the requirements for gaining new hearthings to your town. If you fulfill the requirements, you will always be granted the option of accepting a new settler.
    New Lighting Model, Stage 1
     Lights now cast somewhat realistic shadows
     Fire now glows. Oooooo.
    
    
    v0.1.0r201:
     Goblins no longer sleep in your beds
     Ore veins in mountains are now clickable
     Fixed a bug where tools are spammed into the world when a crafter dies
     Ingots now require 2 ore to smelt, down from 4
     Drastically reduced the food requirement to gain new citizens
     Increased the net worth requirement to gain new citizens
    
    
    v0.1.0 dev.2083:
     Fixed the load game bug and updated the Stonehearth build on the latest branch.
    
    
    v0.1.0 dev.2081:
    The Blacksmith
     The blacksmith crafts weapons and armor for your footmen.
     To get a blacksmith, have your Mason craft a Blacksmiths Hammer
     Mine ore from mountains, then have the Blacksmith smelt it into ingots
    Mining, Phase 2
     Ore will now drop from stone voxels
     Lots of bug fixes and performance enhancements
    Party System
     The party system allows you some degree of control of your hearthlings movements.
     Access the party management screen using the red banner icon on the main toolbar
     Parties can be of any size and contain any mix of jobs
    New Rules for Immigration
     You will now receive a daily update with the requirements for gaining new hearthings to your town. If you fulfill the requirements, you will always be granted the option of accepting a new settler.
    Bug Fixes
     A list of bug fixes coming in the final release
    
    
    v0.1.0r196:
     Fix for saving games when your town is particularly large. This is just one of the save game bugs weve identified, so this may or may not help you. Well keep plugging away at the problem in future releases.
    
    
    v0.1.0r195:
    Mining, Phase 1
     You can now dig into the earth. Mining will be expanded significantly in Alpha 8. This is just the start.
     Click the mining pick to enter the mining UI
     Use the terrain visibility buttons to the right of the main menu bar to peer into the earth and view your mines
    Roads
     You can now build roads in your town. Roads make citizens travel faster.
     Access the road tool from the build menu (house icon)
     Draw out roads in the same way you drag out building floors
    The Mason
     The Mason crafts furniture and decorative pieces from stone that you harvest from your mines.
     Build a Mason using the Masons Chisel, crafted by the Carpenter
     Youll need to mine stone from above ground or by digging mines
    The Shepherd
     The Shepherd will find sheep and bring them back to pasture zones
     Build a Shepherd using the Shepherds Crook, crafted by the Carpenter
     Once you have a Shepherd, make a new pasture zone from the zones menu
    Saved Games
     Were tracking down some issues with saved games. This will be fixed in an upcoming release.
    Bug Fixes
     Fix entities flying through the air or through solid objects.
     Greatly improve the renderer speed when there are lots of light sources.
     Fix crashing bug on start up.
     Fix frozen game when walls dont have space to be built.
     Items can now be placed on tunnel walls.
     Add game tips to the loading screen
     New craftable winter coats from the Weaver
     Fix game speed stuttering on some systems
     Fix bug causing ghosted doors, windows, and placeable items to become invisible when toggling xray views.
     The character sheet no longer closes the citizen management screen
     The character sheet now properly displays citizen information when clicking through your citizens
     Fix crashing bugs related to viewing mining and road zones
     UX improvements to terrain slice viewing mode
     Fix haverst icons being chopped off in slice mode
     Better sounds for the Shepherd
     New tools category for stockpiles
     Fix many items not working properly with stockpile filters
     Footmen no longer attack sheep
     New recipes for the mason
     Lights no longer flash for 1 frame when turning on
     Add animated effect for sleeping citizens
     Fix broken icons for cloth and thread
     Birdbaths are no longer chairs
    
    
    v0.1.0r180:
    Mining, Phase 1
     You can now dig into the earth. Mining will be expanded significantly in Alpha 8. This is just the start.
     Click the mining pick to enter the mining UI
     Use the terrain visibility buttons to the right of the main menu bar to peer into the earth and view your mines
    Roads
     You can now build roads in your town. Roads make citizens travel faster.
     Access the road tool from the build menu (house icon)
     Draw out roads in the same way you drag out building floors
    The Mason
     The Mason crafts furniture and decorative pieces from stone that you harvest from your mines.
     Build a Mason using the Masons Chisel, crafted by the Carpenter
     Youll need to mine stone from above ground or by digging mines
    The Shepherd
     The Shepherd will find sheep and bring them back to pasture zones
     Build a Shepherd using the Shepherds Crook, crafted by the Carpenter
     Once you have a Shepherd, make a new pasture zone from the zones menu
    Bug Fixes
     A list of bug fixes coming in the final release
    
    
    v0.1.0r166:
    New Building Templates and Tools
     The building UI has undergone a significant revamp. Most notably, the game now ships with several pre-designed buildings for your to choose and place.
     New slab tool, for building free-form structures
     New stone materials for building parts
     New building parts, like double doors
     UI improvements
    Job System Overhaul
     We have added an RPG-like progression system to citizen jobs, with experience, levels, and new abilities. Citizens will now gain experience and level up.  Leveling up provides perks like more hitpoints and job-specific enhancements. To increase the flexibility of your workforce, you can change citizens jobs as often as you like, but changing jobs will cause the citizen to lose all experience points in his current level.
     The building UI has undergone a significant revamp. Most notably, the game now ships with several pre-designed buildings for your to choose and place.
    Minor Enhancements
     Ladders now build down when necessary
     The size is now shown for all boxes dragged out in the world: in the building tool, farms, stockpiles, etc.
     New command to undeploy a placed item, returning it to a stockpile.
     Significant UI revamp of the building UI
     Significant UI revamp of the job promotion UI
     Added job icon to the unit frame. Clicking the icon brings up the citizens character sheet
     Clicking a citizens name in the unit frame zooms the camera to that citizen
     Show icons for ingredients in the crafting UI
     Audio improvements. Improved the base volume and falloff for location-specific sounds
    Bug Fixes
     Significant pathfinder performance improvements
     Massive memory-use optimizations
     Citizens no longer own their own beds, and are much more aggressive about finding a bed to sleep in before giving up
     Fix bug that prevented many buildings from being completed
     Fix multiple crash bugs when destroying an entity
     Fix embedded ladders in the terrain after building a building
     Fixed crash bug affecting Vista computers
     Fixed score calculation, allowing new immigrants again
     Fix for the camera getting stuck in obstacles like trees
     Combatants will no longer try to fight each other if they are on different vertical terrain levels
     Fixes to save/load bugs
    
    
    v0.1.0r162:
     Added versioning scheme for mods.
     Improve pathfinder performance. This should greatly reduce the incidence of workers getting stuck idling around with seemingly nothing to do.
     Fix worker confusion when the Goblin Thief appeared.
    
    
    v0.1.0r156:
    New Features
     New inventory tab on the town menu, showing all the objects you own. This is just a first cut at the feature. Well add UI enhancements like categories and search in a future release.
    Bug fixes
     Terrain characteristics now properly show in the new game overview map
     Template names with spaces now display correctly
     Furniture in a template now works properly when moved or undeployed
     Roof color can now be edited
     Templates no longer sometimes move by one voxel when placed
     Added missing icons for some recipe ingredients
    
    
    v0.1.0r153:
    Building templates
     The game now includes pre-designed buildings for houses and halls. Access the templates from the new building UI.
     Templates can be rotated before being placed in the world
     Templates can be edited just like normal building after being placed
     Your own custom buildings can be saved as templates
    Building improvements
     The build system has gone through a major overhaul.
     New slab tool, for building free-form structures
     New stone materials for building parts
     New building parts: double doors, colored roofs, and more
     Workers can now walk through scaffolding
     Streamlined the building designer UI
    Job System Overhaul
     We have added an RPG-like progression system to citizen jobs, with experience, levels, and new abilities.
     Citizens will now gain experience and level up
     Leveling up provides perks like more hitpoints and job-specific enhancements
     You can now change citizens jobs as often as you like
     Several new recipes for the carpenter
     Brightbell and Frostsnap flowers are now plantable by the Farmer
    Other Improvements
     Ladders now build down when necessary
     The size is now shown for all boxes dragged out in the world: in the building tool, farms, stockpiles, etc.
     New command to undeploy a placed item, returning it to a stockpile.
     Significant UI revamp of the building UI
     Significant UI revamp of the job promotion UI
     Added job icon to the unit frame. Clicking the icon brings up the citizens character sheet
     Clicking a citizens name in the unit frame zooms the camera to that citizen
     Show icons for ingredients in the crafting UI
     Audio improvements. Improved the base volume and falloff for location-specific sounds
    Bug Fixes
     Significant pathfinder performance improvements
     Massive memory-use optimizations
     Citizens no longer own their own beds, and are much more aggressive about finding a bed to sleep in before giving up
     Fix bug that prevented many buildings from being completed
     Fix multiple crash bugs when destroying an entity
     Fix embedded ladders in the terrain after building a building
     Fixed crash bug affecting Vista computers
     Fixed score calculation, allowing new immigrants again
     Fix for the camera getting stuck in obstacles like trees
     Combatants will no longer try to fight each other if they are on different vertical terrain levels
     Fixes to save/load bugs
    
    
    v0.1.0_dev.1687:
    Bug fixes
     Fixed crashing bug affecting Vista computers, for real this time
     Combatants will no longer try to fight each other if they are on different vertical terrain levels
     Fixes to save/load bugs
    Known Bugs
     Some sounds are missing
     Various AI pathing issues
    
    
    v0.1.0_dev.1665:
    Change Jobs
     Citizens can now arbitrarily change jobs. So that Carpenter can become a Worker, Footman, or any other class. Citizens can only perform one job at a time.
     This feature is still in development and undergoing changes.
    New Report Bug Button
    Theres a new button in the in-game menu triggered by the ESC key, with instructions for submitting bugs that you encounter while playing.
    Bug fixes
     Fixed crash bug affecting Vista computers
     Fixed score calculation, allowing new immigrants again
     Fix for the camera getting stuck in obstacles like trees
     Fix for error when closing the job promotion window while stamp animation played
    
    
    v0.1.0_dev.1633:
    New features
     Ladders will now build down when necessary
     New UI for choosing citizen jobs, showing the full job tree and requirements to promote to each job.
     New command to undeploy a placed item, returning it to a stockpile
     The size is now shown for all boxes dragged out in the world: in the building tool, farms, stockpiles, etc.
    Other changes
     Significant pathfinder performance improvements
     Citizens can now walk through scaffolding
     Removed the tabs from the building designer, and updated most of the button icons
     Removed the ability to promote a citizen directly from a job talisman
     Fix bugs where tool hints sometimes disappeared for no reason
     The trapper will now level up after harvesting enough critters. This is a very early implementation of class leveling. Lots more coming
    
    
    v0.1.0r144:
     Building Improvements: Usability improvements, cost estimates as you make a building plan, building templates, and more!
     Class Progression: Your units will level up in their chosen class, gaining new perks along the way. Crafters will earn new recipes, gatherers will gather cooler stuff.
     Mining: The ability to mine into the earth. Make your own subterranean caverns, mine for stone and minerals, etc.
     Roads: You will be able to build roads. Citizens will travel faster on roads
     Trading: The ability to buy and sell goods from travelling vendors who visit your town.
    
    
    v0.1.0r134:
     A grip of bug fixes. Once were happy with the stability, this release branch will become the Alpha 5 release that goes out to Kickstarter backers and pre-order customers.
    v0.1.0r130:
     Lua is now minified instead of being compiled.
     Weve enabled JIT compiling of Lua, resulting in a massive speed increase for CPU heavy tasks like map generation, loading, and pathfinding
     Enhancements to the character sheet, showing stats and equipment. Access the character sheet by clicking the banner icons on the citizen management screen.
     Lots of misc bug fixes
    
    
    v0.1.0r127:
     Fix for goblin spam. Invaders will now attack at a more moderate pace
     Addition of no-combat peaceful mode
     Massive performance improvements in the pathfinder. Workers will get stuck even less now.
     Fix UI crashes when a settler dies or joins the town.
     Plus lots of other small bug fixes. Give it a whirl. If things go well we will push this release to everyone.
    
    
    v0.1.0r122:
    New Classes: Footman, Weaver, and Trapper!
     Footman Basic fighting unit, who will automatically patrol your town and defend you from invaders. Invaders?
     Weaver A new crafter unit who crafts decorative items and basic armor for your units.
     Trapper The trappers back, with a less micro-intensive style of play!
    Basic Combat!
     After a while, you can expect your town to receive visitors interested in taking your stuff, so youll need them. Combat right now is fairly rough, and will undergo EXTENSIVE tuning during the next few alphas.
    Building Designer, Phase 1
     You can now design and build your own custom buildings. The tool is just in its beginning phases, and is a bit difficult to use right now. We know. It will get better!
    New GUI
     The GUI has received an extensive overhaul, with a centralized scoreboard and management screens for your citizens and crafters.
    Caravan Notifications!
     Every now and then, you will receive a notification that a caravan has swung by your settlement. Caravans can provide new settlers or offer to trade new things for existing or craftable goods.
    
    
    Update v0.1.0r99 Changelogs:
    Introducing the Footman and Basic Combat!;
     Wooden Swords will now promote citizens to Swordsmen. Its also possible for your town to receive visitors interested in taking your stuff, so youll need them. Combat right now is very rough, and will yet undergo extensive tuning.
    Building Designer, Phase 1;
     You can now design and build your own custom buildings. The tool is just in its beginning phases, and is a bit difficult to use right now. We know. It will get better!
    New GUI;
     The GUI has received an extensive overhaul, with a centralized scoreboard and management screens for your citizens and crafters.
    Bugs and Weirdness!;
     Unstable Save: Sometimes, the game is in a state that breaks the saving utility, crashing the UI. Preventive Fix: Save often. If you get a bad save, delete it from the saved games folder and reload an older save.
     Gravity w/o Physics: Putting items on top of other items causes the top item to hover in the air instead of falling realistically to the ground. Fix: None, take hilarious screenshots and post them online.
     Revamped Shortcut Keys: Were in the middle of overhauling this system. Pay close attention to the tooltips, and send us feedback.


    INFO:



    STONEHEARTH: ALPHA 12 - (Steam Early Access) - ᾷ v0.12.0r463 [Alpha]*Stable* - (John2s) [Ѿഷ; October 28th, 2015] | 346.38 MB ***ᾷѾഷش 28/../2015****

    STONEHEARTH: ALPHA 11 - (Steam Early Access) - ᾷ v0.11.0r453 [Alpha] - (John2s) [Ѿഷ; August 18th, 2015] | 219.47 MB ***ᾷѾഷ 18/../2015****



    :
    ᵡ: UpLOadED_Zenion@JokergameTH
    joker123
    䢤ش Zenion : 29th October 2015 06:49 ˵ؼ: Ѿഷᾷ Stonehearth - Alpha 12 - v0.12.0r463 [Alpha]*Stable* - (Ѿഷش 28/../2015)


  2. #2
    ͺͺʵ
    ѹѤ
    Feb 2012
    з
    75
    Ǣͺس
    131
    ѺӢͺس: 20
    ͺسѺ Ŵʡ͹Һ

    early ^^

  3. #3
    ͺʵ繪ԵԵ
    ѹѤ
    Jul 2011
    з
    324
    Ǣͺس
    187
    ѺӢͺس: 36
    Ѻç˹Ѻ
    Highway to Hell !!

  4. #4
    ͺʵ繪ԵԵ
    ѹѤ
    Jul 2011
    з
    324
    Ǣͺس
    187
    ѺӢͺس: 36
    Ѥ TT
    Highway to Hell !!

  5. #5
    ͺʵ繪ԵԵ
    ѹѤ
    Jul 2011
    Hu[a]K{a}Bork No B[a]no{r}k
    з
    679
    Ǣͺس
    623
    ѺӢͺس: 1,461
    ʹҡ¤Ѻ ҵͤŴ

  6. #6
    !..++

    Ѻͧ˹¹ФѺ

  7. #7
    ͺʵ繪ԵԵ
    ѹѤ
    Jul 2011
    з
    361
    Ǣͺس
    2,813
    ѺӢͺس: 81
    ѧ૿ͤѺ

  8. #8
    ͺʵ繪ԵԵ
    ѹѤ
    Jul 2011
    124/33 Nonthaburi Maneeyamasterpice
    з
    278
    Ǣͺس
    678
    ѺӢͺس: 22
    㹷شѹ

  9. #9
    ͡ v0.1.0r22 ˧ v0.1.0r14 й =x=

  10. #10
    ͺʵ繪ԵԵ
    ѹѤ
    Oct 2013
    з
    107
    Ǣͺس
    48
    ѺӢͺس: 30
    ʹءդѺ full 仴Ҥ ѧ 30 ­ O[]O ྦྷ******
    Intel Core I7 4790 3.60 GHz l Ram KINGSTON HyperX 16 GB l GALAXY GeForce GTX 1050Ti 4GDDR5 l PSU XFX 850W. l SSD Plexter M6s 128 GB

  11. #11
    ͺʵ繪ԵԵ
    ѹѤ
    Jul 2011
    з
    160
    Ǣͺس
    2
    ѺӢͺس: 16
    Ѻ͡Ф

  12. #12
    ͺͺʵ
    ѹѤ
    Aug 2011
    In Your Mind
    з
    93
    Ǣͺس
    93
    ѺӢͺس: 11
    [IMG][/IMG]
    ѹѧ䧤ѺẺ
    䢤ش dan34547 : 11th January 2014 23:42

  13. #13
    ͺʵ繪ԵԵ
    ѹѤ
    Jul 2011
    з
    363
    Ǣͺس
    1,679
    ѺӢͺس: 271
    ҧФѺ ^w^

  14. #14
    ѤШ¤Ѻ ǹҨʹءҵ

  15. #15
    ͺʵ繪ԵԵ
    ѹѤ
    Oct 2013
    з
    107
    Ǣͺس
    48
    ѺӢͺس: 30
    ŧҷ¤Ѻ ѹ
    Intel Core I7 4790 3.60 GHz l Ram KINGSTON HyperX 16 GB l GALAXY GeForce GTX 1050Ti 4GDDR5 l PSU XFX 850W. l SSD Plexter M6s 128 GB

  16. #16
    ͺʵ繪ԵԵ
    ѹѤ
    Oct 2013
    з
    107
    Ǣͺس
    48
    ѺӢͺس: 30
    ʹء͹Ѻ 仴 ŢͧԻҹ к ͡Ẻҹ ҡѺ ҡ蹵
    Intel Core I7 4790 3.60 GHz l Ram KINGSTON HyperX 16 GB l GALAXY GeForce GTX 1050Ti 4GDDR5 l PSU XFX 850W. l SSD Plexter M6s 128 GB

  17. #17
    ͺʵ繪ԵԵ
    ѹѤ
    Jul 2011
    з
    1,158
    Ǣͺس
    888
    ѺӢͺس: 10,222
    Ѿഷ Stonehearth v0.1.0r27 ( 11 .. 2014)

    :
    Update v0.1.0r27 Changelogs:
    =============================================================
     Full-screen mode will now correctly change the game to the correct resolution for your monitor. Youll be able to choose a resolution in a future patch.
     When in window mode, the game will now remember where it is on the screen between play sessions.

    ҧ֧ з鹩Ѻ¤س dan34547 ҹз
    [IMG][/IMG]
    ѹѧ䧤ѺẺ
    ŧ Microsoft Visual C++ 2010, 2012 2013 Ѻ

  18. ҪԡǢͺس:


  19. #18
    ͺʵ繪ԵԵ
    ѹѤ
    Jul 2011
    з
    324
    Ǣͺس
    187
    ѺӢͺس: 36
    Ѿഷ ><
    Highway to Hell !!

  20. #19
    ꤡШµ͹ =.=

    仵Թѧ ҹҧѧ Ǩӵ ͧҧҧǤҹҧ¤ҧ ҧǹѴǺҧըз駤ҧç

  21. #20
    ͺʵ繪ԵԵ
    ѹѤ
    Jul 2011
    з
    181
    Ǣͺس
    16
    ѺӢͺس: 111
    ʹ㨴դѺ
    Ҩ RTS ҡ
    MMO ѹ Massively Multiplayer Online

    Windows8.1 ŧ
    ͹ѹͺѤ resolution ͹ ͵ͺ
    ͧҡͺ˹ҵҧǴѺŤԡᶺѹա
    ѧҡ鹨ͺѤ AI ӧҹ Դҡ˵ҡ
    ͹ǷͺԴ ͺẺ᷺¤Ѻ
    ҹʹء ʹա֧

  22. ªҪԡӹǹ 2 Ǣͺس:


  23. #21
    ͺʵ繪ԵԵ
    ѹѤ
    Jul 2011
    з
    324
    Ǣͺس
    187
    ѺӢͺس: 36
    ҧ֧ з鹩Ѻ¤س misuru ҹз
    ꤡШµ͹ =.=

    仵Թѧ ҹҧѧ Ǩӵ ͧҧҧǤҹҧ¤ҧ ҧǹѴǺҧըз駤ҧç
    555555555
    Highway to Hell !!

  24. #22
    ١ЧѺҹ (Banned)
    ѹѤ
    Jul 2011
    GB
    з
    68
    Ǣͺس
    0
    ѺӢͺس: 7
    ͺس

  25. #23
    ͺʵ繪ԵԵ
    ѹѤ
    Oct 2013
    з
    107
    Ǣͺس
    48
    ѺӢͺس: 30
    ਡ¹ФѺ full ǡ蹡ѹ ФµԴҺ
    Intel Core I7 4790 3.60 GHz l Ram KINGSTON HyperX 16 GB l GALAXY GeForce GTX 1050Ti 4GDDR5 l PSU XFX 850W. l SSD Plexter M6s 128 GB

  26. #24
    ѤШ¤Ѻ ͵Ѿഷա ǹФѺ

  27. #25
    ͺʵ繪ԵԵ
    ѹѤ
    Jul 2011
    з
    324
    Ǣͺس
    187
    ѺӢͺس: 36
    ºѧ
    Highway to Hell !!


 
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