Publisher: Robert Reed
Developer: Robert Reed
Genre: Indie, Simulation, Strategy
Language: English
About the Game:
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Timber and Stone is essentially a sandbox game, where the player is allowed to create any style of settlement, village, or kingdom he wishes. My goal is to provide a city building game that rivals roguelikes in terms of difficulty and randomization. You start the game with a procedurally generated terrain and are given a small group of workers and resources. To survive, youll have to collect food and building materials. The more wealth you amass, the more likely youll be besieged by marauding goblin hordes or by necromancers controlling undead armies. Alter the land with large quarries or deforestation and you risk awakening the spiders and wurms that live deep underground. Or perhaps thats your intent, to collect their scales and silk to craft powerful armor and bows?
Professions include:
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* Builder - Constructs walls, towers, housing etc. Nearly everything that is built onto the terrain is put there by a builder.
* Miner - Digs and mines into the ground for stone and metal ore.
* Farmer - Plants and tends to crops in order to provide food.
* Wood Chopper - Gathers wood as resource by felling trees.
* Blacksmith - Works with forge and anvil to create weapons and armor.
* Forager - Gathers berries and hunts boar, chicken, and deer.
* Stone Mason - Works with raw stone to create brick, cobblestone, and plaster.
* Carpenter - Works with wood to create furniture, tools, and building structures.
* Infantry - Combat unit that can wear all types of armor, and use all types of melee weaponry.
* Archer - Ranged Combat unit skilled with bows & arrows.
* Engineer - Creates siege weapons, defensive structures, and other military designs.
* Several more professions are planned, including: Leather-workers, Cavalry, Ranchers, Cooks, and Traders.
System Requirements:
Homepage - http://www.timberandstonegame.com/