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  1. #1
    ͺʵ繪ԵԵ
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    Jul 2011
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    Cool [PC/Windows] - LEGO WORLDS - (Steam Early Access) - Sandbox šͧ LEGO ٻẺ Open-World!!! [UPDATE|2015|588MB|ONE2UP|FILECONDO|MEGA]




    LEGO Worlds: Minecraft Adventure / sandbox ٻẺ Open-World ͹çش㹪!! Ѳ·ҹ Warner Bros. Interactive Entertainment ʵٴ TT Games ҧŧҹҡ Ҥѹ觴ѧʹյ!!! ٻẺẺ sandbox йӼ蹹͡仼šͧ... öҧä觵ҧ ҧ㨹֡çҧǵͷ͡ҡ ¤֧Ѻ蹢ͧ Minecraft (ͧ͹ cube world) 㹤͹绷 ͡Ǩš仴¡ü ҤѺѵ ҧŢͧسͧ Դ͡㹡 Ǩ 鹾 ҧä ͡ҡҧҹҾҿԡҡٻѧ١͡ԡ͹ѹա ... ػҹΌҴ·ǤѺ

    Publisher: Warner Bros. Interactive Entertainment
    Developer: TT Games , Traveller's Tales
    Genre: Adventure, Early Access
    Language: English





    About the Game:
    -----------------------------------

    LEGO Worlds is a galaxy of procedurally-generated Worlds made entirely of LEGO bricks which you can freely manipulate and dynamically populate with LEGO models. Explore each World and unlock new discoveries: from cowboys and giraffes to vampires and polar bears, to steamrollers, race cars, and colossal digging machines! Use the multi-tool to shape environments and alter any World to your liking: raise the terrain to create vast mountain ranges, or enter the Brick-by-Brick editor to build anything you can imagine. Save your creations to build with them again. LEGO Worlds enables you to populate your Worlds with many weird and wonderful characters, creatures, models, and driveable vehicles, and then play out your own unique adventures. Probably not worth upsetting the Skeletons though LEGO Worlds is currently in Early Access, so be sure to keep coming back for news on updates and plans for future development, as well as discussions with the people behind the scenes.









    Key Features:
    -----------------------------------

    Explore and Discover the Surprises within LEGO Worlds
    Uncover hidden treasures in environments that range from the fun to the fantastical.
    Make your worlds come to life with customizable characters, both friendly and fearsome
    Race, soar, zoom, and ride on a variety of vehicles and creatures from diggers and helicopters to horses and dragons
    Create and Customize your own LEGO World
    Build any world you can imagine using the brick-by-brick editor tool and prefabricated LEGO structures
    Modify terrain quickly and easily with the multi-tool.
    Customize your characters in a wide variety of outfits and options.
    Play with a select number of real-life LEGO sets, taken from the Classic and current LEGO themes!
    Export your creations and save them to use again.
    Expand your LEGO World
    More content, features, and new LEGO play sets to be added in future updates.

    System Requirements:


    Homepage - http://bit.ly/1FpMpUN


    INFO:





    LEGO WORLDS : STEAM EDITION - (Steam Early Access) - ᾷ Ver. 25.08.2015 [Beta] - (ALI213) [Ѿഷش; August 25th, 2015] | 1.33 GB ***ᾷش 25/../2015***
    filecondo

    filehosting
    (one2up)
    part1 | part2 | part3
    (clicknupload)
    part1 | part2 | part3

    *˵* 仴´䢺ꡢͧᾷѾഷش駤 >>> http://bit.ly/1BPWCbB <<<

    LEGO WORLDS : STEAM EDITION - (Steam Early Access) - ᾷ Ver.12.08.2015 [Beta] - (ALI213) [Ѿഷش; August 12th, 2015] | 628.05 MB



    :
    ᵡ: UpLOadED_Zenion@JokergameTH
    joker123
    䢤ش Zenion : 26th August 2015 07:55 ˵ؼ: Ѿഷᾷ Ver. 25.08.2015 [Beta] - (Steam Early Access) - (Ѿഷ 25/../2015)


  2. #2
    ͺʵ繪ԵԵ
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    Jul 2011
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    Ѿഷᾷ Ver. Update 1 [Beta] - [Steam Early Access] - (Ѿഷ 4/../2015)

    :
    LEGO WORLDS - Update History:
    ===============================================================
    
    ### Annoucement: Fixes Update now live ###
    Hi All, Weve just launched an update attempting to resolve the black screen issues being reported by various users, along with some smaller crash fixes.
    
    Major issues addressed:
    - Additional Fix for launching the game with locale set to Japan
    - Fix for launching the game with Oculus HMD connected
    - Fix for launching with corrupted/badly edited pcconfig.txt file
    - Fix for the black screen issues / Window minimizing issues being encountered
    
    
    You may need to manually force the update, which means you need to Verify the Game Cache, (tutorials here: https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335).
    If you have any additional issues, please make us aware, including your system specifications / OS locale and we will try to assist you where we can.
    
    C:\Users\USERNAME\AppData\Roaming\Warner Bros. Interactive Entertainment\LEGOWorlds
    
    (Be sure to change USERNAME to your Windows Username)
    
    Thank you for your patience, we have been overwhelmed by how supportive this rapidly growing community has become!

  3. ªҪԡӹǹ 3 Ǣͺس:


  4. #3
    ͺʵ繪ԵԵ
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    Ѿഷᾷ Ver. Update 2 [Beta] - [Steam Early Access] - (Ѿഷ 19/../2015)

    :
    LEGO WORLDS - Update History:
    ===============================================================
    
    ### Announcement: Content Update 1 Plans ### 
    Hi everyone!
    
    We'd like to share with you some of the details of the first main update for LEGO Worlds.
    
    The major new feature were excited to share lets you take your adventures underground
    
    https://twitter.com/LEGOWorldsGame/s...88174147043329
    
    so look for an opening and explore the naturally occurring cave networks looking for more treasures and dangers.
    
    Next, we are adding some fun new characters, creatures, vehicles and props ready to discover in your worlds, though its up to you to find them!
    
    We'll also be introducing several Community-requested changes based on the mammoth Feedback thread found on the main discussions page, including;
    
    * Windowed mode.
    * Quit to Windows in game.
    * Interior props.
    * Y-Axis invert for camera look.
    
    Additionally, we hope to resolve several technical issues;
    
    * 32Bit OS random crashes.
    * Overall Performance Issues.
    * Dual Monitor Launch issues.
    * Unable to launch with Parental Controls active on any setting.
    
    Dont worry if this update doesn't take care of every problem you have with the game  it doesn't mean its not important. We read all the comments and are making plans to resolve issues in a balanced way as well as improving the core systems and developing new ones, but this all takes time. We hope to share more details of where things are up to, and we know youll be letting us know what you want to know, you know?
    
    Please also note, that in order to better support backwards compatibility moving forwards and further reduce the risk of requiring worlds to be wiped we have made tweaks to save games. This may result in slightly longer than usual load times when re-entering existing worlds for the first time after updating.
    
    Our first title update should drop at the end of June.
    
    Many have asked what our schedule is planned to be over the course of development. Our intentions are to roll out at least one large content update every month, and will look to address bugs on a rolling timeframe as they are needed.
    
    We want to thank you all for your support with LEGO Worlds during it's first few weeks, and we have been overjoyed with the outpouring of positive feedback we've received from the community.
    
    Many Thanks,
    TT GAMES

  5. ªҪԡӹǹ 2 Ǣͺس:


  6. #4
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    Jul 2011
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    Ѿഷᾷ Ver. Update 3 [Beta] - (Steam Early Access) - (Ѿഷ 8/../2015)

    :
    LEGO WORLDS - Update History:
    ===============================================================
    
    #### Update 1 is live! ####
    Hi all,
    
    Content Update 1 is now live! Weve included a heap of new items, characters, creatures and vehicles, as well as 2 new biomes and an additional brick for the building palette! Also, as promised, caves networks can now be found in new worlds!
    
    Weve also made some technical improvements including adding a Windowed mode, more Graphics options, and improved performance.
    
    Here are the full patch notes;
    
    Major Fixes
    - Resolved an issue where certain PC account types could not launch the game.
    - Crash fixes for 32bit OS.
    - Fixed a rare crash instance when pressing the windows key.
    - Fix for Save slot selection issue encountered by certain users.
    - Fix for game hangs caused by terrain editing tools.
    - Fixed a crash in the terrain copying tool.
    - Resolved an issue with DX11 performance.
    - Resolved an issue where Alt-Tabbing out of the game caused the camera controls to break.
    - Resolved an issue where calling up the Steam Overlay would break camera controls.
    - Resolved graphical issues caused by resolution changes.
    - Fix to prevent and deal with corrupt world data that was manifesting as black towers.
    
    New Features
    - Windowed mode (resizable).
    - Cave systems.
    - Custom settings supported, and Landscape Settings added for more control and choices for performance vs quality on your system.
    - A Delete World button on the front end.
    - A crosshair in the editing tools to show the camera pivot point in editing tools.
    - Holding either - key turns off the GUI to help with screenshots. Known issue - causes a flicker on the front end when typing!
    - Tooltips added to all bricks, colours and materials in the editing tools.
    - Gameplay camera zoom on mouse wheel or pad triggers.
    - Dynamic cut-away in Brick Building to allow both close work and editing in caves and interiors if zoomed out.
    - An inverted corner piece added to Brick Building.
    
    New Content
    - Biomes.
    - Items.
    - Characters.
    - Creatures.
    - Vehicles.
    - Props.
    
    Minor Fixes
    - Camera no longer collides with props  only landscape will correct the camera.
    - Fixed an issue where users could get stuck opening chests as certain character types.
    - Resolved certain cases where the GUI roller would stay rolled out when moving.
    - Fixed the vertical alignment of certain font characters.
    - New biome discoveries are now called out by name.
    - Mole Machine vehicles no longer behave erratically on water.
    - Fixed various instances of text fields not locking out keyboard commands correctly.
    - Fixed certain control information text not displaying in the info box.
    - Fixed an issue whereby the certain flying creatures would behave unusually if certain button sequences were pressed.
    - Fixed a problem with one of the camel idle animations.
    - Fixed a problem with GUI icons caused by sudden removal of controllers.
    - Fixed a camera issue caused by skydiving in certain contexts.
    - Tweaks to terrain editing tools to make them work better in certain contexts.
    - Studs & hearts are now permanently displayed during gameplay, in a better position.
    - Tooltips are now appear more responsively as you pass the pointer over icons.
    - Improved scrolling in GUI grids.
    
    The game should update automatically, but if not then you may need to force Steam to pull the update down. To do this, right click on the game name in the Library, and select properties. From here, click on Local Files, then select Verify Integrity of Game Cache. This will perform the update for you.
    
    Also, for those of you who have set your launch options to dx9, dont forget to remove this line to launch back into the DX11 version!
    
    We know that this will only make you hungry for more, and we will look to share our next update plans over the next couple of weeks so youre aware of whats coming next. In the meantime, carry on Exploring, Discovering and Creating and keep up the great feedback!
    
    Have fun!
    The LEGO&#174; Worlds team.

  7. #5
    ͺسҡѺ

  8. #6
    ͺʵ繪ԵԵ
    ѹѤ
    Jul 2011
    з
    1,158
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    888
    ѺӢͺس: 10,222
    Ѿഷᾷ Ver. Update 4 [Beta] - (Steam Early Access) - (Ѿഷش; 12/../2015)

    :
    LEGO WORLDS - Update History:
    ===============================================================
    
    ### Announcement: Update 2 Details ###
    Hello everyone!
    
    We think its about time we started to let you know what youll see in Update 2, which we aim to roll-out as soon as its worthy! This update is less focussed on adding new content and more on improving and opening up whats there. Were very pleased with the progress and check out our other post talking about some of the other stuff were working on  thats still coming!
    
    Before we dive into the details, note that you'll likely see a very small update come through today. This is just us setting up for the Update, so don't panic if you see this and can't see any difference in-game!
    Anyway!
    
    Heres a breakdown of some of the things to expect:
     Underwater  Explore and build underwater. If you find yourself running out of air, try the sub or one of those characters that can breathe (or doesnt need to breathe) underwater
     Discoveries  For the first time, players will have to do a little more work to discover some of the characters and creatures. This is the first step to what we believe will be a more rewarding Discovery system. But what if you already have everything? Well, youll still see the same things but theres also a new option to reset your save game  without affecting your worlds or brick builds, naturally  so you can start discovering again from scratch.
     Map  Never get lost again, unless like us you cant actually read a map... Anyway, you cant miss it  its got some great features like adding and removing waypoints ( also appear as beams in the world) and different zoom levels. You can tune it up or turn it off too, and just have the beams  let us know how you use it.
     The Camera Item  Snap happy users can take screenshots using the in-game Camera item to capture their favourite builds, creatures or rocks! Warning: taking a picture of a LEGO Jacket Potato doesnt suddenly make it interesting!
     Virtual Floor  Weve added a new sub-feature to Brick Building and Tools. This option is an easy way to build in the air, or add detail to a specific layer, or to keep some of your hard work protected while you go crazy creatively. We also slipped in a free related feature on the mouse that allows you to place individual bricks in free space at the cross-hair cursor, rather like when using a controller, without altering the way it works normally.
     LXFML Export update  Weve updated the LXFML export tool to now include props! Any props you place will now be stored within the model data, meaning youre able to pack up your house and place exactly as it is anywhere you like! We wouldnt recommend putting your perfect house too close to the Junkyard though, itll halve the value!
     Tracking Camera  Weve added a new Camera Mode. This is a more rigid setup that requires the player to control rotation and distance a lot more, as opposed to the regular Chase Camera.
     GUI  The grids in the various menus have had a little bit of a summer clean and are now neater on screen and easier to see. This is in advance of a more significant set of improvements, coming soon to an awesome LEGO game near you.
     Info Box  You can now hold the BACK button (on a wired XBOX360 controller) to turn it on and off, instead of having to navigate the pointer. As with the GUI grids, this is a small convenience in advance of bigger improvements.
     Abilities  There are quite a few cool / awesome / funny little things going into this update. We might tease some of them, but for now youll have to wait.
     Content  Well, we said above theres less emphasis on new content, but you can still expect a few new discoveries, plus the winning competition builds. And dont forget ongoing new animations and audio!
     Fixes  An ongoing focus, especially as we get ready to push out an update, including (but not limited to!) improvements to stability, performance and terrain generation.
    
    
    Once the update rolls out, well have a more definitive patch notes for you to sift through, as there are plenty of other minor tweaks. There's no hard date for this update, as we're trying to ensure we catch as many bugs as we can, and ensure the new features are working as we intend, but we're hoping to have it with you soon! Until then let us know what your thoughts are on the update plans!
    
    Thanks,
    LEGO Worlds Team

  9. #7
    ͺʵ繪ԵԵ
    ѹѤ
    Jul 2011
    з
    1,158
    Ǣͺس
    888
    ѺӢͺس: 10,222
    Ѿഷᾷ Ver. 25.08.2015 [Beta] - (Steam Early Access) - (Ѿഷ 25/../2015)

    :
    LEGO WORLDS - Update History:
    ===============================================================
    
    ### Update 2 is live! ###
    HOWDY!
    
    Were delighted to announce that Content Update 2 is now live! Weve got a plethora of lovely changes, updates, fixes and tweaks for you all to have some fun with! Lets review what is featured!
    
    * Underwater  Explore and build underwater. If you find yourself running out of air, try the sub or one of those characters that can breathe (or doesnt need to breathe) underwater
    * Building Challenge Models! The selected models of the free build challenge will now be in the game as a part of the games base content! A full review of the challenge can be seen here: http://steamcommunity.com/app/332310...0948593217991/
    * Discoveries  For the first time, players will have to do a little more work to discover some of the characters and creatures. This is the first step to what we believe will be a more rewarding Discovery system. But what if you already have everything? Well, youll still see the same things but theres also a new option to reset your save game  without affecting your worlds or brick builds, naturally  so you can start discovering again from scratch. We would highly suggest people give this a try (make a backup of your save data if you want the ability to revert!)
    * Map  Never get lost again, unless like us you cant actually read a map... Anyway, you cant miss it  its got some great features like adding and removing waypoints ( also appear as beams in the world) and different zoom levels. You can tune it up or turn it off too, and just have the beams  let us know how you use it.
    * The Camera Item  Snap happy users can take screenshots using the in-game Camera item to capture their favourite builds, creatures or rocks! Warning: taking a picture of a LEGO Jacket Potato doesnt suddenly make it interesting!
    * Virtual Floor  Weve added a new sub-feature to Brick Building and Tools. This option is an easy way to build in the air, or add detail to a specific layer, or to keep some of your hard work protected while you go crazy creatively. We also slipped in a free related feature on the mouse that allows you to place individual bricks in free space at the cross-hair cursor, rather like when using a controller, without altering the way it works normally.
    * LXFML Export update  Weve updated the LXFML export tool to now include props! Any props you place will now be stored within the model data, meaning youre able to pack up your house and place exactly as it is anywhere you like! We wouldnt recommend putting your perfect house too close to the Junkyard though, itll halve the value!
    * Tracking Camera  Weve added a new Camera Mode. This is a more rigid setup that requires the player to control rotation and distance a lot more, as opposed to the regular Chase Camera.
    * GUI  The grids in the various menus have had a little bit of a summer clean and are now neater on screen and easier to see. This is in advance of a more significant set of improvements, coming soon to an awesome LEGO game near you.
    * Info Box  You can now hold the BACK button (on a wired XBOX360 controller) to turn it on and off, instead of having to navigate the pointer. As with the GUI grids, this is a small convenience in advance of bigger improvements.
    * Abilities  There are quite a few cool / awesome / funny little things going into this update. We might tease some of them, but for now youll have to wait.
    * Content  Well, we said above theres less emphasis on new content, but you can still expect a few new discoveries, plus the winning competition builds. And dont forget ongoing new animations and audio! Weve also updated the interactions and functionality of a few items. Hopefully you can SEE the improvement
    
    Added Language support  we have now included support for the following languages:
    Italian, Japanese, Polish, Brazilian Portuguese, Dutch, Chinese, Mexican Spanish
    
    
    On top of all of the above we also have the following patch notes for Bug fixing:
    
     Various crash fixes (including the most commonly reported)
     Resolved an issue where placing lava was causing FPS drops
     Resolved a physics issue that was causing certain creatures to be launched into the sky
     Resolved an issue where certain post-process lighting effects would stop working over time
     Corrected text in certain control scheme information boxes
     Resolved an issue that was causing steam screenshot feature to take 2 screenshots instead of just 1
     Resolved a graphical issue caused by returning to the front end with certain characters active
     Fixed certain creatures missing skydive animations
     Resolved an issue that was causing the base of characters feet to appear to be filled when in certain contexts
     Resolved an issue with flying vehicles clipping into terrain when attempting to land
     Undo/Redo functionality within the paint tool should now be working correctly
     Stopped an exploit that allowed players to break the maximum place able water container size
     Werewolfs ground slam now has audio attributed
     Resolved an issue where props would reappear after being deleted and reloading the world
     Resolved various issues related to the physics of small parts
     Changes made to the maximum allowable number of spawned vehicles, as well as how the game handles this limit
     The tree of the creator house now correctly has parts when broken
     Resolved an issue where creatures spawning in caves would ping to the surface
     Stopped the Werewolfs superjump ability from being activated when interacting with props
     Various GUI interaction improvements (Changes largely deal with accuracy of detection)
     Fixed an issue where characters would get stuck in a specific facial expression
     All creatures should now spawn parts when destroyed
     Fixed an issue that allowed planes to spawn in caves
     Various missing audio files added (Specific character contexts where missing their associated audio)
     Elephant should no longer flicker
     Resolved an issue causing certain bricks to be rendered invisible
     Resolved an issue where resetting to skydive whilst in the werewolfs superjump context would cause the player to lose control of the active character
    
    
    If your download hasnt started, or if youre unsure, then you can force it by right clicking on the game in your Library and going to Properties. From here, select Local Files and Verify Integrity of Game Cache. The download will then begin if you dont already have it.
    
    We look forward to hearing what you all think! Meanwhile, I need to go and let a few guys out for some fresh air and tidy up their cages desks. Have fun! We're all off to snooze:
    
    https://pbs.twimg.com/media/CNMbZweWcAQlV3Y.jpg:large
    
    Thanks,
    The LEGO Worlds Team






 

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