ยินดีต้อนรับเข้าสู่ jokergameth.com
jokergame
jokergame shop webboard Article Social


Colocation, VPS


joker123


เว็บไซต์เราจะอยู่ไม่ได้หากขาดเขาเหล่านี้ รวมช่วยกันสนับสนุนสปอนเซอร์ของพวกเรา

colocation,โคโลเคชั่น,ฝากเซิร์ฟเวอร์ game pc โหลดเกม pc slotxo Gameserver-Thai.com Bitcoin โหลดเกมส์ pc
ให้เช่า Colocation
รวมเซิฟเวอร์ Ragnarok
Bitcoin

หน้าที่ 3 จากทั้งหมด 4 หน้า หน้าแรกหน้าแรก 1234 หน้าสุดท้ายหน้าสุดท้าย
กำลังแสดงผล 51 ถึง 75 จากทั้งหมด 89
  1. #51
    สมาชิกเต็มตัว
    วันที่สมัคร
    Apr 2014
    กระทู้
    9
    กล่าวขอบคุณ
    0
    ได้รับคำขอบคุณ 1
    เล่น กับเพื่อนได้ใหม

  2. #52
    ชอบโพสต์เป็นชีวิตจิตใจ
    วันที่สมัคร
    Jul 2011
    กระทู้
    137
    กล่าวขอบคุณ
    393
    ได้รับคำขอบคุณ: 31
    STONEHEARTH: ALPHA 3 ผมโหลดไม่ได้เลยคับ เวปฝากไฟล์พวกนี้มันกาก (ขออภัยที่พูดตรง ๆ ) ขอเป็นพวก one2up ได้ไหมคับ T_T

  3. #53
    ชอบโพสต์เป็นชีวิตจิตใจ
    วันที่สมัคร
    Jul 2011
    กระทู้
    1,158
    กล่าวขอบคุณ
    888
    ได้รับคำขอบคุณ: 10,222
    อ้างถึง กระทู้ต้นฉบับโดยคุณ BentokungTH อ่านกระทู้
    เล่น กับเพื่อนได้ใหม
    ตอนนี้ยังเล่น muti ไม่ได้ เพราะตอนนี้เกมกำลังอยู่ในช่วงกำลังพัฒนาอยู่ (Early Access) แต่อนาคตมีโหมด Mutiplayer และ co-op ให้เล่นแน่นอนครับ

    อ้างถึง กระทู้ต้นฉบับโดยคุณ nyu999 อ่านกระทู้
    STONEHEARTH: ALPHA 3 ผมโหลดไม่ได้เลยคับ เวปฝากไฟล์พวกนี้มันกาก (ขออภัยที่พูดตรง ๆ ) ขอเป็นพวก one2up ได้ไหมคับ T_T
    อัพ one2up ให้พร้อมกับอัพเดทแพทใหม่ให้แล้วครับ

  4. สมาชิกที่กล่าวขอบคุณ:


  5. #54
    ชอบโพสต์เป็นชีวิตจิตใจ
    วันที่สมัคร
    Jul 2011
    กระทู้
    1,158
    กล่าวขอบคุณ
    888
    ได้รับคำขอบคุณ: 10,222
    อัพเดทเพิ่มเวอร์ชั่น Stonehearth Alpha 3 v0.1.0r92 (เวอร์ชั่นอัพเดท; 1/พ.ค./2014)

    โค้ด:
    Update v0.1.0r92 Changelogs:
    =============================================================
    
    • Fixes a ton of bugs that you all have reported from the Steam Latest branch, including the stuck Carpenter and Trapper crash bugs.

  6. #55
    ชอบโพสต์เป็นชีวิตจิตใจ
    วันที่สมัคร
    Jul 2012
    กระทู้
    330
    กล่าวขอบคุณ
    12
    ได้รับคำขอบคุณ: 851
    เกมส์นี้ตัวเต็มมาคงสนุกไม่น้อยครับ...อยากเล่น coop อยู่...รอตัวเต็ม ^)^...

  7. #56
    ชอบโพสไม่ชอบดู
    วันที่สมัคร
    Jul 2011
    กระทู้
    2,134
    กล่าวขอบคุณ
    2,368
    ได้รับคำขอบคุณ: 1,846
    มันไม่ได้อัพเดตเลยหรอครับ
    "เมื่อผมกลับไปถึงบ้าน แล้วพวกเค้าถามผมว่านี้นาย นายทำไปเพืออะไร นายบ้าสงครามมากหรือไง ฉันจะไม่ตอบพวกเค้าสักคำ เพราะพวกเค้าจะไม่วันเข้าใจว่ามิตรร่วมรบคืออะไร"

  8. #57
    ชอบโพสต์เป็นชีวิตจิตใจ
    วันที่สมัคร
    Jul 2012
    กระทู้
    330
    กล่าวขอบคุณ
    12
    ได้รับคำขอบคุณ: 851
    สงสัยเกมส์นี้คงหลายปีกว่าจะตัวเต็ม...

  9. #58
    ชอบดูไม่ชอบโพสต์
    วันที่สมัคร
    Jul 2011
    กระทู้
    48
    กล่าวขอบคุณ
    16
    ได้รับคำขอบคุณ: 12
    น่าเล่นมากครับ รับไปลองก่อน

  10. #59
    ชอบโพสต์เป็นชีวิตจิตใจ
    วันที่สมัคร
    Jul 2011
    กระทู้
    1,158
    กล่าวขอบคุณ
    888
    ได้รับคำขอบคุณ: 10,222
    อัพเดทเพิ่มเวอร์ชั่น Stonehearth v0.1.0r99 - Alpha 4 (เวอร์ชั่นอัพเดท; 1/ก.ค./2014)

    โค้ด:
    Update v0.1.0r99 Changelogs:
    =============================================================
    Introducing the Footman and Basic Combat!;
    • Wooden Swords will now promote citizens to Swordsmen. It’s also possible for your town to receive “visitors” interested in taking your stuff, so you’ll need them. Combat right now is very rough, and will yet undergo extensive tuning.
    Building Designer, Phase 1;
    • You can now design and build your own custom buildings. The tool is just in its beginning phases, and is a bit difficult to use right now. We know. It will get better!
    New GUI;
    • The GUI has received an extensive overhaul, with a centralized scoreboard and management screens for your citizens and crafters.
    Bugs and Weirdness!;
    • Unstable Save: Sometimes, the game is in a state that breaks the saving utility, crashing the UI. Preventive Fix: Save often. If you get a bad save, delete it from the saved games folder and reload an older save.
    • Gravity w/o Physics: Putting items on top of other items causes the top item to hover in the air instead of falling realistically to the ground. Fix: None, take hilarious screenshots and post them online.
    • Revamped Shortcut Keys: We’re in the middle of overhauling this system. Pay close attention to the tooltips, and send us feedback.



  11. สมาชิกที่กล่าวขอบคุณ:


  12. #60
    ชอบโพสต์เป็นชีวิตจิตใจ
    วันที่สมัคร
    Jul 2012
    กระทู้
    330
    กล่าวขอบคุณ
    12
    ได้รับคำขอบคุณ: 851
    เกมส์นี้ update กันไปอีกนาน...ไม่รู้กันยานี้จะได้เห็นตัวเต็มไหม...เเต่ขอบคุณท่านมากครับ ติดตามอยู่น่ะครับ

  13. #61
    ชอบโพสต์เป็นชีวิตจิตใจ
    วันที่สมัคร
    Jul 2012
    กระทู้
    330
    กล่าวขอบคุณ
    12
    ได้รับคำขอบคุณ: 851
    กันยาเเล้วเกมส์เป็นยังไงบ้างน๊าาา

  14. #62
    สมาชิกเต็มตัว
    วันที่สมัคร
    Jul 2011
    กระทู้
    4
    กล่าวขอบคุณ
    0
    ได้รับคำขอบคุณ: 0
    น่าสนใจมากครับ ต่อคิวโหลด เลย

  15. #63
    ชอบดูไม่ชอบโพสต์
    วันที่สมัคร
    Aug 2011
    กระทู้
    38
    กล่าวขอบคุณ
    4
    ได้รับคำขอบคุณ: 2
    หาอาหารยังไงครับ

  16. #64
    ชอบโพสต์เป็นชีวิตจิตใจ
    วันที่สมัคร
    Oct 2013
    กระทู้
    107
    กล่าวขอบคุณ
    48
    ได้รับคำขอบคุณ: 30
    A5 ออกเเล้วนี่นา รอท่านเจ้าของกระทู้อัพเดททท
    Intel Core I7 4790 3.60 GHz l Ram KINGSTON HyperX 16 GB l GALAXY GeForce GTX 1050Ti 4GDDR5 l PSU XFX 850W. l SSD Plexter M6s 128 GB

  17. #65
    ชอบดูไม่ชอบโพสต์
    วันที่สมัคร
    Jul 2011
    กระทู้
    51
    กล่าวขอบคุณ
    7
    ได้รับคำขอบคุณ: 66
    alpha 5 ออกแล้วนะครับ
    อัพยัง เอ่ยยย

  18. #66
    ชอบโพสต์เป็นชีวิตจิตใจ
    วันที่สมัคร
    Jul 2011
    ที่อยู่
    Bangkok
    กระทู้
    1,971
    กล่าวขอบคุณ
    1,463
    ได้รับคำขอบคุณ: 457
    นึกว่าจะเหมือน cube world ซะอีก หากออนไลน์ได้กะจะจัดแท้เลย แต่ถ้าไม่ออนไลน์ผมจะกลับมาเจิมนะฮ้าบบบบบ

  19. #67
    ชอบโพสต์เป็นชีวิตจิตใจ
    วันที่สมัคร
    Jul 2011
    กระทู้
    1,158
    กล่าวขอบคุณ
    888
    ได้รับคำขอบคุณ: 10,222
    อัพเดทเพิ่มเวอร์ชั่น Stonehearth - Alpha 8 - v0.1.0 Dev2148 (เวอร์ชั่นอัพเดทล่าสุด 12/ก.พ./2015)

    *หมายเหตุ* รู้สึกว่าตัว Alpha 8 จะสามารถเล่นแบบ co-op ได้แล้วนะครับ แต่ยังไม่ได้ลอง

    โค้ด:
    ------------------------------------------------------------------------------------------------------------- 
    STONEHEARTH - Update History:
    ------------------------------------------------------------------------------------------------------------- 
    
    v0.1.0 dev.2148:
    • This build may solve ATI Crash Fixes, or there may be other bugs lurking under the ones we’ve fixed.
    
    
    v0.1.0 dev.2133:
    Fix Save Overwrite Bug
    • The bug which would sometimes cause a save to be deleted when you try to overwrite it has been squashed. Hooray!!
    
    
    v0.1.0r205:
    The Blacksmith
    • The blacksmith crafts weapons and armor for your footmen.
    • To get a blacksmith, have your Mason craft a Blacksmith’s Hammer
    • Mine ore from mountains, then have the Blacksmith smelt it into ingots
    Mining, Phase 2
    • Ore will now drop from stone voxels
    • Lots of bug fixes and performance enhancements
    Party System
    • The party system allows you some degree of control of your hearthlings’ movements.
    • Access the party management screen using the red banner icon on the main toolbar
    • Parties can be of any size and contain any mix of jobs
    New Rules for Immigration
    • You will now receive a daily update with the requirements for gaining new hearthings to your town. If you fulfill the requirements, you will always be granted the option of accepting a new settler.
    New Lighting Model, Stage 1
    • Lights now cast somewhat realistic shadows
    • Fire now glows. Oooooo.
    
    
    v0.1.0r201:
    • Goblins no longer sleep in your beds
    • Ore veins in mountains are now clickable
    • Fixed a bug where tools are spammed into the world when a crafter dies
    • Ingots now require 2 ore to smelt, down from 4
    • Drastically reduced the food requirement to gain new citizens
    • Increased the net worth requirement to gain new citizens
    
    
    v0.1.0 dev.2083:
    • Fixed the load game bug and updated the Stonehearth build on the “latest” branch.
    
    
    v0.1.0 dev.2081:
    The Blacksmith
    • The blacksmith crafts weapons and armor for your footmen.
    • To get a blacksmith, have your Mason craft a Blacksmith’s Hammer
    • Mine ore from mountains, then have the Blacksmith smelt it into ingots
    Mining, Phase 2
    • Ore will now drop from stone voxels
    • Lots of bug fixes and performance enhancements
    Party System
    • The party system allows you some degree of control of your hearthlings’ movements.
    • Access the party management screen using the red banner icon on the main toolbar
    • Parties can be of any size and contain any mix of jobs
    New Rules for Immigration
    • You will now receive a daily update with the requirements for gaining new hearthings to your town. If you fulfill the requirements, you will always be granted the option of accepting a new settler.
    Bug Fixes
    • A list of bug fixes coming in the final release…
    
    
    v0.1.0r196:
    • Fix for saving games when your town is particularly large. This is just one of the save game bugs we’ve identified, so this may or may not help you. We’ll keep plugging away at the problem in future releases.
    
    
    v0.1.0r195:
    Mining, Phase 1
    • You can now dig into the earth. Mining will be expanded significantly in Alpha 8. This is just the start.
    • Click the mining pick to enter the mining UI
    • Use the terrain visibility buttons to the right of the main menu bar to peer into the earth and view your mines
    Roads
    • You can now build roads in your town. Roads make citizens travel faster.
    • Access the road tool from the build menu (house icon)
    • Draw out roads in the same way you drag out building floors
    The Mason
    • The Mason crafts furniture and decorative pieces from stone that you harvest from your mines.
    • Build a Mason using the Mason’s Chisel, crafted by the Carpenter
    • You’ll need to mine stone from above ground or by digging mines
    The Shepherd
    • The Shepherd will find sheep and bring them back to pasture zones
    • Build a Shepherd using the Shepherd’s Crook, crafted by the Carpenter
    • Once you have a Shepherd, make a new pasture zone from the zones menu
    Saved Games
    • We’re tracking down some issues with saved games. This will be fixed in an upcoming release.
    Bug Fixes
    • Fix entities flying through the air or through solid objects.
    • Greatly improve the renderer speed when there are lots of light sources.
    • Fix crashing bug on start up.
    • Fix frozen game when walls don’t have space to be built.
    • Items can now be placed on tunnel walls.
    • Add game tips to the loading screen
    • New craftable winter coats from the Weaver
    • Fix game speed stuttering on some systems
    • Fix bug causing ghosted doors, windows, and placeable items to become invisible when toggling xray views.
    • The character sheet no longer closes the citizen management screen
    • The character sheet now properly displays citizen information when clicking through your citizens
    • Fix crashing bugs related to viewing mining and road zones
    • UX improvements to terrain slice viewing mode
    • Fix haverst icons being chopped off in slice mode
    • Better sounds for the Shepherd
    • New “tools” category for stockpiles
    • Fix many items not working properly with stockpile filters
    • Footmen no longer attack sheep
    • New recipes for the mason
    • Lights no longer flash for 1 frame when turning on
    • Add animated effect for sleeping citizens
    • Fix broken icons for cloth and thread
    • Birdbaths are no longer chairs
    
    
    v0.1.0r180:
    Mining, Phase 1
    • You can now dig into the earth. Mining will be expanded significantly in Alpha 8. This is just the start.
    • Click the mining pick to enter the mining UI
    • Use the terrain visibility buttons to the right of the main menu bar to peer into the earth and view your mines
    Roads
    • You can now build roads in your town. Roads make citizens travel faster.
    • Access the road tool from the build menu (house icon)
    • Draw out roads in the same way you drag out building floors
    The Mason
    • The Mason crafts furniture and decorative pieces from stone that you harvest from your mines.
    • Build a Mason using the Mason’s Chisel, crafted by the Carpenter
    • You’ll need to mine stone from above ground or by digging mines
    The Shepherd
    • The Shepherd will find sheep and bring them back to pasture zones
    • Build a Shepherd using the Shepherd’s Crook, crafted by the Carpenter
    • Once you have a Shepherd, make a new pasture zone from the zones menu
    Bug Fixes
    • A list of bug fixes coming in the final release…
    
    
    v0.1.0r166:
    New Building Templates and Tools
    • The building UI has undergone a significant revamp. Most notably, the game now ships with several pre-designed buildings for your to choose and place.
    • New slab tool, for building free-form structures
    • New stone materials for building parts
    • New building parts, like double doors
    • UI improvements
    Job System Overhaul
    • We have added an RPG-like progression system to citizen jobs, with experience, levels, and new abilities. Citizens will now gain experience and level up. • Leveling up provides perks like more hitpoints and job-specific enhancements. To increase the flexibility of your workforce, you can change citizens’ jobs as often as you like, but changing jobs will cause the citizen to lose all experience points in his current level.
    • The building UI has undergone a significant revamp. Most notably, the game now ships with several pre-designed buildings for your to choose and place.
    Minor Enhancements
    • Ladders now build down when necessary
    • The size is now shown for all boxes dragged out in the world: in the building tool, farms, stockpiles, etc.
    • New command to undeploy a placed item, returning it to a stockpile.
    • Significant UI revamp of the building UI
    • Significant UI revamp of the job promotion UI
    • Added job icon to the unit frame. Clicking the icon brings up the citizen’s character sheet
    • Clicking a citizen’s name in the unit frame zooms the camera to that citizen
    • Show icons for ingredients in the crafting UI
    • Audio improvements. Improved the base volume and falloff for location-specific sounds
    Bug Fixes
    • Significant pathfinder performance improvements
    • Massive memory-use optimizations
    • Citizens no longer own their own beds, and are much more aggressive about finding a bed to sleep in before giving up
    • Fix bug that prevented many buildings from being completed
    • Fix multiple crash bugs when destroying an entity
    • Fix embedded ladders in the terrain after building a building
    • Fixed crash bug affecting Vista computers
    • Fixed score calculation, allowing new immigrants again
    • Fix for the camera getting stuck in obstacles like trees
    • Combatants will no longer try to fight each other if they are on different vertical terrain levels
    • Fixes to save/load bugs
    
    
    v0.1.0r162:
    • Added versioning scheme for mods.
    • Improve pathfinder performance. This should greatly reduce the incidence of workers getting stuck idling around with seemingly nothing to do.
    • Fix worker confusion when the Goblin Thief appeared.
    
    
    v0.1.0r156:
    New Features
    • New inventory tab on the town menu, showing all the objects you own. This is just a first cut at the feature. We’ll add UI enhancements like categories and search in a future release.
    Bug fixes
    • Terrain characteristics now properly show in the new game overview map
    • Template names with spaces now display correctly
    • Furniture in a template now works properly when moved or undeployed
    • Roof color can now be edited
    • Templates no longer sometimes move by one voxel when placed
    • Added missing icons for some recipe ingredients
    
    
    v0.1.0r153:
    Building templates
    • The game now includes pre-designed buildings for houses and halls. Access the templates from the new building UI.
    • Templates can be rotated before being placed in the world
    • Templates can be edited just like normal building after being placed
    • Your own custom buildings can be saved as templates
    Building improvements
    • The build system has gone through a major overhaul.
    • New slab tool, for building free-form structures
    • New stone materials for building parts
    • New building parts: double doors, colored roofs, and more
    • Workers can now walk through scaffolding
    • Streamlined the building designer UI
    Job System Overhaul
    • We have added an RPG-like progression system to citizen jobs, with experience, levels, and new abilities.
    • Citizens will now gain experience and level up
    • Leveling up provides perks like more hitpoints and job-specific enhancements
    • You can now change citizens’ jobs as often as you like
    • Several new recipes for the carpenter
    • Brightbell and Frostsnap flowers are now plantable by the Farmer
    Other Improvements
    • Ladders now build down when necessary
    • The size is now shown for all boxes dragged out in the world: in the building tool, farms, stockpiles, etc.
    • New command to undeploy a placed item, returning it to a stockpile.
    • Significant UI revamp of the building UI
    • Significant UI revamp of the job promotion UI
    • Added job icon to the unit frame. Clicking the icon brings up the citizen’s character sheet
    • Clicking a citizen’s name in the unit frame zooms the camera to that citizen
    • Show icons for ingredients in the crafting UI
    • Audio improvements. Improved the base volume and falloff for location-specific sounds
    Bug Fixes
    • Significant pathfinder performance improvements
    • Massive memory-use optimizations
    • Citizens no longer own their own beds, and are much more aggressive about finding a bed to sleep in before giving up
    • Fix bug that prevented many buildings from being completed
    • Fix multiple crash bugs when destroying an entity
    • Fix embedded ladders in the terrain after building a building
    • Fixed crash bug affecting Vista computers
    • Fixed score calculation, allowing new immigrants again
    • Fix for the camera getting stuck in obstacles like trees
    • Combatants will no longer try to fight each other if they are on different vertical terrain levels
    • Fixes to save/load bugs
    
    
    v0.1.0_dev.1687:
    Bug fixes
    • Fixed crashing bug affecting Vista computers, for real this time
    • Combatants will no longer try to fight each other if they are on different vertical terrain levels
    • Fixes to save/load bugs
    Known Bugs
    • Some sounds are missing
    • Various AI pathing issues
    
    
    v0.1.0_dev.1665:
    Change Jobs
    • Citizens can now arbitrarily change jobs. So that Carpenter can become a Worker, Footman, or any other class. Citizens can only perform one job at a time.
    • This feature is still in development and undergoing changes.
    New Report Bug Button
    There’s a new button in the in-game menu triggered by the ESC key, with instructions for submitting bugs that you encounter while playing.
    Bug fixes
    • Fixed crash bug affecting Vista computers
    • Fixed score calculation, allowing new immigrants again
    • Fix for the camera getting stuck in obstacles like trees
    • Fix for error when closing the job promotion window while stamp animation played
    
    
    v0.1.0_dev.1633:
    New features
    • Ladders will now build down when necessary
    • New UI for choosing citizen jobs, showing the full job tree and requirements to promote to each job.
    • New command to undeploy a placed item, returning it to a stockpile
    • The size is now shown for all boxes dragged out in the world: in the building tool, farms, stockpiles, etc.
    Other changes
    • Significant pathfinder performance improvements
    • Citizens can now walk through scaffolding
    • Removed the tabs from the building designer, and updated most of the button icons
    • Removed the ability to promote a citizen directly from a job talisman
    • Fix bugs where tool hints sometimes disappeared for no reason
    • The trapper will now level up after harvesting enough critters. This is a very early implementation of class leveling. Lots more coming
    
    
    v0.1.0r144:
    • Building Improvements: Usability improvements, cost estimates as you make a building plan, building templates, and more!
    • Class Progression: Your units will level up in their chosen class, gaining new perks along the way. Crafters will earn new recipes, gatherers will gather cooler stuff.
    • Mining: The ability to mine into the earth. Make your own subterranean caverns, mine for stone and minerals, etc.
    • Roads: You will be able to build roads. Citizens will travel faster on roads
    • Trading: The ability to buy and sell goods from travelling vendors who visit your town.
    
    
    v0.1.0r134:
    • A grip of bug fixes. Once we’re happy with the stability, this release branch will become the Alpha 5 release that goes out to Kickstarter backers and pre-order customers.
    v0.1.0r130:
    • Lua is now minified instead of being compiled.
    • We’ve enabled JIT compiling of Lua, resulting in a massive speed increase for CPU heavy tasks like map generation, loading, and pathfinding
    • Enhancements to the character sheet, showing stats and equipment. Access the character sheet by clicking the banner icons on the citizen management screen.
    • Lots of misc bug fixes
    
    
    v0.1.0r127:
    • Fix for goblin spam. Invaders will now attack at a more moderate pace
    • Addition of no-combat “peaceful mode”
    • Massive performance improvements in the pathfinder. Workers will get stuck even less now.
    • Fix UI crashes when a settler dies or joins the town.
    • Plus lots of other small bug fixes. Give it a whirl. If things go well we will push this release to everyone.
    
    
    v0.1.0r122:
    New Classes: Footman, Weaver, and Trapper!
    • Footman Basic fighting unit, who will automatically patrol your town and defend you from invaders. Invaders?
    • Weaver A new crafter unit who crafts decorative items and basic armor for your units.
    • Trapper The trapper’s back, with a less micro-intensive style of play!
    Basic Combat!
    • After a while, you can expect your town to receive “visitors” interested in taking your stuff, so you’ll need them. Combat right now is fairly rough, and will undergo EXTENSIVE tuning during the next few alphas.
    Building Designer, Phase 1
    • You can now design and build your own custom buildings. The tool is just in its beginning phases, and is a bit difficult to use right now. We know. It will get better!
    New GUI
    • The GUI has received an extensive overhaul, with a centralized scoreboard and management screens for your citizens and crafters.
    Caravan Notifications!
    • Every now and then, you will receive a notification that a caravan has swung by your settlement. Caravans can provide new settlers or offer to trade new things for existing or craftable goods.

  20. #68
    ชอบดูไม่ชอบโพสต์
    วันที่สมัคร
    Jul 2011
    กระทู้
    51
    กล่าวขอบคุณ
    68
    ได้รับคำขอบคุณ: 8
    แก้ eror เวลาใส่ อาวุธได้ไหมครับ

  21. #69
    ชอบโพสต์เป็นชีวิตจิตใจ
    วันที่สมัคร
    Jul 2011
    กระทู้
    1,158
    กล่าวขอบคุณ
    888
    ได้รับคำขอบคุณ: 10,222
    อ้างถึง กระทู้ต้นฉบับโดยคุณ psg1doi อ่านกระทู้
    แก้ eror เวลาใส่ อาวุธได้ไหมครับ
    มีแพทใหม่ออกมาแก้บั้กแล้วครับ เดี๋ยวจะอัพเดทเพิ่มให้ตอนเช้าครับ

  22. สมาชิกที่กล่าวขอบคุณ:


  23. #70
    ชอบโพสต์เป็นชีวิตจิตใจ
    วันที่สมัคร
    Jul 2011
    กระทู้
    1,158
    กล่าวขอบคุณ
    888
    ได้รับคำขอบคุณ: 10,222
    อัพเดทเพิ่มเวอร์ชั่น Stonehearth - Alpha 8 - v0.1.0 Dev2176 *Hotfix* (เวอร์ชั่นอัพเดทล่าสุด 14/ก.พ./2015)

    โค้ด:
    STONEHEARTH - Update History:
    ======================================================= 
    
    v0.1.0 dev.2176:
    • This release includes more logging support that will help us diagnose issues with the 64-bit client, and a fix for weapons and armor not being used by your footmen.

  24. สมาชิกที่กล่าวขอบคุณ:


  25. #71
    ชอบโพสต์เป็นชีวิตจิตใจ
    วันที่สมัคร
    Jul 2011
    กระทู้
    1,158
    กล่าวขอบคุณ
    888
    ได้รับคำขอบคุณ: 10,222
    อัพเดทเพิ่มเวอร์ชั่น Stonehearth - Alpha 10 - v0.1.0 Dev2378 (เวอร์ชั่นอัพเดทล่าสุด 24/เม.ย./2015)

    โค้ด:
    STONEHEARTH - Update History:
    =======================================================
    
    ### v0.1.0 dev.2378: ###
    Water, Part 1
    • Lakes now spawn in the world, and water behaves rationally as the terrain is deformed. There’s still a lot to do here: rivers, improvements to the simulation, swimming, and the ability to use water as a resource.
    Building Improvements, Part 1
    • The building system has gone through a major upgrade. This is a work-in-progress. Expect bugs and unfinished features.
    • You can now create multi-story buildings using the slab, grow-walls, and grow-roof tools! This is especially buggy at this stage of the Alpha, but feel free to try it out.
    • The road and building designers have been merged into a new GUI.
    • Hearthlings are smarter about building shapes created out of slabs.
    • Many more building patterns
    Combat Improvements
    • Part 2 of the Goblin Campaign: Wolf Raiders! Send your hearthings to free the wolves from their cages before their trainer can turn them on you.
    • Goblin Camp boss and associated minions are now appropriately armed and buffed.
    • Wandering undead now spawn at night.
    UI Improvements
    • Building editor redesign. It’s now much easier to place and build buildings based on templates.
    • New menu GUI. Reorganized the menu options to make more sense. Some hotkeys have changed.
    • In the citizen UI. Clicking a row will not focus the camera on that Hearthling.
    • In the embark screen, show star ratings for vegetation, wildlife, and minerals.
    Performance Improvements
    • AI: Stonehearth can now handle many more Hearthlings thinking and working at the same time.
    • Mining large regions and building long roads takes much less CPU time.
    • Reduced batch-counts for 3D rendering.
    Known Issues
    • Altered requirement equations for new citizens, net worth, food calculations.We have identified a slow memory leak introduced in Alpha 9 which makes Stonehearth use an increasingly large amount of memory the longer you play. This will definitely be fixed before Alpha 10 ships, but is still there as of the current build.
    • The water simulation is incomplete and is designed to error when running into an unimplemented geometry.
    • Sometimes Hearthlings will build floor or roads before the area has been properly mined out.
    • Hearthlings sometimes fall through the scaffolding when it’s modified out from underneath them.
    • Hearthlings sometimes build a tiny ladder in the hole for the foundation of buildings which never gets destroyed.
    • Returning trader encounter text does not show time correctly.
    • Immigration currently limited to 20 Hearthlings. Will raise cap with performance optimizations.
    Bug Fixes
    • Hearthlings used to have difficulty mining out ceilings when already underground. They will now reserve stepping stones to allow them to reach and remove ceiling blocks.
    • Floating trees are fixed.
    • Enemy camps no longer spawn astride cliffs.
    • Altered requirement equations for new citizens, net worth, food calculations.

  26. #72
    ชอบโพสต์เป็นชีวิตจิตใจ
    วันที่สมัคร
    Jul 2011
    ที่อยู่
    Thailand,Phare
    กระทู้
    756
    กล่าวขอบคุณ
    129
    ได้รับคำขอบคุณ: 434
    ขอบคุณมากคับ
    < เรื่อยๆเหนื่อยก็พัก >

  27. #73
    ชอบดูไม่ชอบโพสต์
    วันที่สมัคร
    Sep 2011
    กระทู้
    84
    กล่าวขอบคุณ
    77
    ได้รับคำขอบคุณ: 21
    2387 มาแล้วนะครับ ^^

  28. #74
    ชอบดูไม่ชอบโพสต์
    วันที่สมัคร
    Feb 2012
    กระทู้
    75
    กล่าวขอบคุณ
    131
    ได้รับคำขอบคุณ: 20
    ขอบคุณครับ

  29. #75
    ชอบดูไม่ชอบโพสต์
    วันที่สมัคร
    Aug 2014
    กระทู้
    87
    กล่าวขอบคุณ
    124
    ได้รับคำขอบคุณ: 12
    มีวิธีเล่นมั่งไหม ผมไปไม่ถูกเท่าไหร่เลย


 

Tags for this Thread

กฎการส่งข้อความ

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Back to top