GRIM DAWN: เป็นเกมแนว Action-RPG พัฒนาโดยนาย Arthur Bruno อดีตผู้พัฒนาเกม Titan Quest มาก่อน โดยเกมนี้ีแนวการเล่นคล้ายคลึงกับเกม Diablo / Torchlight / Titan Quest ซึ่งรูปแบบ Interface ของการใส่อาวุธถอดนั่น เรียกได้ว่าถอดแบบมาจากเกม Titan Quest อย่างกับแกะ โดยรูปแบบการเล่นในเกมนี้นั้น เราสามารถเดินทางได้อย่างอิสระแบบ Open World มีสภาพบรรยากาศตั้งแต่เช้า-ค่ำ, สุ่มพื้นที่ตำแหน่งศัตรูและไอเทมแตกต่างในแต่ละครั้งครับ
Publisher: Crate Entertainment
Developer: Crate Entertainment
Genre: Early Access, Indie, RPG, Action, Adventure
Language: English
About the Game:
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Enter an apocalyptic fantasy world where humanity is on the brink of extinction, iron is valued above gold and trust is hard earned. Grim Dawn is an Action RPG featuring brutal combat, strategic character development, addictive loot collection, choice & consequence. Crate Entertainment is a small indie studio founded by the lead gameplay designer of Titan Quest. Join the Grim Dawn community and provide feedback on the ongoing development of the game. Be among the first to experience our growing world, new features and make your mark by participating in polls and discussions on our forum.
Key Features:
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* Combine any of five distinct skill classes each with multiple skill trees in which to specialize. Advance your class mastery to unlock over 25 powerful skills and synergistic modifiers per class. Soldier, Demolitionist, Occultist and Nightblade are currently playable with the Arcanist on the way.
* Fast-paced tactical combat with enemy blood spatters, ragdoll physics and satisfying enemy death effects. Smash in doors and fight house to house, leaving a path of demolished furniture in your wake.
* Collect hundreds of items in common, magical, rare, epic and legendary classes of loot. Both randomized rare affix items and custom crafted unique items can provide amazing bonuses and special item-granted skills to support numerous different class builds.
* Dynamic Weather brings the world to life with region-specific climates and a variety of weather effects. A sunny day can cloud over with mild rain showers that builds into a booming thunderstorm. Variable wind gusts blow grass and affect objects like windmills.
* Gameplay systems designed to expand for 200 levels of character progression, equipment, and enemies to fight makes for ridiculous amounts of replay value.
* Connect with old friends or make new allies in glorious multiplayer. Multiplayer encounters will put your teamwork to the ultimate challenge. (multiplayer is not yet available but is expected in early 2014)
* Collect item recipes that allow you to combine salvaged components into unique crafted items and then, later, use those basic crafted items with higher-tiered recipes to complete items of unprecedented badassness. (still in development but almost ready to roll out)
* Camera rotation enhances the three-dimensionality of the world and gameplay while levels are still designed so that players are not forced to rotate the camera.
* New quest and conversation system will allow players to interact with NPCs in more interesting ways and choose different paths to complete quests. (Some quests offer choices in Act1 but much more of this is coming in Act2)
* An NPC faction system lets the player improve their relations with different NPC groups to earn rewards as their favor increases such as merchant discounts, new items, and additional quest lines. However, aiding one faction could turn a rival faction into your enemy. Choose which side you will support!
* The ability to spend money to reclaim skill points alleviates the fear and frustration of having to make early, uninformed decisions that could permanently nerf a character.
System Requirements:
Homepage - http://www.grimdawn.com/
โค้ด:UPDATE History: ================================================================== #### Build 17 Hotfix (Changelog) v0.2.3.4 (b17 - Hotfix) #### Art: * New Nightblade "Lethal Gambit" skill animation * New Nightblade "Blade Barrier" skill animation * Vulture now have a new "Vomit" skill and animation. Tech: * Fixed a pathing bug where opening doors which made them impassible. * Fixed a bug where doors could sometimes be used at too large a range. * Fixed a locale bug when using localization string recapitalization. * Fixed a bug where skills could experience an excessive delay when firing. * Weapon based attack skills (Lethal Gambit/etc) now use the default weapon attack when cooling down. * Fixed a bug where RMB assigned skills could be re-fired when performing other actions. * Fixed a bug where objects with attached fx would disappear on the edges of the player view frustum. * Fixed a bug where ranged weapon hits were causing weak physics behavior. * Added dutch font set (fonts=NL). * Removed "item comparison" option (now always shown). * Added "auto item tooltips" option. Enables automatically showing item tooltips for in world items. * Removed show loot/filter broken keybind. * Added show item tooltips keybind. * NPC Dialog sounds now use the dialog volume level rather than soundfx volume. * Friendly pets are no longer targetable when not using the target pet keybind. * Fixed a bug where npc merchants could generate the same items. * Fixed a bug where destructibles would drop unseeded items. * Fixed an issue with one-shot chests that would cause them not to drop a guaranteed Epic (this issue was new in the 30+ level range) Game: * Updated epic item loot tables. The level range scaled poorly into the 40's, resulting in level 20 epics dropping from level 45 monsters. * Updated spirit requirements on rings and necklaces, reducing them by 20-30%, particularly at higher levels. * Percent Physique, Cunning, Spirit, Offensive Ability and Defensive Ability bonuses on gear have been reduced. * Absolute Offensive Ability and Defensive Ability on gear has been rebalanced. This primarily affects equipment of level 25 and above. * Removed Offensive Ability affixes from Shield loot tables. With the exception of some uniques, shields will no longer generate Offensive Ability in their stats. This change is Not retroactive and only affects drops in B17 and beyond. * Soldier: Increased %physical dmg on Decorated Soldier, while reducing %total damage on Squad Tactics. * Demolitionist: Fixed an issue with Flashbang's Searing Light not working. The fumble component of the skill was rebalanced now that it actually works. * Occultist: Hellhound's Hellfire Aura is now a radius buff with +%fire, +%burn and fire retaliation. * Experience formula that determines how much experience is gained from killing enemies has been adjusted to slow down leveling. Based on the results, further adjustment may be required. This change shouldn't affect current character levels. * Fixed an imbalance in the Regenerator hero archetype which caused it to regenerate too fast for most builds to handle. * Fixed an issue with the Sunken Reliquary where the boss room was inaccessible. * Fixed an issue with the Magistrate's Censor skill Fear not working and updates the skill's stats/nameINFO:
GRIM DAWN : ALPHA v0.2.3.4b17 Hotfix (Steam Early Access) - (ALI213) [อัพเดท; March 8th, 2014] | 1.77 GB ***เวอร์ชั่นอัพเดทล่าสุด***
GRIM DAWN : ALPHA v0.2.3.0b17 (Steam Early Access) - (ALI213) [February 26th, 2014] | 1.76 GB
โค้ด:รหัสแตกไฟล์: UpLOadED_Zenion@JokergameTH